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  1. Oversoul

    In Casual Game Play...

    Yeah, I think I'm pretty much the same as Spiderman on this one.
  2. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg may not want to permanently give up his warhelm, since he won't be able to wear the a magic helm once is higher in level (but he may or may not get a helm that is a Chaos artefact). I didn't think about the possibility of having one of the rescued prisoners carry the lantern, but it does...
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The black helmet seems to have no visor, which would make it decidedly inferior, except maybe for blind adventurers. However, when Throg dons the helmet, he find that he can see without obstruction. In fact, it's even better than that: the helmet seems to let him see as though he was in full...
  4. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Arcttus exlcaims, "Ah, sorry. That was my fault. Hard to pull on the chain with that thing in the way and I guess I got in the way too." The contents of the chest are... -A sword. -A black helmet. -An orange, crystalline amulet. -A strange-looking cloak. -A scroll. -A red bag. -An ornate...
  5. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath tries to get everyone to join in, but there doesn't seem to be enough room. Kelgar and Arcttus join in, but Kelgar trips, cursing the stupid old chain, over the stone chest. He knocks the chest over as he falls, triggering the chest's poison gas trap. -Throg takes 5 damage from the gas...
  6. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    You feel something shift, but the chain doesn't seem quite ready to give. It is heavily rusted and you'll need a great amount of force to move it. Kelgar heals Throg and moves in to help Dorgath and Throg pull the chain.
  7. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath fails to see what the chain is connected to. It's really heavy and now that he's farther away and the chain is stretched to the point that it has no more slack, he can't get enough leverage to pull it up, assuming that he could even exert enough force if he was closer. Throg feels the...
  8. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath tries to move into position to heave the chain up, but the stone chest is right behind his feet. He could move the chest, throw the chain to the far side of the well and see if he can pull from there, or step behind the chest and try to pull the chain up from farther away...
  9. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath does not find any stapes. It doesn't seem to be a complete skeleton, just some bones. Or maybe Throg secretly pocketed the stapes, but then it still wouldn't be a complete skeleton. No one seems to recognize the symbols either.
  10. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg's ignorance will later backfire in a totally surprising way. Or perhaps not. Who knows?
  11. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg clubs the floor with a femur. The femur makes a loud smacking sound as it strikes the floor. While Throg is appraising the quality of his new bones, he notices that they have symbols carved into them.
  12. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg soaks a severed hobgoblin arm in the slime and holds it out. This raises some of the stench out of the pit, which causes everyone to take a step back. His suspicion turns out to be right. The slime never comes close to melting the entire arm, but it stills seems to be highly corrosive...
  13. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Wait, what? I don't mean that the distance between the floor and the surface of the slime varies based on the height of the observer. That would be some pretty interesting magic, but no. I really do mean that the slime goes all the way up to the level of the floor, or almost all the way up...
  14. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    However far down the floor is, so I guess that'd be farther for Carrow than for Dorgath...
  15. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Carrow readies his sword, but if there are any evil things in the slime pit, they apparently prefer to stay there... ...for now.
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath lifts the iron grate with only slight difficulty, revealing a stinking pit of green slime. There are some objects in the slime, but before Dorgath can make out what they are, he winces from the horrendous fumes.
  17. Oversoul

    January 28, 2013 B/R Announcement

    I've been too busy to actually work on this, but I'm finally returning to it. And I've finally found what I remembered seeing, but couldn't locate until now. As Mooseman suspected, it was Aaron Forsythe in 2007: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af173
  18. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    All Dorgath sees when he peers down the well is the chain. He tries the grate, but even up close, he can't get a good look at what is underneath it. However, it does look like he could lift the grate to get a better look...
  19. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath identifies a Blessed Sword. Only misses on a to-hit roll of 2 or lower. Worth 300 gold. Dorgath checks the slain hobgoblins, but finds nothing of value. Avorus: "Big brother, I think." Arcttus: "We don't know if that was Skrunch!" Avorus: "It was him. That was the name they called...
  20. Oversoul

    January 28, 2013 B/R Announcement

    Yesterday I started a new article that is kind of possibly related to this tangentially. Sort of. It's certainly not about Modern. Anyway, I was looking for something but didn't find it and didn't have time to search more thoroughly. So I thought I'd ask here if anyone remembers a few years ago...
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