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  1. Oversoul

    Future of CPA

    I missed the downtime, although I do remember something similar happening before some years ago (for longer, I think). It'd be a real shame to lose the CPA, but I can understand that it'll probably happen eventually, as the whole thing is entirely dependent on Ed. There aren't very many Magic...
  2. Oversoul

    Warhammer Quest: The Sylvan Epic

    -Kelgar blesses himself and Carrow (his blessings get upgraded as he levels up) with Vanquish. Kelgar and Carrow gain extra attacks this turn. -Dorgath lobs another firebomb, torching the beastmen some more and killing two of them. -Darenaeok summons another portal. -Darenaeok casts Arnizipal's...
  3. Oversoul

    Changing Standard Rotation (back to the way it was)

    I'm pretty much in the same boat as Melkor. I've toyed with the idea of playing Standard, but haven't seriously pursued it, and I currently can't make enough time for tournament Magic in general for it to be worth it. The consensus I've seen is that the faster rotation schedule was a mistake, so...
  4. Oversoul

    Warhammer Quest: The Sylvan Epic

    -The Power Phase is 2 for this turn. -Ty's Pit Training kicks in. He may move and attack before combat starts. -Ty swings his flail at a beastman, but fails to connect. -Ty throws a knee strike, but slips and falls on his back. -A beastman throws a spear... -Carrow dodges it. -A beastman throws...
  5. Oversoul

    Warhammer Quest: The Sylvan Epic

    Haha, I think Games Workshop used the title for a few different products, so it probably has little in common with the 1995 board game, but could be fun to check out anyway... Tyresius and Carrow pursue Darenaeok up the next street, with Dorgath and Otto following them. Darenaeok darts onto...
  6. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath lifts Otto to his feet. Otto is more distraught than hurt... "He hit me with such speed, I was unprepared. He must not be allowed to escape again. Which way did he go?" Tyresius and Carrow follow Darenaeok. They round the corner and find that he has stopped running and turned around...
  7. Oversoul

    Eternal Masters Pack Wars: Spiderman vs. Melkor vs. Mooseman

    Does that mean I need to send out draw again? I thought I had, but maybe I lost track and got off by one...
  8. Oversoul

    Warhammer Quest: The Sylvan Epic

    Tyresius, Carrow, and Dorgath rush out the back door, arriving on a narrow, unlit street. Otto Rolhannes lies on his back, dazed but alive. The cloaked man, sack in tow, is heading north along the street. He turns, sees the party, and darts west along a cross street...
  9. Oversoul

    Warhammer Quest: The Sylvan Epic

    No. I don't believe the official books ever say so, but I'm assuming that the Power Phase result is pretty localized. It's tied to the ebb and flow of magical power or whatever, which is probably turbulent enough that it isn't necessarily the same at every point over a broad area. Like, it seems...
  10. Oversoul

    Warhammer Quest: The Sylvan Epic

    -The Power Phase is 6 for this turn. -Carrrow shoots a beastman in the heart. And not, like, in a romantic way, but in a murderous way instead. -Carrow repeats his performance. Wait, what? Uh, I don't even know what to say to this. The beastmen aren't nearly as beefy as minotaurs, but they're...
  11. Oversoul

    Warhammer Quest: The Sylvan Epic

    Throg is conscious, but is black-out drunk. It's anyone's guess what crazy hijinks he's up to right now.
  12. Oversoul

    Warhammer Quest: The Sylvan Epic

    -The Power Phase is 6 for this turn. -Ty's Pit Training kicks in. He may move and attack before combat starts. -Ty smacks a beastman in the chest with his flail (4 damage). -Ty's knee strike finishes off the first beastman. -Ty moves to block the doorway as best he can and manages to get another...
  13. Oversoul

    Eternal Masters Pack Wars: Spiderman vs. Melkor vs. Mooseman

    Draws from Faithless Looting sent. This is interesting. I had no idea how the game might go. Pack Wars is so random and with three players instead of two, in a set with so much diversity, I still have no idea how this is going to play out...
  14. Oversoul

    Warhammer Quest: The Sylvan Epic

    Beastmen fight in warbands led by old, savage warriors who have long since proven their ability to lead. They are powerful and very resilient fighters with big, brutish heads, sharp, piercing horns, and hooves that can kick in a man's rib cage. There shouldn't be any beastmen in the city of...
  15. Oversoul

    Warhammer Quest: The Sylvan Epic

    Throg drinks the beer. Throg is now extremely inebriated. "I have failed. Well played, mortal. Khorne must have smiled upon you this day. I think you'll make a great champion of Chaos. But now, let's celebrate your victory." Throg and the daemon party well into the night, searching the...
  16. Oversoul

    Warhammer Quest: The Sylvan Epic

    I had some possibilities mapped out, but this depended on the number of "wins" Throg had earlier in the contest. The more times he "won" a round, the less harmed he'd be and the more leeway he'd have if he messed up in the gin round. Throg did well enough that even drinking the gin undiluted...
  17. Oversoul

    Warhammer Quest: The Sylvan Epic

    The brandy seems to partially freeze the gin. Throg finds this mixed drink to be quite pleasant, and eagerly slurps up his whole portion. It seems that he has found a good solution to this puzzle. Also, he is quite drunk at this point. The bartender brings another round. It's hard to look at...
  18. Oversoul

    Masterpiece Series: Kaladesh Inventions

    Man, I don't even like foil cards, but these just look so cool. I pulled two: Cataclysmic Gearhulk (meh) and Static Orb (not bad). Mana Vault looks amazing and if I had one, I just might use it over my Unlimited copy. Bah, Alpha Mana Vault is pricey. Some day...
  19. Oversoul

    Warhammer Quest: The Sylvan Epic

    Anticlimactic after the wait, I know. Anyway...
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