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  1. Oversoul

    Challenger Decks: Spidey (Counter Surge) vs Oversoul (Vehicle Rush)

    UUD, Evolving Wilds, Bomat Courier, go to combat, swinging in with both creatures?
  2. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    As a bit of an appendix, I’ll leave my proposed ban list. I already came up with this list for the article I wrote some time ago (currently at the top of the CPA front page). Not changing it yet, so this is just a convenient repost. Notably, the decision to include to exclude some of these cards...
  3. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 1 Continued) Horror: Mooseman played a Horror Tribal deck in one of our games. Modus Pwnens seemed to also be playing a Horror Tribal deck, but it’s unclear to me, as he was eliminated quickly and the only creature revealed from his deck was a lone Phyrexian Rager (a horror). His tribe was...
  4. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 1 This might be the most important category. It is likely to be the most contentious. This tier sort of corresponds to the the “Banned” tier from most of our old tribal games. These are the ultimate elites. Some of the Tier 2 tribes can fight them, but it’s an uphill battle. Player skill...
  5. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 2 Continued) Vampire: I don’t know how much it’s really helped vampires, but they have the distinction of being tagged by WotC as an “iconic” tribe, then shifted to a potential “characteristic” tribe, a role for which they still serve in a kind of substitute role. It’s not necessarily...
  6. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 2 Continued) Pirate: Ahoy there, ye scurvy dogs. Pirates be the finest tribe that ever sailed the seven seas. And if any landlubbin’ fools doubt it, I’ll gut them and make them walk the plank. In days of yore, pirates enjoyed no special advantages. The seas were rough and even the bravest...
  7. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 2 Continued) Druid: Mooseman played a Druid Tribal deck in one of our games. His deck never really got going in that game. Bad beats. Nearly all good druids are either elves or humans. Use Druid Tribal and you get the best of both worlds? I don’t know. Not really. Many druids tap for mana...
  8. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 2 All of these tribes should be familiar to experienced players. They’ve had extensive support at one time or another. When you think “casual tribal deck” these are the creature types that spring to mind. Often, these types have been used with tribal synergies in tournament formats. Almost...
  9. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 3 Continued) Skeleton: I played a Skeleton Tribal deck in one of our games. What can I say? I like skeletons. I was quickly and mercilessly beaten to death, but Mooseman was playing a superior tribe. Skeletons are probably OK. They don’t have a lot going for them. Some of them can...
  10. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 3 Continued) Minotaur: While it never showed up in any of the main series of Tribal games we played at the CPA, Minotaur Tribal did make an appearance in the long-forgotten Two-Headed Giant series. I only remember that it exists because I rediscovered the 2HG games while writing a...
  11. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 3 Ideally, I think I’d split this tier between the tier above it and the tier below it. This would involve renumbering, but setting that aside, I mean that some of these tribes might fit into Tier 4 and some might fit into Tier 2. I did not do that to start off because I wanted to err on...
  12. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Pegasus: I mentioned the “steed” problem for drakes. Pegasus Tribal runs into the same problem. Good creatures, but meant to support other creatures and not meant for tribal synergies. But pegasi (pegasuses?) have the problem even worse than drakes and have fewer options. To...
  13. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Leviathan: Of the sea monster tribes, this one has the most potent individual members. Does that translate to the best Tribal performance? I’m not sure. My instinct from simply looking at the cards is that leviathans pack the most punch once they get a lot of lands out, but...
  14. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Elder: Possibly the cheesiest tribe in existence. The creature type “Elder” was obviously not put on cards with Tribal formats in mind. It’s a flavor thing for ancient, distinguished monsters. Every single elder creature is legendary. Currently, the tribe comprises fifteen...
  15. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 4 Continued) Centaur: DarthFerret played a Centaur Tribal deck in one of our games. Most centaurs are smaller, but the tribe also contains some surprisingly beefy options that wouldn’t quite be relevant in most other formats. Centaurs can come in fast and keep curving into bigger drops...
  16. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 4 The difference between Tier 4 and Tier 5 might be a bit hazy, but I do think I perceive a jump in power level here. Maybe some of the tribes here can’t quite hold a candle to the others and maybe I’m underrating some of the ones I relegated to Tier 5. I’m thinking that if we do set up a...
  17. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 5 Continued) Imp: There are some good imps, but unfortunately, nearly all of them are on the low end of the mana curve. The tribe falls apart in a midrange setting, where most other tribes outscale it. WotC rarely print imps above three-drops and most of the ones they do print above that...
  18. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 5 This is where we start seeing real tribes. Some of these turned up in CPA Tribal games. They’re potentially playable. They also have problems. I think one could have fun with these tribes, even though they are kind of weak. Aetherborn: Thematically, they’re cool. The aetherborn were a...
  19. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    (Tier 6 continued) Manticore: All of these are red and the smallest one costs four mana. No good synergies and they’re just generally outclassed by other red-heavy tribes. Monger: Like the Nephilim, this tribe consists entirely of a five-card cycle within a single set. Playing these would...
  20. Oversoul

    Oversoul's preliminary report to the Tribal Council (including tier lists and other musings)

    Tier 6 It’d be foolish to call it impossible, but building a good deck out of these tribes seems unlikely. Some of them might easily be worse than the tribes in Tier 7. If your tribe has two good creatures and two mediocre ones, you might be able to add an appropriate changeling and get a real...
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