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  1. Oversoul

    February 15, 2021 Banned & Restricted List Announcement

    https://magic.wizards.com/en/articles/archive/news/february-15-2021-banned-and-restricted-announcement?xkl Announcement Date: February 15, 2021 Historic: Omnath, Locus of Creation is banned (from suspended). Uro, Titan of Nature's Wrath is banned. Pioneer: Balustrade Spy is banned. Teferi...
  2. Oversoul

    Magic Memories: Harrow

    When talking about EDH in these Magic Memories threads, I've sometimes reviewed my usage of a card in decks I built for the West Coast Commander League in 2019 and 2020. In the case of Harrow, I had 20 total decks with a green color identity in which Harrow was eligible, and used it in 10 of...
  3. Oversoul

    Magic Memories: Harrow

    I've talked about direct synergies like Lotus Cobra and Titania, Protector of Argoth. While those are the sorts of effects that really make Harrow appeal to me, let's not discount the more subtle advantages. There are a lot of little reasons that trading 1 land for 2 lands might be better than...
  4. Oversoul

    Warhammer Quest: The Sylvan Epic

    The Power Phase is 3 for this turn. An updated picture of the dungeon map should be in the Discord. U.S. quarters mark the positions of undead riders, each one mounted on a nightmare.
  5. Oversoul

    Warhammer Quest: The Sylvan Epic

    Ty pushes the door open, revealing another empty room. This room has fewer visible roots in the ceiling and none in the walls. It's a stone chamber. Curiously, there seems to be a well in the middle of the room. Across from you stands a door, blocked by a huge portcullis. Undead knights like the...
  6. Oversoul

    Magic Memories: Harrow

    I haven't mentioned Crop Rotation yet, another of my staples and a card that could easily merit its own Magic Memories thread. Like Harrow, it is an instant with an additional cost of sacrificing a land. Both cards fetch lands from libraries, but they tend to be used pretty differently. While...
  7. Oversoul

    Tribal Update Report: Kaldheim

    New tribal synergies to look out for Armed and Armored: The card itself is a bit gimmicky, but it does help solidify an identity for Dwarf Tribal as being good with equipment and being good with vehicles. An actual deck probably focuses on one over the other. Starnheim Aspirant: Excellent Angel...
  8. Oversoul

    Tribal Update Report: Kaldheim

    I find myself in a bit of a Tribal Update Report funk, but I’ll probably get over it. Before we get into the cards from Kaldheim, let’s recapitulate what I’m even doing here. On again and off again from 2005 to 2013, we held a series of casual multiplayer games under an evolving ruleset based on...
  9. Oversoul

    Warhammer Quest: The Sylvan Epic

    The door doesn't seem to have any traps.
  10. Oversoul

    Warhammer Quest: The Sylvan Epic

    This passage doesn't seem to have any secret doors.
  11. Oversoul

    Warhammer Quest: The Sylvan Epic

    Following Ty's advice, the party briefly rests and recovers. Everyone takes the time to consume a provision. But this respite is over soon, and you resume your journey beneath the roots. Traveling north past the bone chamber takes you through another dark, root-lined corridor. This passage...
  12. Oversoul

    Magic Memories: Harrow

    Loam decks have been a recurring experiment for me in the West Coast Commander League. I've already talked about that in the Magic Memories thread for Life from the Loam. What I don't think I emphasized there was that most of my Loam decks also doubled as Landfall decks, at least to some extent...
  13. Oversoul

    Warhammer Quest: The Sylvan Epic

    Round 1 -Dorgath lines up and tosses the axe. He throws with his off-hand. He nearly hits his mark, but throwing off-handed has messed with his aim. Throg and Carrow heckle Dorgath for this blunder. -Kelgar throws the axe, but misses the target. It looks like Sigmar has forsaken him. -Ty throws...
  14. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath manages to set up a crude target for an impromptu axe-throwing competition in this undead-infested dungeon. Alright, so who's participating in this?
  15. Oversoul

    Magic Memories: Harrow

    "Turn every weakness into a strength." —Titania, Probably Titania is the pet commander of a friend of mine. The deck used to always be his default going into unfamiliar territory because a Titania deck can be fast enough to kill high-powered EDH decks, but doesn't really do anything so...
  16. Oversoul

    Warhammer Quest: The Sylvan Epic

    Everyone's character has a Ballistic Skill stat, although if I remember correctly, the Pit Fighter and Chaos Warrior have no normal means of improving their Ballistic Skill, as both classes consider ranged weapons to be for sissies.
  17. Oversoul

    Magic Memories: Harrow

    In the right deck, Harrow can act like a "Ritual" spell and net more mana than was spent to cast it in the first place. That's pretty obvious and I've found it to be a nice stratagem, but I don't think I ever did this prior to 2018. Of course, it's been an option pretty much all along. Mana...
  18. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath doesn't find any secret doors.
  19. Oversoul

    Magic Memories: Harrow

    In EDH, land-based mana ramp is so valuable that green is an extremely valuable color to be running on that basis. The color has other perquisites, but land interaction is pretty much sufficient on its own. According to EDHrec statistics, Cultivate is the third most popular card in the format...
  20. Oversoul

    Warhammer Quest: The Sylvan Epic

    Dorgath isn't sure how it got here or how long it's been sitting here, but he finds a magic ring on the floor. Protection Ring: Grants the wearer +1 Toughness. Worth 300 gold.
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