More importantly, you could build up a more powerful army than the person with the Feldon's Cane. You'd have the advantage unless the defense was totally impenetrable. Well, those board-sweeping effects hurt that, but aside from those, you'd be able to generate a superior army (especially with...
Gleefully he reached hundreds of tentacles into the wormhole at a time and pulled out an ever-increasing army of snake people to combat the toad-people.
Alright. Now that the last game is through, I'm ready to try and think up a deck for the next one. Are we going with Mythosx's suggestion of calling tribes before we begin, or will we just do what we did the last two times or what?
Yeah, that was the stupidity on my part I was lamenting in that last post. It doesn't make sense to me now that I had the two of them switched like that, but from the point where you took out Mythosx up until today, that was the way I had it worked out in my head.
And yeah, Feldon's Cane seems...
"Ariksbane, destroyer of evil? There doesn't appear to be any evil here for it to destroy..."
*Cugel reaches for the statue.*
"If anyone here thinks it would be a bad idea for me to remove this statue, speak up now."
I'd like to give a reasonable amount of time (whatever that means) for...
Yeah, I had 20 clerics in my deck.
My reasoning after Mythosx was out was that I could announce my intention to deck you by discarding Serra Avatar and shuffling it back into my library whenever I drew it. This could end things quickly since you would probably concede, but posed an unnecessary...
For some reason, I never thought about it until Mythosx pointed it out, but I've been waiting for Starlit Sanctum the entire time when the card I really needed to kill my own Avatar was Worthy Cause (which I already had). I don't know how I got the "cleric" and "creature" parts of those cards...