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  1. Oversoul

    Happy Birthday DarthFerret!

    Happy birthday.
  2. Oversoul

    WOTC Free Decks: Spidey (R/G) vs Oversoul (W/B)

    Plains, Honor Guard, done. Spidey: 20 Hand: 5 Library: 53 In Play: (T) Mt (T) Raging Goblin (1/1; Haste) Graveyard: RFG: Oversoul: 19 Hand: 6 Library: 52 In Play: -(T) Plains -(S) Honor Guard (W: +0/+1 ueot) Graveyard: RFG:
  3. Oversoul

    Magic 2010 Rules Changes

    But something that exists but doesn't affect the game wouldn't normally get informal terms for things related to it. Calling something a "mana sink" only makes sense if mana is something you might need to get rid of. And that's because of mana burn. Acceleration is completely different from...
  4. Oversoul

    Magic 2010 Rules Changes

    I suppose so, but that could be a tricky "in general." Anything that adds detail could be considered to make things less straightforward. Wouldn't chess be more straightforward without castling? Wouldn't Magic be more straightforward without so many cards? I might agree in the case of mana burn...
  5. Oversoul

    Return of the Werewolves: Grotto Labyrinth

    I was going to note this earlier but I had to leave before I could finish everything I wanted to. If you did receive a PM indicating that you have a special role and have not already done so, please PM me back to confirm that you know your role. This first "day" will end on Monday, June 22nd...
  6. Oversoul

    Return of the Werewolves: Grotto Labyrinth

    Noise really carries in Grotto Labyrinth because of the acoustic properties of some of the grottos and tunnels that run throughout the valley. You didn't get much sleep last night because you heard some horrible sounds that sounded like some sort of monsters. Fearing the worst, you've now...
  7. Oversoul

    Magic 2010 Rules Changes

    The fact that the term "mana sink" is in the popular Magic jargon indicates that mana burn mattered, as the only reason to have a mana sink at all was to avoid mana burn. That a card was a mana sink was certainly not reason enough by itself to use it, but it was often a considerable bonus to an...
  8. Oversoul

    D&D: Horror on the Hill: Beginnings

    *No need to waste arrows on something we have outnumbered. If we can surround him I'll just sword it to death.*
  9. Oversoul

    Magic 2010 Rules Changes

    I'm not necessarily opposed to hyperbole, but this particular example irked me and I think it was because it came across as an honest estimate or even an authoritative one, rather than an exaggeration at all. I mean, from the word choice and the general tone of the article and all that. I could...
  10. Oversoul

    Sign up for Werewolf here, you lout

    Alright, that's seven people. Eight, if Rokapoke decides to play. Considering that people aren't on much during weekends, I'll leave this open a bit longer. Maybe start on Tuesday...
  11. Oversoul

    Magic 2010 Rules Changes

    Yeah, when I said that it didn't matter in terms of the bigger picture, I wasn't trying to say that it didn't matter at all. I did point it out as something I don't like, so I do think it matters. I just meant that it's a small, albeit bad, change and doesn't affect most deckbuilding or playing...
  12. Oversoul

    Tribal #12

    And I just saw the thread in which DF explains that he won't be on much. Oh well, we can wait...
  13. Oversoul

    Magic 2010 Rules Changes

    Well, the mana burn doesn't have to add up to deal 20 damage all by itself in order to affect the game or even to cause someone to lose. For example, Fireblast only doest 4 damage, but I've won lots and lots of games with it that I might not have won otherwise. The claim in the article was that...
  14. Oversoul

    Anyone for a new game?

    Oh. So wargames isn't just one thing, but an umbrella term? I always lose at Risk, but I'm up for it or some other such game.
  15. Oversoul

    Tribal #12

    Thanks Spidey. It looks like it's DF's turn then?
  16. Oversoul

    WOTC Free Decks: Spidey (W/U) vs Oversoul (B/W)

    Sure. You might have an advantage though, since you already know my deck, but I doubt that it'll matter.
  17. Oversoul

    Sign up for Werewolf here, you lout

    There won't be any twists this time. I figure since it's the first Werewolf game in so long, it's best to keep it simple. Also, I don't have any good ideas for twists and I suspect the group won't be that large, which means a twist would be too likely to either not do anything or do too much. So...
  18. Oversoul

    Sign up for Werewolf here, you lout

    Werewolf is a game we used to play a lot here, so if you want examples of actual games, just do a search and several old threads should come up where you can see how people played, but it's pretty easy since it's a guessing game where probably the only non-luck component is people playing mind...
  19. Oversoul

    Magic 2010 Rules Changes

    I don't really see players making mistakes as part of the issue. Accidental mana burn may happen, but it seems quite rare. Most mana burn I've seen has been an effect of the state of the board. This happens sources that produce multiple mana are used. Such cards are used a lot because they're...
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