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  1. Oversoul

    Warhammer Quest: Starting Out

    Searching the bodies proves somewhat baffling. All of the fallen are wearing crude, generic armor. Most of them are armed only with clubs or long daggers. No symbols revealing the nature of these men, no note detailing just what their mission was. Almost all of them are humans, though. How they...
  2. Oversoul

    Werewolf XVII: The Order to Lykin

    Truly, a fascinating castle. Now what did I bring for lunch? Let's see. What's this? Eye of newt? Toe of frog? Wool of bat? Tongue of, uh, it seems that I grabbed the wrong bag. This isn't for eating, it's for, I mean, I haven't the faintest idea where these, um, objects came from or why someone...
  3. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    In that case, opening all of the doors is even sillier than I had previously though. How about we just check out the path through the door the maniacs came from and if it goes on for a while without being interesting (or stops at a dead end) we can just head back and try the other five doors later?
  4. Oversoul

    Warhammer Quest: Starting Out

    You ascend the staircase with no problems and head back through the corridor with no signs of the undead. On reaching the area where the wraiths and ghosts had been swarming around tombs, you see that they are indeed gone, as the Crypt Guardian said. The corpses are still there, though. Carrow...
  5. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    Neither! Nice try, Spidey. I'm not falling for the old, "open the doors clockwise or counterclockwise" trick. We'll first open the ones ortho to the one that's already open, then the one door that's para, then finally the two doors that are meta to the original door... No wait, that's silly. So...
  6. Oversoul

    Silemitas: The Search of Lost Time(?)

    "Poor taste if you ask me, which no one did. Well, let's move on then."
  7. Oversoul

    Silemitas: The Search of Lost Time(?)

    "I can't imagine why anyone would want to waste perfectly good magic on something useless like this, but if you think that's the case, I suppose I could try my detect magic spell. Then again, this is just some silly water wall. Or a deathtrap? I have no idea."
  8. Oversoul

    Silemitas: The Search of Lost Time(?)

    "Can anyone figure this one out?"
  9. Oversoul

    Tribal #14

    The suspense is killing me. :p
  10. Oversoul

    Happy Birthday KJ!

    Happy birthday. And congratulations on remembering the date, considering how old you are.
  11. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    In that case, scratch the words: they wouldn't make any sense in that context. But the intent is still there. Those guys were somewhere else before they showed up for their ill-fated assault. I aim to find out more.
  12. Oversoul

    Where would you travel?

    Can I say everywhere? Is that allowed? I guess Germany. I still don't know the language nearly well enough to do much good. There is some dispute over whether I want to see the Deutsches Museum more or my sister wants to see the Musée du Louvre more. Realistically, I'm guessing that she'll get...
  13. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Normal attire despite the highly abnormal behavior. The first course of action should be investigate the direction from which they arrived. Since they did not come from the same place we did, this indicates another entrance to the area we presently occupy..."
  14. Oversoul

    Warhammer Quest: Starting Out

    "Actually, I never understood the purpose of that book, nor where it comes from. Quite the oddity, but far from the only oddity I've seen in these crypts. It may, on the surface, look like any other book to your eyes, but I can easily sense that it has origins in another world. I do not know how...
  15. Oversoul

    Where would you travel?

    Someone has been watching too many cartoons. :p
  16. Oversoul

    Warhammer Quest: Starting Out

    Dorgath is unable to locate any section on the Halls of Alteration. If such a section exists in the book, it must be blanked out. He also notices that none of the pages actually are actually numbered (despite what the OPQ stated). But turning to where he thinks the 100th page would be and...
  17. Oversoul

    Tribal #14

    Draw, Mishra's Workshop, Sol Ring, Mana Vault, Skullclamp, tap Sol Ring and play Grim Monolith, tap Grim Monolith and play Arcbound Ravager and Arcbound Worker, done. And yes, I know that they are different creature types. Don't worry. "Arcbound" is not my tribe. Mooseman: 20 Hand: 7 Library...
  18. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    *Cugel will search the bodies.*
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