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  1. Oversoul

    An old hand, wanting to return...what's good in Red?

    I don't really pay attention to Standard. Ordinarily I'd just leave your post alone based on that, but this board has been so dead that I will instead tell you all about red in Legacy. But don't worry, some new card are used there! The only red deck I've played in Legacy lately (as in less than...
  2. Oversoul

    Sept. 20, 2011 B/R Announcement

    Seeing Fact or Fiction (finally) unrestricted in Vintage I think reminds me of what my whole misgiving is with Mental Misstep. The cards have more in common than being blue. A lot of the success of Fact or Fiction was timing. I had some and traded them away to a friend. I remember not being...
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Round 2 -The Power Phase is 4 this turn. -Kelgar blesses Carrow with Vanquish. Carrow gets an extra attack. -Carrow rushes toward the skeleton as it reaches the top and swings, but aims too high. -Carrow swings again. The skeleton parries and tries to pull Carrow down into the pit. Dorgath grabs...
  4. Oversoul

    Sept. 20, 2011 B/R Announcement

    Vintage: Makes sense. Legacy: In a way, I don't care. I don't think it needed to be banned, but it was not a card that I was ever going to use because really, I think it's kind of a bad card. Well, maybe not entirely. It's a weird card, and not in a good way. I don't like it and never have...
  5. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath manages to obliterate two skeletons with his axe just before Throg begins pulling him up. The skeletons attack as Dorgath tries to reach the rope ladder, but his armor protects him. One of the skeletons follows Dorgath up the rope ladder. The other four are apparently armed with bows...
  6. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    It sounds terrible. Either the lyre isn't tuned properly or Throg isn't a very good musician. Also, nothing happens. I'd thought Dorgath had them for some reason, but I looked back and checked. Yes, Throg has those items too. Fixed. Throg correctly deduced that the dragon's warning only...
  7. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The walls would very be difficult to scale on their own (more difficult for Dorgath or Kelgar than for Carrow), but Dorgath has a rope and there is a rope ladder on the near side of the pit, so those options should make exiting the pit the way you came feasible. That doesn't mean it's not a...
  8. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The floor of this room falls away to a pit with spiked sides and roughly hewn walls covered in dirt. At the far end is a large door held shut with two identical iron locks and covered with magical sigils and runes.
  9. Oversoul

    Just thought you guys would like to know...

    Congratulations. Also, your image doesn't seem to have posted properly.
  10. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath searches the concealed door carefully, detecting no traps. He can't hear anything behind it either. He does discover, however, that this door has a strange lock. It doesn't look like his tools will be able to open this one and the door is too strong and heavy to use brute force...
  11. Oversoul

    Innistrad Card Image Gallery

    Amusing that they basically had to introduce a proxy card in order to make their new mechanic work. Aside from that, it does look like an interesting mechanic. None of the individual cards are anything I'd go out of my way to play, though. Er, I meant that none of the double-faced cards look...
  12. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Sorry, my computer was overheating and needed a fan replaced, which I couldn't do myself because it's built in the hardest possible place to get to (because HP is insane). I'm back now. No traps are detected, but Dorgath finds a secret door halfway across the hallway.
  13. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The door leads into a corridor. At the far end there is a black door with a skull motif inscribed in red paint. Well, red something anyway...
  14. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg finds no traps. There is a lock, but the door is currently unlocked.
  15. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The staircase from the Tomb Chamber leads down to a door. The Shaman's map indicates that this leads to 'Da Boneyard.' After an hour or so of rapid descend through unlit galleries, you come to a closed door. This deep is treated as a new dungeon. All Wounds are reset (they were full anyway)...
  16. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Come along, Wilhelm, you may hide behind the rest of us if necessary."
  17. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    After Kelgar consumes one of his provisions and gives the remaining one to Dorgath, the party is fully healed.
  18. Oversoul

    New Magic: Commander game?

    I've got nothing.
  19. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath cannot find any secret doors or traps. While one of the minotaurs was wielding an ordinary club, Throg finds that the other minotaur was wielding an antique-looking dwarven warhammer. It does not seem to be magical, but it is a very high quality weapon. (+1 to damage)
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