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  1. Oversoul

    Assessing the Modern format

    Modern was created in 2011, but the story of its origins goes back much further. In 1997, the Constructed formats were Type 1 (Classic), Type 1.5 (Classic-Restricted), and Type 2 (Standard). Type 1.5 was just meant to serve as a powered-down version of Type 1, and it wasn't really that relevant...
  2. Oversoul

    Assessing the Modern format

    I've said a lot about the ban list, and I don't want to overdo it. But before moving on, I want to make two further points... Although Modern is a very popular format, its Ban List has been a problem because players have lost faith in the format because of erratic decisions by WotC. Modern...
  3. Oversoul

    Assessing the Modern format

    I've always suspected that the Modern Ban List was a bit messed up. But initially, I didn't have anything substantive to back it up. The recent development of unsanctioned "No Ban" tournaments has been informative. Such a concept would be completely impractical in Legacy. Every competitive...
  4. Oversoul

    Assessing the Modern format

    As a kind of fan of Legacy for well over a dozen years now, I have a pretty good idea of what I want out of the format. That doesn't mean that I have 100% certainty regarding what should and shouldn't be banned in the format, let alone that others should agree with me at about it at all, but my...
  5. Oversoul

    Gatecrash Event Decks: Spidey (Thrive and Thrash) vs Oversoul (Rally and Rout)

    Yeah, when I saw you suddenly go from having a 1/1 on the board to having a 5/5 and an 8/8, there was a moment of "Oh, well this is scary." But then I looked at your life total and my creatures and realized that the blockers had arrived a bit too late.
  6. Oversoul

    Gatecrash Event Decks: Spidey (Thrive and Thrash) vs Oversoul (Rally and Rout)

    UUD, Boros Guildgate, attack with my whole team, using Fireheart Striker's ability to make Wolfir Silverheart unable to block this turn. So that's 4 from Champion, 3 from Boros Elite, 2 from Fireheart Striker, 1 from Doomed Traveler. Boros Charm to hit you for 4 more. Game?
  7. Oversoul

    Assessing the Modern format

    While "this card is playable or banned in Legacy" is a statement that might have some import, it doesn't really describe why a card is banned in Modern. To be more thorough... After Khans of Tarkir introduced the Delve card advantage spells, Treasure Cruise and Dig Through Time, aggressive...
  8. Oversoul

    Gatecrash Event Decks: Spidey (Thrive and Thrash) vs Oversoul (Rally and Rout)

    :eek: (note: Champion of the Parish is currently a 4/4, not a 2/2 as I originally entered it in my previous post and was copied in Spidey's post, nor a 5/5 as I somehow mistakenly edited it to be a couple of minutes ago. It is now fixed in my post.)
  9. Oversoul

    Assessing the Modern format

    Let's categorize that stuff! Cards that are banned in Modern and also banned in Legacy Dig Through Time Mental Misstep Sensei's Divining Top Skullclamp Treasure Cruise And that's it. Five cards. Notably, there are exactly zero cards that are both legal in Modern and banned in Legacy. One...
  10. Oversoul

    Gatecrash Event Decks: Spidey (Thrive and Thrash) vs Oversoul (Rally and Rout)

    Done. Spidey: 14 Hand: 5 Library: 50 Battlefield: (T) Forest (T) Island (T) Mountain (U) Arbor Elf (1/1; T: Untap target Forest) Graveyard: Farseek Exile: ================================================================== Oversoul: 20 Hand: 2 Library: 51 Battlefield: (T) Plains (T)...
  11. Oversoul

    Gatecrash Event Decks: Spidey (Thrive and Thrash) vs Oversoul (Rally and Rout)

    UUD, Mountain, Firefist Striker (+1 counter on Champion), Doomed Traveler (+1 counter on Champion), attack with 4/4 Champion of the Parish. Blocks/responses?
  12. Oversoul

    Gatecrash Event Decks: Spidey (Thrive and Thrash) vs Oversoul (Rally and Rout)

    Done. Spidey: 18 Hand: 6 Library: 52 Battlefield: (T) Forest (S) Arbor Elf (1/1; T: Untap target Forest) Graveyard: Exile: ================================================================== Oversoul: 20 Hand: 4 Library: 52 Battlefield: (T) Plains (T) Boros Guildgate (T: Add W or R to...
  13. Oversoul

    Assessing the Modern format

    At the simplest level, Modern can be distinguished as a format by three parameters. Starting the card pool with Eighth Edition. Only allowing "Standard" sets into the card pool, so cards released in non-Standard products (Planechase, Commander, Conspiracy, etc.) are not included. The Modern Ban...
  14. Oversoul

    Assessing the Modern format

    I'll admit that over Christmas weekend, I somewhat lost my train of thought on this. Let's see... I want to comment on the following issues. By "issues" I don't necessarily mean "problems." These are more points of discussion that are important when it comes to looking at the Modern format as...
  15. Oversoul

    Pillow forts and alternate win conditions

    The best option I found was to incorporate modular sofa components. I think they were mostly red. Very nice. Approach would be fine, realistically. I'd like Celestial Convergence for the role, as this would be one of the few places where the card is practical. Unfortunately, it was never...
  16. Oversoul

    Pillow forts and alternate win conditions

    "Pillow fort" is the nickname for a deck that generally doesn't incorporate threats, surviving by making it difficult or impossible for opponents to attack the player. But it might be fairly new. I think I've only seen it within the past five years or so...
  17. Oversoul

    Merry (early) Christmas!

    Enjoy this Yuletide.
  18. Oversoul

    Pillow forts and alternate win conditions

    Hey, yet another thread inspired by "The Nayan Trial" mentioned by Psarketos in the Tendrils of Agony thread. But this doesn't fit the theme of exploring options for Storm combo decks or analyzing the Modern format, so yeah, I started another thread. I was reminded of this deck...
  19. Oversoul

    Assessing the Modern format

    In the Tendrils of Agony thread, Psarketos posed an interesting question about decks reacting to an opponent who doesn't aim for a kill condition, but instead uses an infinite combo to gain enough life to stay out of lethal range, uses cards to make the player hexproof, and uses some form of...
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