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  1. Oversoul

    Bad cards

    I hadn't even thought of the same principle being used in other games! I don't know if it's a coincidence or what... Right. And the point I want to emphasize there is that it's a very old card too. It came from a time when everyone, including WotC, knew less about the general consequences of...
  2. Oversoul

    Magic Memories: Necropotence

    Yeah, Necropotence can only be activated if you have at least 1 life to pay, but the card that does have a pretty good combo, er, aggro synergy with Angel's Grace is Ad Nauseam. It causes you to lose life, which isn't the same as having you pay life, so you can go ahead and bleed out all you...
  3. Oversoul

    Warhammer Quest: The Sylvan Epic

    The only loot that seems to be had up in the trees is this thing, which you spotted before you were so rudely interrupted by dryads... Cloak of Deception Attacks against the wearer are at -1 to hit. If the to-hit roll is a natural 6, the power of the cloak is exhausted for the rest of the...
  4. Oversoul

    Magic Memories: Necropotence

    It wasn't a phrase used in the rules! These days, Rule 514.1 has the first thing that happens in the cleanup step: "First, if the active player’s hand contains more cards than his or her maximum hand size (normally seven), he or she discards enough cards to reduce his or her hand size to that...
  5. Oversoul

    Magic Memories: Necropotence

    Fun fact: Spellbook with Necropotence was a giant nonbo back then. The core set reprints of Spellbook and the Oracle text say "You have no maximum hand size." But the original Exodus printing came out during Fifth Edition Rules, and "maximum hand size" wasn't part of the game rules yet. The card...
  6. Oversoul

    Bad cards

    In context is where it's a problem. To start with, it's just awkward to have a wizard with no abilities. Something, even an only marginally useful ability, could indicate that yes, it's a wizard because it does magic and that ability represents the magic it does. So it's kind of an annoying...
  7. Oversoul

    Bad cards

    In the Dominaria previews thread, the topic of Mark Rosewater's 2002 "When Cards to Bad" article came up. This topic has been revisited by Mark Rosewater in various media many times, and I can kind of see why. Our context was a bit muddled: I wasn't actually citing any cards as "bad cards."...
  8. Oversoul

    Event Decks: Spidey (Inspiring Heroics) vs Oversoul (Underworld Herald)

    UUD, Mogis's Marauder, have it give both creatures Intimidate and Haste, attack with both, responses?
  9. Oversoul

    Archenemy: Nicol Bolas (Oversoul) vs Gatewatch (Spidey, Melkor, TomB)

    Crumbling Necropolis, done. Nicol Bolas, God Emperor of Dune: 40 Command Zone: My Forces Are Innumerable Hand: 7 Library: 53 Battlefield: (T) Crumbling Necropolis (~ etb tapped. T: add U, B, or R to my mana pool.) (S) Horror token (3/3) Graveyard: Exile...
  10. Oversoul

    Anyone up for Explorers of Ixalan?

    I wanted to attack Melkor, but not like this!
  11. Oversoul

    Warhammer Quest: The Sylvan Epic

    The dryad thaws out and Ty decapitates it immediately. All of the monsters are dead now.
  12. Oversoul

    Dominaria Card Image Gallery

    I mean, I do think you're right that when I agree with them about something, there's not as much to be said. But I have, here and there, voiced my approval for some of the decisions they've made. I even wrote an article that was a retrospective look at good moves they'd pulled over the years...
  13. Oversoul

    Magic Memories: Necropotence

    I mentioned in my first post that there are a lot of misconceptions surrounding the card. I've noticed a trend of non-Necro players, years after the card had left the limelight, claiming that the way the card would work would be to "pay 19 life" and then win with a combo (this made its way into...
  14. Oversoul

    Magic Memories: Necropotence

    It's hard to gauge the extent to which Necropotence leans on Dark Ritual because virtually every historical Necro deck included a playset of Dark Ritual. The only exception I can think of is Extended Trix following the banning of both Dark Ritual and Mana Vault. I'll get back to that later, but...
  15. Oversoul

    Magic Memories: Necropotence

    I hope you didn't think I was asking you to come up with an entire decklist on the fly! Although I guess that sort of thing comes more easily to you than it does to me. I take forever to build decks. I get stuck obsessing over minor details and find the experience frustrating. That was why, for...
  16. Oversoul

    Archenemy: Nicol Bolas (Oversoul) vs Gatewatch (Spidey, Melkor, TomB)

    Ooh, do I start with stuff already on the battlefield? :p
  17. Oversoul

    Magic Memories: Necropotence

    Necropotence will never again be reprinted in a Standard set until after my hostile takeover of Wizards of the Coast. Then it will appear in the core set alongside Dark Ritual. :p I'll admit I'm at a loss to see how. In Vintage, Necropotence is almost exclusively used in Storm combo decks. If...
  18. Oversoul

    Dominaria Card Image Gallery

    Just because I'm worried that perhaps I'm not being clear enough... I remember Mark Rosewater's "When Cards Go Bad" article. I agreed with most of what he said, but took issue with just one thing, and it was a fairly big thing. But that's a bit of a tangent and I don't think it really applies...
  19. Oversoul

    Event Decks: Spidey (Inspiring Heroics) vs Oversoul (Underworld Herald)

    UUD, Swamp, Rakdos Shred-Freak, attack, done. Spidey: 18 Hand: 7 Library: 52 Battlefield: (T) Azorius Guildgate (~ ETB tapped.; T: Add U or W to my mana pool) Graveyard: Exile: ================================================================================ Oversoul: 20 Hand: 5 Library: 52...
  20. Oversoul

    Anyone up for Explorers of Ixalan?

    I've got nothing.
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