Keep. No, wait, mulligan. Hm, I guess I actually drew 7 in the Brawl game. Uh, I'll get back to you on this...
Edit: misremembered. I totally did draw 7 cards and vaguely remember evaluating them last night. But yeah, I forget if it was a keep or a mulligan. I want to say keep, but I am unsure...
Well, that leaves Knight's Charge and Savage Hunger. Since I played a modified version of Knight's Charge for the West Coast Commander League, I'd have to piece the original deck back together, which would take some (minor) effort. Path of least resistance, I'll go with Savage Hunger instead...
Noticed a discrepency in sleeve counts between decks and realized that at some point, years ago, I sorted the foils out of this Clash Pack. I tracked the foils down (two of them were in my trade binder by mistake, but had thankfully not been traded away). Deck is corrected and fully shuffled...
https://magic.wizards.com/en/articles/archive/news/november-11-2019-pioneer-banned-announcement
Veil of Summer is banned.
Huh, they seem to be willing to sacrifice a lot of cards on the altar of "Don't ban Nykthos." Seems bizarrely aggressive for a brand new format.
In case you've forgotten, Commander was originally called Elder Dragon Highlander and originally the commanders or "generals" were the five elder dragons from Legends. Since those are now some of the worst three-color commanders in the game, I'd never actually seen them in that role. So, when I...
Version 6.2: Overdue 2019 Overhaul
Some new cards that are perfect for this deck came out in 2019, and I'm finally making room for them. Unfortunately, I've decided to cut Doomsday. I really like the card, but it has been a dead draw in too many games.
-1 Burgeoning
-1 Doomsday
-1 Skirge...
The Power Phase is 3...
Carrow touches the torch to the image of a bent grate. Unfortunatey this attempt fares no better than Dorgath's. The image disappears and three wraiths appear in the chasm behind the party. This time, though, everyone is ready for them...
Precons that WotC recently came out with for the Brawl format. It's a 60-card deck version of Commander that shares its card pool with Standard, but has a separate ban list. You start with 25 life in a duel and with 30 life in multiplayer, but other than that, it plays exactly like Commander...
Well, I can't sleeve up the Profit deck (and I'll make sure it's actually the Profit deck this time) until I get home. But I can flip a coin...
Heads it is!
I've noticed that my first version of this deck still included some cards that no longer made as much sense after I'd already cut other synergies for them. So I've made the following changes...
-1 Glint-Nest Crane
-1 Plaguecrafter
-1 Watcher for Tomorrow
+1 Cloudstone Curio
+1 Fblthp, the Lost...
Good game. I feel like the lack of enchantment removal hurts the Dangerous deck in this matchup, as Pacifism was hugely important in both of our games, contributing to the Armed deck's ability to push damage through (although at least you were able to partially work around it thanks to Bolster...
Well, I made no effort to count it last night, but it looks like it should be 38 based on this board state (5 cards in hand, 5 cards on battlefield, 12 cards in graveyard, 60 - 12 - 5 -5 = 38). Can double-check that when I get home...
UUD, roll the planar die, blank, Island, Arsenal Thresher revealing Nuisance Engine, Arcbound Crusher, Etched Oracle, Door to Nothingness. Done.
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Command Zone:
[...
Dromoka's Command during Declare Blockers. I put a +1/+1 counter on Dromoka Warrior and, um, hm...
...Castellan fights the pacified Ancestor, I guess.
Responses?