On September 27, 2002 Wizards of the Coast released Onslaught. Most
of the internet buzz declared Onslaught to be a horrible set for constructed
play. While I'm not sure of its impact on Extended, Type II and Type One.
I believe it will be a fine set for casual constructed play.
One format that should enjoy the theme related nature of Onslaught, will
be Tribes. I have to wonder if this whole set was released with the Tribes
format in mind. Of course, Tribes is not widely recognized format nor is it a
sanctioned format but none the less the format must have appeal to someone
at Wizards of the Coast.
I can not think of a single reason why Friday Night Magic wouldn't be able
to host an occasional Tribal tournament. Not only am I alluding to the Type II
version, that we will surely see, but I envision an open Tribal tournament. The
type of tournament where we set down with our friends bust out our ninety cards
creations and go at it. This type of tournament would give us casual players a
chance to enjoy a structured format.
I'm sure this type of tournament would not appeal to most serious tournament
players but I have to wonder if the highlander aspect of Tribes might make it
interesting enough for the serious competitor to get involved. No matter which
side of the coin your on, you enjoy playing Magic or you would be doing something
Back when I first started playing Magic all of my decks were creature based, FAT
and full of janky cards. I didn't win to many games but I enjoyed everyone of those
games. Even today many of my decks are still creature based, FAT and full of janky
cards and I enjoy playing them. Why? One word.
I'm a casual player at heart so theme related decks appeal to me. I have to be honest
though, If Wizards of the Coast is going to push the Tribal theme all of my decks
have already been built before hand. Its just a matter of figuring out which creature
base best suits my style of play. Even so, if you look past Onslaught there are
enough cards in all of Magic to build a wide varity of theme based decks. For example,
if you include the Portal expansions you have enough cards to build a Ship Tribe deck.
As crazy as it sounds it can be done. I know, I tryed it. Ya, its a rather weak deck
but I had fun playing it.
Well, I could ramble on about this or that but I think its time to offer up an
Onslaught based Tribe deck idea. Of course, this idea is not very original but
lets explore what Wizards of the Coast gave us to work with, anyway.
Card Name: Catapult Master
Card Text: Tap five untapped Soldiers you control: Remove target creature
from the game.
Card Name: Catapult Squad
Card Text: Tap two untapped Soldiers you control: Catapult Squad deals
2 damage to target attacking or blocking creature.
Card Name: Gustcloak Savior
Card Text: Flying. Whenever a creature you control becomes blocked, you
may untap that creature and remove it from combat.
Card Name: Mobilization
Card Text: Attacking doesn't cause Soldiers to tap. 2W: Put a 1/1 white
Soldier creature token into play.
Card Name: Shared Triumph
Card Text: As Shared Triumph comes into play, choose a creature type.
Creatures of the chosen type get +1/+1.
Card Name: Sigil of the New Dawn
Card Text: Whenever a creature is put into your graveyard from play,
you may pay 1W. If you do, return that card to your hand.
Card Name: Unified Strike
Card Text: Remove target attacking creature from the game if its power is
less than or equal to the number of Soldiers in play.
Card Name: Daru Encampment
Card Text: Tap: Add 1 to your mana pool. W, Tap: Target
Soldier gets +1/+1 until end of turn.
Mobilization has recieved a lot of attention from the tournament crowd. I think
most of them feel that mobilization is overhyped. They say that Counter/Mobiliz-
ation is a weak decendant of Counter/Post. While I don't know much about
the constructed quality of tournament cards, I do see Mobilization as a stellar
casual players card. The Soldier Tribe can definitly benefit from it. I would also
use it in any White based Multi-player deck.
4 Goblin Legionnaire
4 Shock Troops
4 Staunch Defenders
4 Catapult Squad
2 Intrepid Hero
2 Soltari Emissary
2 Catapult Master
1 Gustcloak Savior
1 Soltari Guerrillas
1 Soltari Champion
2 Unified Strike
1 Goblin Trenches
1 Shared Triumph
1 Akroma's Blessing
1 Orim's Thunder
1 Seal of Fire
1 Lightning Bolt
1 Flickering Ward
1 Wrath of God
1 Enlightened Tutor
1 Seal of Cleansing
1 Radiant's Judgment
1 Sigil of the New Dawn
1 Reflect Damage
1 Burning Wish
1 Golden Wish
1 Urza's Rage
1 Daru Encampment
1 Kjeldoran Outpost
1 Serra's Sanctum
1 Battlefield Forge
1 Keldon Necropolis
1 Kor Haven
1 Thawing Glaciers
All twenty five of those guys do something. I tyed to pick Soldiers that had
some useful ability. I'm sure someone could come up with a better creature
base but I'm going to give this one a try the next time we play Tribes. I'm
only going to use two maindeck Mobilizations because they are rather
expensive so I'll wait a few months until the new wears off before I try
to get a third one. Until then, Goblin Treches is a good Tribal slot filler.
Well, I better close for now. One last thing, the next time your in the
local card shop and some new guy walks in, sits down and ask for a
game then brakes out a ninety card deck. Do me a favor and play that
game all the way through. You might end up a convert.