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Hidden Gems of Multiplayer #3
By Steve Dickinson
Wow! Iím writing again! I bet you all canít believe it. I apologize for leaving you guys and gals in the dark there for a while, but Iíve been extremely busy with school and practicing and sleeping and eating, etc., and writing just kinda got left behind. But luckily, the schoolwork calmed down a bit and Iím ready to write my column again. Unfortunately, itís been so long that Iíve forgotten what number Iím supposed to be on. Well, Iíll just say its number 82 so Iíll look really cool. So, without further ado:

HIDDEN GEMS OF MULTIPLAYER #82

Dang, has it been that long already? It seems like just last month I started writing this little column. Anyway, letís go to the newest set Torment. Itís full of black cards so I think Iíll avoid those and pick something other color for this column. This weekís victim is: Nantuko Cultivator

NANTUKO CULTIVATOR
3G
Creature Ė Insect Druid
When Nantuko Cultivator comes into play, you may discard any number of land cards from you hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
2/2

Phew thatís a lot of text to look at. Obviously, we want to have lands in our hands when this dude hits play; otherwise heís an overcosted Grizzly Bear. I think I can take one of my older decks and work this little guy in there.

First, the deck Iíll modify to allow for the Cultivator.

4 Groundskeeper
3 Stronghold Machinist
3 Stronghold Biologist
4 Silverglade Pathfinder
2 Masticore
4 Birds of Paradise
2 Dawnstrider
3 Excavation
4 Foil
4 Mana Breach
4 Fastbond
2 Zuran Orb

3 Gaeaís Cradle
20 Forests and Islands

I think we can keep this deck mostly the same, with just a few minor tweaks here and there. Obviously, we want to add the Cultivator and weíll throw in some Narcissism and maybe some Basking Rootwallas in there as well. Actually, we wonít. Instead, weíll add white for Land Taxes. Weíll just keep blue around to be able to use Trade Routes to allow us to put lands into our hands and to draw extra cards. White also allows us to use Hypochondria to prevent damage to the Groundskeeper or ourselves. Okay, so hereís what weíve got:

4 Groundskeeper
4 Nantuko Cultivator
4 Birds of Paradise
3 Maro
2 Dawnstrider
3 Llanowar Knight
3 Gaeaís Skyfolk

4 Land Tax
3 Hypochondria
3 Trade Routes
3 Creeping Mold
2 Zuran Orb

24 lands: Mostly Plains and Forests with a few Islands


Ok, the explanation of how the deck should play. Youíll drop the bears early to provide some early offense and defense. The Taxes should keep your hand stocked with lands, allowing you to throw down a huge Maro and then your Cultivators will come in late in the game and kick butt. The Groundskeepers are there to allow you to return lands to your hand after losing them to land destruction or to your Cultivator. The Dawnstriders are mostly for emergencies, in case a creature swarm comes down that you canít handle.

Thanks for reading my column. I enjoy reading and responding to emails and I would love to hear your comments.

Steve Dickinson
jigglypuff6000@msn.com
Jigglypuff on the CPA Message Boards

Read More Articles by Steve Dickinson!

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