"It is good to have an end to journey toward, but it is the journey that matters, in the end."
-Ursula K. Le Guin
I went to play in a store tourney last Friday night. No, this isn't a tournament report, though that IS sort of what I intended to do with this article. I was ready too. I brought my "Phyrexian Wrath" deck with me, figuring it was probably the only chance I'd be getting to play it in a tournament before Urza's cycles out of the Type 2 environment.
One of these days I should post that deck in the Decks Forum, for posterity's sake, if nothing else . Maybe I'll do just that after I finish this...
I also brought my Type 1 deck, a convertable 1-1.5, and an Extended deck. And 2 Battletech decks, in case the guy who got me into the game was there to play with. Like I said, I was prepared for anything.
Or, so I thought...
I arrived a little late, but I didn't think that would matter as there's always buybacks and 2nd round buy-ins. I always try to avoid the 1st round whenever I can, because for some reason I haven't quite figured out I usually do better in the tourney whenever I do. Maybe it's because of the rogue decks you run into in the 1st round (maybe I like being the only rogue guy left ). Or maybe it's because of the mana clumping that goes on after all the shuffling. I don't know.
Maybe I'm just a little superstitious. That could be it .
Only I didn't walk into a regular Type 2 tourney at all! There were only about a dozen people playing, and they were doing a Grand Melee! I knew about half of them, as they were some of my best Magic playing friends in the place, casual players all, and, according to them, this wasn't all that rare an occurance.
It seems that at least every-other week the casual players have taken over! The tournament guys, of course, can join, but only if they check that "Tournament Mentality" BS we've been talking about in the forums at the door. They plan their formats in advance (usually, if not always multi-player), there's a small entry fee so there's a prize in it for the winner(s) at the end, and everybody has a great time.
There's an interesting thought. Tournament Magic that's fun for everyone.
They've even got their own "Banned/Restricted" lists - "Heroes Rules" they call 'em - where cards like Mind Twist and Sol Ring are allowed but cards like Congregate and Winter Orb are frowned upon, because they slow down the game. And everyone's deck has to be at least 80 cards.
Of course I didn't have a deck prepared to play, and since I wasn't there for the start anyway I couldn't join them, but some of the early casualties came over and played a few games with me, which was cool. All in all it was a pretty good time for me, especially the part about getting together with old friends for a few games.
I think that's what Magic SHOULD be about - getting together with a few old/new friends and having a good time.
That's what makes the journey worthwhile, for me.
TomB on the CPA BB
"I do not teach. I simply reveal."
-Daudi, Femeref tutor