Vernal Equinox is fun...

G

Griffith_se

Guest
...When it works.
I had a lot of fun playing this, but it would be more fun if there was a way of tighting it up.
Any idea's

//NAME: Untitled Deck

// Creatures
4 Birds of Paradise
4 Verduran Enchantress
4 Quirion Elves
2 Blinding Angel

// White Enchantments
4 Cho-Manno's Blessing
3 Seal of Cleansing
3 Shackles
1 Story Circle

// Green Enchantments
4 Ancestral Mask
1 Vernal Equinox

// Multi-color Enchantments
4 Dueling Grounds
3 Sterling Grove
3 Armadillo Cloak

// Lands
8 Forest
4 Plains
4 Brushland
4 Kor Haven
 
L

Lotus Mox

Guest
You could probably use wild growth or fertile ground as mana acceleration for their synergy with enchantress, even though they open up 2 for 1 trades.

It's probably a good idea to include some ways to fetch the Enchantress like Worldly Tutor or Eladamri's Call from Planeshift, as your deck relies on her card drawing power, making the whole deck more consistent.

I also have the feeling that 20 lands are a bit too few for this deck I would up the land count to 22.

Hope that helps.
(At least that's what I've done with my Mono-Green-Enchantress deck.)
 
F

Firestorm

Guest
Those enchantment that turn into creatures from urza block work awesome...
 
D

Duel

Guest
I actally have been explaining this to people around me. Vernal Equinox is just cool.

My ideal decklist has red as well, for fires and for one planeshift card. Natural emergence.

I used Eldamari's call as well. Also, sterling groves are fantastic, 4 are better than three.

Oh, and With dueling gournds in play, doesn't Rhox just kick so much ass?
 
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