Two-Deuce

D

Duel

Guest
I wrote an article that will be up on this deck, explaining it. You can read it's origin and matchups there.

I Can’t Believe it’s Not Fires!

4 Birds of Paradise
4 Llanowar Elves
3 Kris Mage
4 Vine Dryad
3 Blastoderm
4 River Boa
1 Rith, the Awakener
4 Armageddon
3 Seal of fire
1 Urza’s Rage
1 Aura Mutation
2 Wax/Wane
2 Exile
4 Armadillo Cloak
1 Tangle Wire

4 Land Grant
7 Forest
3 Plains
1 Elfhame Palace
4 Mountain

Okay, the deck has very little mana, so you must not play out too much before a geddon. Toehrwise, go nuts. The deck is fast, the deck is versatile, the deck can handle nearly anything that's thrown at it. Unfortunately, my current sideboard is simply tossed together with a great deal of randomness. I never could sideboard all that well.

The basic theory: this deck is aggro control. Against control, play threats like they're going out of style. Get a river boa out and blue can start feelin the hurt.

Against aggresion, you should be able to take control with a mixture of good removal, big creatures, and mana disruption

BTW, this is a slightly updated version from my article. It's better IMHO.
 
G

Gizmo

Guest
Don`t like Vine Dryad at all. Don`t like Kris Mage either.

Need Chimeric Idols, need more burn. Don`t like Armageddon much.

Otherwise it`s pretty much fine. Prolly too many Cloaks.
 
D

Duel

Guest
I didn't like vine dryads either, theys started out as sidboard material, but after suddenly blocking/kiling 4 unsuspecting rebels when (Mostly out of randomness) I rotated them in, I kept them. They've yet to dissapoint.
 
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