Geez, who knew this would have sparked to much discussion?
On the general comparison of MTGO with Apprentice (or even M:IE), the thing that really helps MTGO is the clean interface and nearly flawless existence of the rules. Also helping out MTGO is the fact that you own your own collection. It seems funny, in a way, to spend real money on a virtual collection of cards and feel it matters as much as a physical collection. It is happening, however. I think its the same line of thinking that makes all those items and stats on one's Everquest character matter, despite just being a virtual collection of sorts.
That's my own personal enjoyment out of MTGO. I like having a collection online that I can play with. Access to all the cards would be interesting, but that would be like playing a hacked version of a game with God Mode and Inifinite Ammo options set. It is rocking at first, but it gets hella stale fast. There's a fun value in "earning" one's own place with one's own goods.
I'm thinking of making this the topic of the next Rant Arena, so if some of these setences or themes appear again, you saw 'em here first.
Hey,
Istanbul, I'm not whining about the money issue in the way you see it. I even stated in the article that real like Magic has the same equation of: Money=Power. However, there is more help and guidance to real life players, especially those with small collections. In my personal experience, beginners get treated
much better IRL than on MTGO (the whole gist of the article

). On MTGO, a beginner needs to just keep shelling out money to get their experience, really. I'm noticing a lot of these players either don't know about strategy sites, or don't have the time to go scouring through them all for deckbuilding/casual advice. That is why their only real means of improving is to just keep spending. That is where the unfairness of the money=power equation comes in.