Raisin Format - Stompy

Oversoul

The Tentacled One
I think this little monster has potential in the new format. My decklist isn't perfect, but something like this is what I have in mind...

Mananessity:
9 Forest
4 Land Grant
4 Lotus Petal
4 Elvish Spirit Guide

Beatnessity:
4 Rogue Elephant
4 River Boa
4 Vine Dryad
4 Elvish Lyrist
4 Quirion Ranger

Pumpnessity:
4 Briar Shield
4 Rancor
4 Bounty of the Hunt
4 Berserk

Orbnessity:
3 Winter Orb

For those who have never seen 9/10 land Stompy in action...

The lack of lands allows it to draw its threats and beat the opponent down quickly. It uses cards that optimize on this gameplan.

The Elvish Lyrists are primarily beatsticks, but are also nice against the powerful enchantments that threaten the format, which is why they are included in the deck. I am considering their removal if matchups against decks with powerful enchantments are more rare than might be thought.

The Quirion Rangers have a neat trick that can be used to untap a creature for blocking or whatever, to boost mana (tap my Forest, bounce it, play it again and tap it), or to work around Winter Orb.
 
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Tabasco

Guest
You are missing some of the more powerful creatures
I think that some of the creatures...like the Elephant might hurt you when you only have 9 lands.....I have played a 10 land stompy before....If you are going to play Elephant, Why not his partner in crime, Harvest Wurm? He will replenish that land you lost....It would be awesome to have both a rougue elephant and a harvest wurm out second turn. Also I don't know why but Wild Mongrel just seems like such a good creature not to include.

Mtenda Lion might be a good sideboard creature!
 

Oversoul

The Tentacled One
What did you have in mind for "some of the more powerful creatures"?

Anyway, I had thought about Harvest Wurm. It's a great creature, I agree. I can think of two reasons not to run it. The first is that it is dead weight without a means of killing your own land. The second is that it costs two mana (and one doesn't want too many slots taken up by two-mana cards).

I see the second problem being remedied easily. Harvest Wurm packs more punch on offense than River Boa, or perhaps another card in the deck. It could be fit in to replace something.

The first reason is the issue, however. The deck doesn't try all that hard to put a land in the graveyard. With Rogue Elephant, Harvest Wurm is excellent. But without it, is where the Wurm could run into trouble...

I agree, Wild Mongrel is a definite consideration. I never got around to testing it. Has anyone used Mongrel in 9-10 land Stompy?
 
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Tabasco

Guest
I have in mine and he was never a dead card.....seems to always get through with a hand full of cards...anothe creature for consideration might be the friend of the Puppy's, Basking Rootwalla....He is a great one drop with a self pump ability...plus he can be played if you have to discard him from any effect of some sort.

I also am not real fond of Vine Dryad...it comes into play as a 1/3...you are not lookng for blockers in stompy....I think for removing a card from the game, you should get better than a 1/3

I like the bounty of the Hunt...Force of Will's green brother is definitely Stompy worthy....a permanent Giant growth for just a mere remove of a green card is such a great deal.....
 

Oversoul

The Tentacled One
Yeah, I would never go with less than four Bounties in Stompy.

Rootwalla is certainly good with Mongrel, but it has a mana-pumping ability, which is not cool for Stompy. I know it's a highly viable aggro strategy, but much more so in Madness decks than Stompy.

Vine Dryad is far from being just a blocker. It's a FREE attacker...
 
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Ephraim

Guest
Bounty of the Hunt isn't a permanent Giant Growth. On the Alliances wording it says you must remove the counters at the end of turn. The Oracle wording is even more specific, describing exactly how the card works in painful detail. Not that free pump isn't good. I think it's a fantastic deal, but let's not go making it more impressive than it really is.
 
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Tabasco

Guest
I see....my bad...I guess that would be pretty broken if you got to keep the counters..
 
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chris92

Guest
what about spectral bears? it would combo with quirion ranger, you could put it in place of vine trellis, cause its not really that good, and you're discarding an awful lot of cards. a set of bounties is i think is too much. How about wild dogs or ghazban ogre?
 
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Rooser

Guest
*sigh*

This is how I build it. It differs a lot from what you guys seem to be pushing so standby for card-by-card analysis.

Mana:

1x Tropical Island
7x Forest
4x Windswept heath
4x Wooded Foothills
4x Land Grant
4x Elvish Spirit Guide

Actual Threats:

4x Vine Dryad
4x Rogue Elephant
4x Pouncing Jaguar
4x Mtenda Lion
4x Hidden Herd
4x Hidden Gibbons

Minimalist Buffing:

4x Rancor
4x Briar Shield

The Backbreaker:

4x Winter Orb

Sideboard:

4x Chill
4x Null Rod
4x Dodecapod
3x Noses?

Card-by-Card -

Tropical Island: This is for the Chills in the sideboard. This deck has a lot of trouble against red and so I deemed the Chills necessary. I have 12 cards that can grab this land out of the deck. For those of you who are worried about getting screwed by Wasteland remember that all my land-fetchers just as easily search up a forest as they do a Tropical. With only one in the deck it's only in play when you need it to be.

Forests: Der.

Windswept Heath & Wooded Foothills & Land Grant: Further analysis might reveal that I've gone overboard here, but so far I've loved it. This is massive deck-thinning, and that means I draw more threats.

Elvish Spirit Guide: Obviously two-mana on turn one is awesome in this deck. Also it can make for good Dryad Fodder. And don't forget that if the game drags a bit it can still be a 2/2!

Vine Dryad: Admittedly this card is not so great after turn 3, but it's just such a strong early play. Instant-speed creatures are among my favorite mechanics and this thing's low, low cost of zero mana more than make up for the loss of tempo in those games where you draw first.

Rogue Elephant: In a deck full of one-mana plays, this thing's drawback is practically non-existent. It's a 1cc 3/3 for chrissakes!

Pouncing Jaguar: If Rogue Elephant's drawback is justified, then so is this thing's. Obviously at 2/2 it's not as strong as the Elephant, but it's still good. If I could play with 8 elephants, I would, but instead I get this guy.

Mtenda Lion: It sounds like crazy-talk, I know, but if you actually break this card down you'll realize that the worst case scenario with this card is that it becomes a Rishadan Port, which is pretty good when a Winter Orb is in play. Remember that it's drawback will only matter in blue match-ups and that blue will be eaten alive by Hidden Herd and Hidden Gibbons anyway. Also, if you're tying up blue's mana, you're just sneaking through more threats, so I'm not really sure why this Savannah wannabe gets such a lousy rap. Yeah they suck in the late game, but so does Goblin Cadets.

Hidden Herd: So you know how most non-basic land hate doesn't do much to fetchlands? Yeah, well this does. In all too many matchups, these things are Rogue Elephants that forget to make you sacrifice a land. Yes, these will be dead in some match-ups, but if they are, Mtenda Lion and Hidden Gibbons probably won't be. When you look at the big picture, these things are awesome.

Hidden Gibbons: Strongest against blue and red, these guys are a serious problem fora lot of decks. Again, yes, it'll be dead in some match-ups, but when it is, certain other conditional cards probably won't be. Remember that in bad match-ups the last three cards can serve as Dryad fodder.

Rancor: Again, Der.

Briar Shield: You guys seem to like this enchantment too so I don't need much explanation, but I just love how this thing provides massive utility in this deck. It's an efficient buff that can act as a game closer, threaten blockers into submission, and save your creature from a burn spell. If there are those who doubt this card, they should try playing with it in an actual tourney - it pulls a lot more weight than you would at first think.

Winter Orb: Often times your rush can be enough to win, but this thing synches up so many match-ups it's not even funny. It's excellent against control, but it does pretty well against a lot of other decks too. It does little to slow you down, of course, so huzzah!

Chill: A good red deck will just simply outrace this thing, and you need something to utrn it off. Chill is pretty good at it, and it's dubious that they will side in their blasts against a green deck. Depending on the build, this will replace either Winter Orb or Hidden Herd.

Null Rod: This turns off Affinity, period. Unlike Damping Matrix, this actually prevents mana abilities too, so their land turn off, as well as their ravager and their equipment. However, this card is good outside of Affinity match-ups, from disabling Nev's Disk to Cursed Scroll. Against affinity, this replaces either Winter Orb or Hidden Herd. Against control it can replace Mtenda Lion.

Dodecapod: This is my own, personal, hilarious tech against suicide black. I'll admit that it might be overkill, but when they slide out of your hand early, they end the game really quick and like nobody's business. It probably replaces Hidden Gibbons.

3 Noses?: Assume this Homestar Runner reference to mean that I'm really not sure what belongs here.

Card that aren't in here:

Quirion Ranger: Easily my most questionable ommission. This card's good, no doubt, but with my higher land-fetch count, I don't need her. Just understand that I'm perfectly willing to admit that this card has a good home in this kind of deck and that I'm not dismissing her.

Ghazban Ogre: With 8 fetchlands, this thing is way too much of a liability. Also, red gains control of it fast.

Bounty of the Hunt: I've played with it, and I don't like it. It's like Spark Elemental - it deals 3 damage to the player once. That's it. I'd rather play another threat.

Harvest Wurm: Get real. First, it costs twice as much as anything else in the deck and second it needs you to have lost a forest for it to be even playable and in the end all you get is something worse than a Rogue Elephant. I'm not stalling my deck out in the name of cuteness.

So, what say you guys?
 
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Tabasco

Guest
:D.....Its more of a classic build...You have 8 creature-enchantments though...what if they end up being dead cards?...although not likely....Nice Mtenda Tech

This deck is alot better too, because tou mana curve is alot closer to 1

I don't think 4 Orbs are needed....with the deck thinning you have, It should not be hard to find one..
 

Oversoul

The Tentacled One
I like Rooser's decklist, though I haven't tried it. The only choices I question are the Mtenda Lions (obvious reasons) and the lack of Bounty of the Hunt. It's a solid decklist though...
 
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