Oversoul
The Tentacled One
I haven't been giving this too much thought since it's not my style. But it could probably be annoying to play against. In an environment with Force of Will, combo decks have to be fast or capable of running right through countermagic.
Worldgorger Dragon is banned.
But Goblin Charbelcher is not. It lacks disruptive capabilities (like the Vintage version). It doesn't have access to jewelry like the Vintage version. But it does have unrestricted access to Chrome Mox, Lotus Petal, and LED. Here's my take on it...
Raisin Belcher:
4 Seething Song
4 Eladamri's Vineyard
4 Living Wish
4 Cabal Ritual
4 Urza's Bauble
4 Enlightened Tutor
2 Conjurer's Bauble
1 Taiga
1 Bayou
4 Tinder Wall
4 Lion's Eye Diamond
4 Lotus Petal
4 Chrome Mox
4 Elvish Spirit Guide
4 Dark Ritual
4 Land Grant
4 Goblin Charbelcher
It goldfishes beautifully but it HATES Force of Will. A brief explanation of card choices:
The Baubles: Well, Urza's Baubles are free card drawing and this deck could use that. The Conjurer's Baubles are even worse. But the deck needed to fill those slots with something that wasn't dead weight.
The Lands/Grants: Land Grant is a staple of Belcher decks. You really want to get the lands out of the deck and into play. Always go for the Bayou first. Black Mana is good for the rits. The Taiga is included because it can cast Seething Song and won't hurt as much if left in the deck while comboing off.
The Tutors: This deck must win as early as possible. If it does not draw its kill, then it can afford to cast Enlightened Tutor to find it.
The mana acceleration (Seething Song, Eladamri's Vineyard, Cabal Ritual, Tinder Wall, Lion's Eye Diamond, Lotus Petal, Chrome Mox, Elvish Spirit Guide, Dark Ritual): If Charbelcher is the heart of the deck, these make up the body that supports it. Turn 1 is this deck's fundamental turn because it packs the most efficient mana acceleration in the format.
The Living Wishes: Were not my first choice, but they are an interesting one. Cards like Gemstone Mine or City of Traitors can go in the sideboard to help the deck go off if it needs either more mana or mana of a certain color. It may also be a good idea to have some sort of beatstick in the board as an alternative to going off with the combo. I haven't developed a sideboard yet though...
Worldgorger Dragon is banned.
But Goblin Charbelcher is not. It lacks disruptive capabilities (like the Vintage version). It doesn't have access to jewelry like the Vintage version. But it does have unrestricted access to Chrome Mox, Lotus Petal, and LED. Here's my take on it...
Raisin Belcher:
4 Seething Song
4 Eladamri's Vineyard
4 Living Wish
4 Cabal Ritual
4 Urza's Bauble
4 Enlightened Tutor
2 Conjurer's Bauble
1 Taiga
1 Bayou
4 Tinder Wall
4 Lion's Eye Diamond
4 Lotus Petal
4 Chrome Mox
4 Elvish Spirit Guide
4 Dark Ritual
4 Land Grant
4 Goblin Charbelcher
It goldfishes beautifully but it HATES Force of Will. A brief explanation of card choices:
The Baubles: Well, Urza's Baubles are free card drawing and this deck could use that. The Conjurer's Baubles are even worse. But the deck needed to fill those slots with something that wasn't dead weight.
The Lands/Grants: Land Grant is a staple of Belcher decks. You really want to get the lands out of the deck and into play. Always go for the Bayou first. Black Mana is good for the rits. The Taiga is included because it can cast Seething Song and won't hurt as much if left in the deck while comboing off.
The Tutors: This deck must win as early as possible. If it does not draw its kill, then it can afford to cast Enlightened Tutor to find it.
The mana acceleration (Seething Song, Eladamri's Vineyard, Cabal Ritual, Tinder Wall, Lion's Eye Diamond, Lotus Petal, Chrome Mox, Elvish Spirit Guide, Dark Ritual): If Charbelcher is the heart of the deck, these make up the body that supports it. Turn 1 is this deck's fundamental turn because it packs the most efficient mana acceleration in the format.
The Living Wishes: Were not my first choice, but they are an interesting one. Cards like Gemstone Mine or City of Traitors can go in the sideboard to help the deck go off if it needs either more mana or mana of a certain color. It may also be a good idea to have some sort of beatstick in the board as an alternative to going off with the combo. I haven't developed a sideboard yet though...