E
Ephraim
Guest
The principle behind a Public Library deck is very simple. Take a large stack of cards (at least 200) and set them in the middle of the table. Everybody draws from that stack as though it were their library and everybody discards to the same, communal graveyard. Most everybody has played this format at one time or another. Most people, however, don't spend time tuning a deck specifically for use as a Public Library. For most people, any stack of cards will do, as long as there are enough lands to cast everything with reasonable ease.
That wasn't enough for me, though. I have always been a sucker for a good Public Library game and I found that random stacks tend to be brutally unbalanced. The guy who gets the single Living Hive in the stack tends typically wins. With this in mind, I went ahead and built a five-coloured Public Library stack that's balanced evenly between the five colours. There's still a little bit of imbalance, but it tends to show up more subtly than in a typical Public stack.
In each colour, there sixteen commons, nine uncommons, and a single rare (selected to affect everybody). Artifacts are a little bit more common than any of the colours (by about three cards) and they tend to be a bit more powerful than the other cards, just because anybody can play them, regardless of their colour situation. In the early days of this deck, each of the rares was an ehchantment with some global effect. I've changed that slightly, allowing Dosan the Falling Leaf and Glowrider as green's and white's rares. They're essentially enchantments on legs, which is appropriate for those colours. To help prevent colour screw, since the deck is five colours, there are eight artifacts to fix colours, four creatures to fix colours, eight multilands, and twenty lands that will sacrifice for one mana of any colour.
One of the most fun things about this deck is the ability to play with cards that really stink in other formats. Metamorphose is actually quite good. Reclaim makes for interesting multiplayer politics, as does Forcemage Advocate. There are a lot of walls in the deck, which actually makes cards like Wall of Mulch, Goblin Digging Team, and Rampart Crawler relevant. Kami of Ancient Law and Hearth Kami take over in the absense of Naturalize or Disenchant.
Furthermore, this deck is under constant revision. As I spot cards that I think would make an exciting contribution, I pick them up and trade them into the deck.
Statistics
Total number of cards: 247
Total number of lands: 88
Land ratio: 35.6%
Red
Commons
4 Hearth Kami
4 Panic Attack
4 Goblin Digging Team
3 Dragon Breath
1 Chartooth Cougar
Uncommons
3 Pain Kami
3 Carbonize
3 Minotaur Explorer
Rare
1 Pandemonium
Green
Commons
4 Reclaim
4 Order of the Sacred Bell
4 Quirion Elves
3 Dragon Fangs
1 Wirewood Guardian
Uncommons
3 Wall of Mulch
3 Elephant Guide
3 Forcemage Advocate
Rare
1 Dosan the Falling Leaf
White
Commons
4 Kami of Ancient Law
4 Aven Redeemer
4 Topple
3 Dragon Scales
1 Noble Templar
Uncommons
3 Slith Ascendant
3 Ardent Militia
3 Gallantry
Rare
1 Glowrider
Blue
Commons
4 Thought Courier
4 Rethink
4 Infiltrate
3 Dragon Wings
1 Shoreline Ranger
Uncommons
3 Metamorphose
3 Psychic Barrier
3 Spiketail Drake
Rare
1 Unifying Theory
Black
Commons
4 Raise Dead
4 Grimclaw Bats
4 Rampart Crawler
3 Dragon Shadow
1 Twisted Abomination
Uncommons
3 Devour in Shadow
3 Carrion Wall
3 Addle
Rare
1 Tainted AEther
Artifacts
Commons
4 Chromatic Sphere
4 Steel Wall
4 Clockwork Condor
4 Darksteel Ingot
4 Patchwork Gnomes
Uncommons
3 Icy Manipulator
3 Mourner's Shield
3 Flowstone Armor
Rare
1 Gate to the AEther
Lands
12/each Basic Land
4/each Oddysey Sacrifice Land (ie: Seafloor Debris)
4 Rainbow Vale
4 Tarnished Citadel
That wasn't enough for me, though. I have always been a sucker for a good Public Library game and I found that random stacks tend to be brutally unbalanced. The guy who gets the single Living Hive in the stack tends typically wins. With this in mind, I went ahead and built a five-coloured Public Library stack that's balanced evenly between the five colours. There's still a little bit of imbalance, but it tends to show up more subtly than in a typical Public stack.
In each colour, there sixteen commons, nine uncommons, and a single rare (selected to affect everybody). Artifacts are a little bit more common than any of the colours (by about three cards) and they tend to be a bit more powerful than the other cards, just because anybody can play them, regardless of their colour situation. In the early days of this deck, each of the rares was an ehchantment with some global effect. I've changed that slightly, allowing Dosan the Falling Leaf and Glowrider as green's and white's rares. They're essentially enchantments on legs, which is appropriate for those colours. To help prevent colour screw, since the deck is five colours, there are eight artifacts to fix colours, four creatures to fix colours, eight multilands, and twenty lands that will sacrifice for one mana of any colour.
One of the most fun things about this deck is the ability to play with cards that really stink in other formats. Metamorphose is actually quite good. Reclaim makes for interesting multiplayer politics, as does Forcemage Advocate. There are a lot of walls in the deck, which actually makes cards like Wall of Mulch, Goblin Digging Team, and Rampart Crawler relevant. Kami of Ancient Law and Hearth Kami take over in the absense of Naturalize or Disenchant.
Furthermore, this deck is under constant revision. As I spot cards that I think would make an exciting contribution, I pick them up and trade them into the deck.
Statistics
Total number of cards: 247
Total number of lands: 88
Land ratio: 35.6%
Red
Commons
4 Hearth Kami
4 Panic Attack
4 Goblin Digging Team
3 Dragon Breath
1 Chartooth Cougar
Uncommons
3 Pain Kami
3 Carbonize
3 Minotaur Explorer
Rare
1 Pandemonium
Green
Commons
4 Reclaim
4 Order of the Sacred Bell
4 Quirion Elves
3 Dragon Fangs
1 Wirewood Guardian
Uncommons
3 Wall of Mulch
3 Elephant Guide
3 Forcemage Advocate
Rare
1 Dosan the Falling Leaf
White
Commons
4 Kami of Ancient Law
4 Aven Redeemer
4 Topple
3 Dragon Scales
1 Noble Templar
Uncommons
3 Slith Ascendant
3 Ardent Militia
3 Gallantry
Rare
1 Glowrider
Blue
Commons
4 Thought Courier
4 Rethink
4 Infiltrate
3 Dragon Wings
1 Shoreline Ranger
Uncommons
3 Metamorphose
3 Psychic Barrier
3 Spiketail Drake
Rare
1 Unifying Theory
Black
Commons
4 Raise Dead
4 Grimclaw Bats
4 Rampart Crawler
3 Dragon Shadow
1 Twisted Abomination
Uncommons
3 Devour in Shadow
3 Carrion Wall
3 Addle
Rare
1 Tainted AEther
Artifacts
Commons
4 Chromatic Sphere
4 Steel Wall
4 Clockwork Condor
4 Darksteel Ingot
4 Patchwork Gnomes
Uncommons
3 Icy Manipulator
3 Mourner's Shield
3 Flowstone Armor
Rare
1 Gate to the AEther
Lands
12/each Basic Land
4/each Oddysey Sacrifice Land (ie: Seafloor Debris)
4 Rainbow Vale
4 Tarnished Citadel