PS: A second look

F

FoundationOfRancor

Guest
I was crusing the 'internet' when I came upon a very trustyworthy site showing off these cards that mtgnews and mag2 failed to aquire.

I was like, "Dude, this is sweet"
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Morgue Toad - 3BB
Uncommon
Creature – Frog 3/3
Sacrifice Morgue Toad: Target player discards a card from his or her hand. Play this ability only if Morgue Toad blocks a green or white creature.

Hunting Drake - UU
Uncommon
Creature – Drake 2/3
Flying.
When Hunting Drake comes into play, return a blue creature you control to its owner's hand.

Rushing River 2UU
Rare
Enchantment
When Rushing River comes into play, tap all creatures. Creatures do not untap during their controller's untap step. At the beginning of each player's upkeep, that player untaps a creature.

Sea Snidd - 1U
Uncommon
Creature – Beast 1/2
U: Sea Snidd cannot be the target of spells or abilities until end of turn.

Amphibious Kavu - 2GG
Uncommon
Creature – Kavu */*
Islandwalk
Amphibious Kavu has power and toughness each equal to the number of islands your opponents control.

Falling Timber - 3GG
Rare
Enchantment
Sacrifice a forest: Put two 1/1 green Squirrel Tokens into play.

Ancient Spider - 1GW
Uncommon
Creature – Spider 2/3
First Strike, Protection from Black.
Ancient Spider may block as though it had flying.

Cloud Cover - 1RG
Uncommon
Enchantment
When Cloud Cover comes into play, tap all untapped creatures with flying. Creatures with flying do not untap during their controllers' untap step At the beginning of your upkeep, pay RG or sacrifice Cloud Cover

Crosis’s Charm UBR
Uncommon
Instant
Choose one - Return target permanent to its owner's hand; destroy target nonblack creature, it can't be regenerated; or destroy target artifact.
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The charms look pretty cool, im not sure if there really good or terrible. Im guessing terrible.

What say the you, the concerned CPA Citizen?

(http://www.magicplayer.de/html/planeshift.htm)
 
H

Hetemti

Guest
The charms will see use.

Not a lot of use, but will see use. Thanks to neoduals and Vi's painlands, the three colors aren't that hard to come by. The ones with handy late game abilities, such as bury and bounce will be better than those with early game effects, like discard and land-D.
 
I

Istanbul

Guest
Charms with G in their casting cost are going to see more use than others. WRG and GRB most of all. Other than that...needing three kinds of mana to play these cards will be painful. Still, Machinehead already frequently splashes a bit of blue, W/G Geddon decks could easily dump in a bit of blue...the only one I can see being widely ignored is Dromar's Charm, as I don't see much W/U with B, or much B/U with W.

Morgue Toad - What a mediocre creature. :/
Hunting Drake - *coughcoughcoughSkiescough*
Rushing River - Blue Smoke? Could see use in a deck with some way to reliably tap creatures. Trickster Mage?
Sea Snidd (Sea Squid?) - Not so hot. If it had evasion, maybe, but as is...
Amphibious Kavu - Sub-standard anti-blue sideboard. Can be countered, targeted, etc.
Falling Timber - OUCH. Okay, at the end of your turn, I'll sacrifice four forests to put EIGHT Squirrel tokens into play. Next turns, use bird/elf mana to activate Stampede Driver...
Ancient Spider - Wow! Eats Machinehead for lunch. Stops Specter, Stops Pyre Zombie, can't be targeted by black removal, out of Shock range...and at three mana, it's great in a Geddon deck!
Cloud Cover - Well, Fires gets a way to stop Skies, but that's a heck of a way to do it...
 
C

Chaos Turtle

Guest
Morgue Toad.
Umm, okay. This is playable in limited simmply because it's 3/3 for 5 mana, with a special ability. But what a stupid ability.

Hunting Drake.
Pretty good, this one. As Istanbul er... "points out" ...Skies may well see this as an excuse to play Cloudskates for some really cheap airborne beatdown.

Rushing River.
Control gets a new way to prolong the game. This may be even more reliable than Rising Waters in locking down opponents' strategies, and god help us if decks start using both of those cards.

Sea Snidd.
Strictly limited material, but not bad in that format. Will serve mainly to block the early-game weenies. Drafting a controllish strategy may pay off with this hard-to-kill creature holding off early wihl you set up to take care of the mid-size creatures and wait to draw your fatty.

Amphibious Kavu.
Not bad. With low-control blue beats variants on the rise, a creature like this is a wrecking ball.
Any deck playing heavy blue had better deal with this and fast.

Falling Timber.
A new staple for squirrel-theme decks. Possible combo uses with something like Goblin Bombardment, or anything else that uses sacrificed creatures to hurt the opponent. Casual players, get out your four Coat of Arms and prepare to steamroll...

Ancient Spider.
Is there no drawback to this card? A must in green-white decks, which will now have nothing to fear from flying decks. If you get this in draft/sealed and don't play it, you're probably a moron.

Cloud Cover.
Jeez, what's with all the flyer hate? Well, I guess if GW gets Ancient Spider, then RG gets this.

Crosis' Charm.
Well, this is interesting. I don't expect these to see much constructed play, but would be useful in limited. Very versatile, but hard-to-cast, unless those Lairs really catch on. If you're lucky enough to get a lair and charm in matching dragons... I mean, colors ...in your draft, then you'll definitely be playing them -- unless you suck at drafting. I hope the charms will not use the same effects based on color, but rather will mix it up as the new battlemages do.
--
Overall, Planeshift is fascinating in it's potential complexity. WotC seems to be pushing the envelope of power a little, without actually making anything broken.
I'm looking forward to this prerelease like no other...
 

Killer Joe

New member
The old "Cloud of Faeries/Equilibrium/Aluren" Combo may be revived after seeing Hunting Drake UU or even the promo card from Inquest.
 
S

superguy

Guest
Im pretty sure that the Toad's casting cost is 2BB, but I could be wrong...
 
F

FoundationOfRancor

Guest
Right on Superguy, it is 2BB, my mistake.

I think the charms are weak. Fun but weak.

It would have been worth it if they would let you use two of the three abilties.
 
C

Chaos Turtle

Guest
Well, that certainly improves its usefulness in limited. I would almost never use its ability if it wasn't about to die anyway.
 
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