Origins

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Captain Caveman

Guest
Anyone going to Origins? I was thinking about it. I was thinking
that the casual formats might be fun to play in.

Creature Feature: Creatures only format
Grand Melee: Multi-player Format
Emperor:
2 Headed Giant:

What do you all think about the creature only format. There
are different events. The first one is 1.5 constructed and
the second is curent Extended. It would seem like Lackey
Goblins might be pretty strong in 1.5. I'm sure there are
several other possiblities but I'm drawing a blank. Could
Slivers or Cradle/Rebels work? As for the Extended event I
was leaning towards the Tribes of Onslaught block: Zombies
Beast(w/contest cliffs) or Elves. May brother said he might
go with Shapeshifters(w/fatties)Its a pretty fun deck, he's
beat me around with different incarnations in the past. I
guess its a rogue deck-builders dream format. Any thoughts?


I've never played Emperor. Can someone explain the basics?
Its a three member team event. Its: P1,E1,P1 vs P2,E2,P2 or
something like that. Do you build your deck to protect the
Emperor?

Two-Head Giant is Mirridon Block event. Both teams build
decks out of the limited cards supplied. I think its: Miridon
starter, Darksteel booster and Fifth Dawn booster.


Well, I'm looking for suggestions and basic info. If someone
wants to start a deck thread that's ok with me. I'm not sure
if there's enough interest in these events so I'll wait to
see what everyone thinks. I'd love to see one of use from
the CPA do well in any of the above events. Maybe we can
come up with some good ideas/decklist.

Thanks
:)
 
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Almindhra

Guest
This summer we're not planning on going to Origins, but to GenCon instead....
 

Oversoul

The Tentacled One
Are you asking about the basic rules of emperor games, or something more specific?

Grand Melee sounds fun, but I never got enough people to do it...
 
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Captain Caveman

Guest
"Are you asking about the basic rules of emperor games, or something more specific?"


Both, kind of. Any information would be helpful. I'm totally in the
dark about any or all aspects of the format.

Thanks
 
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EricBess

Guest
I may or may not be at several conventions this season. Upper Deck will obviously have presence there, which means there is a good chance that I will be there helping with Marvel Vs events or with the Upper Deck booth.

If so, I will have a nametag on, so anyone going to those events is encouraged to introduce themselves if they see me.
 
R

Rooser

Guest
Creature-only format is FUUUUUUN.


SUPER FUN.

Yes, goblins would be very strong, but I think better than that would be mono-white clerics, complete with Master Apothecary. Comeplte damage lockdown. Add in Mother of Runes and Benevolent Bodyguard, and you got's a nigh-indestrustible army. Sideboard run some Soulwardens to prolong those faster matchups like goblins. Trust me, I speak from experience, in a creature-only format, Mono-white clerics is about as close to unbeatable as you're gonna find. Reiver Demon, and that weird walking WoG from a long time ago are about the only tech that completely hoses you, and you've probably won before they hit seven mana anyway. Oh, I guess Bane of the Living can be harsh too.

If you want additional tech ideas, here's some things to think about.

1) Any creature that does thing normally reserved for non-creature spells is awesome. Utility creatures are worth their weight in gold. Tims, Royal Assassins, Temporal Adepts - all of it is crazy-go-nuts. The secret all star in this category: Stronghold Biologist.

2) Any creature that focused only on creatures is good too. Beloved Chaplain was strong already, but now he's almost indestructible. Soul warden is sure to gain you ridiculous life. Anything that regenerates can be really annoying.

Anyway, things to think about.
 
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Captain Caveman

Guest
I was thinking Masticore woud rule the day. The whole Cleric
thing seems like a good idea. The Chaplin would be strong. I
also thought Contest Cliffs would be good with Onslaught
Beast.

It sounds like you have a lot of experience with Creature only
formats so I will build the Cleric deck and play-test it against
my brother.

I'll start putting together a list of C.i.P's(comes into play)
creatures. All suggestions are welcome.

FtK
Man'O War
Nekrataal
Battlemagi
Bone Shredder


Random goodies:
Thrashing Wumpi
Visara
Crypt Rats
Masticore
False Prophet
Royal Assassin
Contest Cliffs
Gaea's cradle
Man-Lands
 
T

train

Guest
I'd have to say black recursion wins on the creature decks...

Bane of the living is a wrath/mutilate for board clearing, and with Ichorids, Nether shadows, or undead gladiators, they just keep coming...

Of course with clerics there is always false prophet... but white doesn't have much creature-wise to get rid of him and help themselves...

you were missing more of red's CIP creatures - the damage dealers from Urza's block...

Gemini engine would be cool to run...

Elves might surprise everyone...

Beasts is good - but expensive, and this is creatures only - so no mana acceleration except for tuskers, and maybe elders or birds... otherwise the elves have all the acceleration, life gain, searching, p/t manipulation etc...

clerics is very strong... not a bad deck to run at all... don't forget Wals of resistance for fat blocks later on...

Oh - and barishi in green guarantees you get it all back in the deck... ;)
 
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Captain Caveman

Guest
Does anyone know if Emperor uses 40 or 60 card decks? I read
an article a magicthegathering.com and it suggested that you
could build 40 card decks. I'd also like to know what the banned
and restricted list is. I haven't found such a list.

Thanks,



Edit: I went back and looked at the booklet for Origins and found
out that the format is Type 1.5 so that answers that question but
I still haven't found out the number of cards allowed for the
deck construction.
 

Oversoul

The Tentacled One
I don't see why it wouldn't be 60, but I guess you'd better make sure if you have reason to suspect otherwise...
 
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Captain Caveman

Guest
It doesn't make any sense to me either. I thought all constructed
events were 60 card. But the article implyed you could build
40 card decks. I'm going to call WoTc tomorrow and ask them.
Next week I'm going to start brainstorming Emperor deck ideas.
If someone as a few good ideas go ahead a start a thread. I
gave it a little thought today and came to the conclusion that
the non-Emperor decks should be Aggro-Control. Again, this
belief is based on no experiece with Emperor just early thoughts.
If someone has a lot of experience with Emperor please share
your thoughts. I may have came to the wrong conclusions and
would rather find out now instead of June 24th.

Awaiting you advice,

:) :D ;)
 

Spiderman

Administrator
Staff member
You know, I thought someone here played a lot of Emperor/MP formats. I guess they've left, probably someone from around 2001 or so...
 

Oversoul

The Tentacled One
I've played as an emperor in the past, but those were casual games. I've seen different things work, so I'm not sure what is most effective...

I tended to use my old Sliver Queen/Ashnod's Altar deck and try to, well, wipe out all opponents at once and all that.

I would guess that some sort of synergy between the decks would be most effective, and cheap, but then again, you're trying to win...
 
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train

Guest
You need a Utility Deck, a creature deck, and a control deck...

The control makes sure serious threats are kept in check, the utility has round about uses.. and the creatures provide the beats...;)
 
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