Of the Fat and of the Small***IMPORTANT***

T

Turtlewax Joe

Guest
Ok, Here it is. It's not final YET. I had problems with some things when I playtested it at FNM between rounds.
The first problem is that i need more land due to new knowledge and some additions to the deck.
The second problem is that I'm having troubles with the side board(SB). The problem is that I fing my self wanting Dismantling Blow alot. I was wondering that when I increase mana count should I swap out Disenchants for the Blows and put the Disenchants on the SB?
I also find my self wanting speed in getting land, I wonder about Diligent Farmhand and the effectiveness, and efficientcy it could bring to this deck....

***YOU TASK SHOULD YOU CHOOSE TO EXEPT IT***

Is to find and dismember the two most worthless cards in the deck, and tinker and ultimately fix and create a new mana base to represented by the deck list.
Youshall also be asked to inform me of your opinion on Dismantling Blow main deck, and suggestions for a faster moving, turbo, lean, mean, kicking-oink, semi-green machine!

***ASSIGNMENT***

2x Questing Phelddagrif
2x Sabertooth Nishoba
2x Fleetfoot Panther
4x Mystic Snake
4x Gaea's Skyfolk
4x Galina's Knight
4x Llanowar Elves

3x Disenchant
2x Worship
4x Armadillo Cloak
3x Eldamri's Call
4x Fact or Fiction

2x Sungrass Prairie
2x Skycloud Expanse
2x Brushland
2x Adarkar Wastes
4x Island
4x Plains
6x Forest

Some cards I've been thinking of: Diligent Farmhand, Noble Panther, and Dismantling Blow main decked.

Explaining:

Sabertooth Nishoba: Blue and red are ever present at all times, it's fat, and has trample, with higher mana count It should Surface on turn 5.

Galina's Knight: I took out the Llanowar Knight because I'm not seeing black around here but ALOT of red.

Disenchant: I'm thinking Dismantling Blow instead of this Maindeck due to card advantage....wut do you think?

Now the CURRENT Side board:

4x Dismantling Blow
1x Disenchant
2x Sterling Grove
4x Syncopate
4x Treva's Charm

Wut do you think....I need replies BADLY!
I would like to keep the deck at 24 lands...

T.J.:p
 
M

Mr.Gnome

Guest
Hmm...I think you're gonna hate my idea just because of the cost but here's how I would fix the deck, It would be more control-ish:
Mana Exeleration
4-BoP
4-Llanowar Elves
Control spells
4-Counterspell
4-Absorb
4-Mystic Snake
3-Memory Lapse
3-Temporal Spring
Other Stuff
3-Questing Phelddagriff
4-Armadilo Cloak
3-Galina's Knight
Lands
4-Yavimaya Coast
4-Adarkar Wastes
4-Brushland
2-Skycloud Expanse
2-Sungrass Prairy
2-Treva's Ruins
2-City Of Brass
2-Coastal Tower
2-Island

Hehehe! you hate it rite??



How about this more affordable beatdown version:
4-Llanowar Elves
4-Wild Mongral
4-Questing Phelddagif
4-Galina's Knight
4-Fleetfoot Panther
4-Mystic Snake
4-Noble Panther
4-Armadilo Cloak
4-Counterspell
Land
4-Coast
4-Adarkar
4-Brushland
2-City
2-Coastal tower
2-Ruins
2-Skyloud Expanse
2-Sungrass Prairie
2-Island

Control version is better, around where we live no enchantment removal main deck is needed, Mess with the sideboard as you see fit but please add gainsay! Just some thoughts, if im being dumb and forgot some needed cards, the crap weasle just left my house when i typed this and it's his fault!
 
G

Gizmo

Guest
4 Temporal Springs sounds like a start to me.

Dont see much point in using Eladamri`s Call when 90% of your creatures are 4-ofs. If you wanna play a Call deck at least put some Silver Bullets in. And using all those bears is a bad plan. Llanowar Knight in particular will likely be awful. Blurred Mongoose, or Kavu Titan, or Wild Mongrel, or Spellbane Centaur ALL beat it out of its slot. Pick any one of those instead.

The problem is also that your deck is evenly spread over all three colours. Thats NEVER good. Pick one of your colors to be the splash, and then only splash it.

4 Gaeas Skyfolk
4 Kavu Titan
3 Meddling Mage
3 Spellbane Centaur
1 Fleetfoot Panther
3 Questing Pheldagriff
4 Mystic Snake
1 Sabertooth Nishoba
1 Iridescent Angel

2 Eladamri`s Call
4 Temporal Spring
3 Armadillo Cloak
3 Fact Or Fiction

24 land

a UG deck with a bit of W in.
 
T

Turtlewax Joe

Guest
I can not get Coast or Birds.
Keep the Ideas rolling!

T.J.:p
 
D

Duel

Guest
1x Iridecent Angel
1x Sunscape Battlemage
1x Mystic Enforcer
1x Sabertooth Nishoba
2x Questing Phelddagrif
2x Fleetfoot Panther
4x Mystic Snake
2x Gaea's Skyfolk
4x Wild Mongrel
4x Diligent Farmhand

3x Aura Blast
2x Worship
4x Armadillo Cloak
4x Eldamri's Call
3x Fact or Fiction

2x Sungrass Prairie
2x Skycloud Expanse
2x Brushland
2x Adarkar Wastes
4x Island
4x Plains
6x Forest

I've given you some silver bullets.....
Nishoba
Enforcer
Battlemage
Angel

You may end up cutting the angel, though, for something better...

So the calls get an extra, into 4 calls, Mongrels come in and skyfolk go down to two. Aura Blasts are disenchant ++, in this artifact-low format
 
T

Turtlewax Joe

Guest
What do you guys think about taking out Fact or Fiction forMana/better exceleration?

I refuse counters maindeck
I also refuse Temporal Spring because I don't want to play tempo.

Keep 'em coming!
 
T

Turtlewax Joe

Guest
2x Hippo
2x Nishoba
2x fleetfoot Panther
4x Noble Panther
4x Snake
2x Skyfolk
4x Farmhand
4x Elves

2x Worship
4x Cloak
3x E Call
3x fof

2x Prairie
2x Expanse
2x Brushland
2x Wastes
5x Island
4x Plains
7x Forest

2x Sterling Grove
2x Disenchant
4x Dismantling Blow
4x Gainsay
3x Galina's Knight

Wut do 'yall think of it? It sould be much faster now. And after side-boarding It has access to 6 enchantment hate spells, 4 blue counters, and 5 different protection things!

I personally like it :D:):p!

T.J.

I will add Birds and Coasts as I get them.
 
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