Nuclear Energy [EDH]

Oversoul

The Tentacled One
I threw this Energy deck together because I wanted to do an Energy deck in these colors. It's not very good and I'll probably make revisions if I do decide to keep it around.

Commander:
1 Saheeli, Radiant Creator

1 Academy Ruins
1 Aether Chaser
1 Aether Herder
1 Aether Hub
1 Aether Swooper
1 Aether Theorist
1 Aetherflux Conduit
1 Aetheric Amplifier
1 Aethersquall Ancient
1 Aetherstream Leopard
1 Aethertide Whale
1 Aethertorch Renegade
1 Aetherwind Basker
1 Aetherworks Marvel
1 Architect of the Untamed
1 Arid Mesa
1 Attune with Aether
1 Blasphemous Act
1 Bloodstained Mire
1 Breeding Pool
1 Bristling Hydra
1 Chaos Warp
1 Conjurer's Bauble
1 Consulate Turret
1 Decoction Module
1 Demolition Field
1 Dynavolt Tower
1 Echo of Eons
1 Electrostatic Pummeler
1 Empyreal Voyager
1 Fabled Passage
1 Fabrication Module
1 Flooded Strand
4 Forest
1 Glimmer of Genius
1 Gonti's Aether Heart
1 Greenbelt Rampager
1 Harrow
1 Highspire Infusion
1 Inventors' Fair
5 Island
1 Janjeet Sentry
1 Karn's Bastion
1 Ketria Triome
1 Lathnu Hellion
1 Lightning Runner
1 Lion's Eye Diamond
1 Longtusk Cub
1 Minister of Inquiries
1 Misty Rainforest
4 Mountain
1 Mox Diamond
1 Multiform Wonder
1 Nissa, Worldsoul Speaker
1 Panharmonicon
1 Peema Aether-Seer
1 Peema Trailblazer
1 Polluted Delta
1 Prismatic Vista
1 Rampaging Aetherhood
1 Rogue Refiner
1 Sage of Shaila's Claim
1 Scalding Tarn
1 Scrapper Champion
1 Servant of the Conduit
1 Shielded Aether Thief
1 Shipwreck Moray
1 Solar Transformer
1 Solemn Simulacrum
1 Spontaneous Artist
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Territorial Gorger
1 Thriving Grubs
1 Thriving Rhino
1 Thriving Turtle
1 Time Spiral
1 Tropical Island
1 Verdant Catacombs
1 Volcanic Island
1 Voltaic Brawler
1 Wayfarer's Bauble
1 Wheel of Fortune
1 Whirler Virtuoso
1 Windfall
1 Windswept Heath
1 Wooded Foothills
1 Woodweaver's Puzzleknot
 

Oversoul

The Tentacled One
Well, I was going to mention how the first game with this deck went, but I forgot and now it's been a week. Oops. Anyway, I was a bit manascrewed and my opponents got pretty far ahead of me, but the deck did manage to do some stuff eventually. Opponents had massive card advantage and I was eventually eliminated, but the general premise of the deck isn't as bad as I initially assumed it would be.
 

Oversoul

The Tentacled One
Tried this deck again and the results were pretty similar to the first time. Stuck on two lands for a while, I was able to make a few plays, but the rest of the table got way ahead of me. I did get a couple of big creatures eventually and succeeded in eliminating a player who would have taken me out, but couldn't deal with the last remaining opponent.
 

Oversoul

The Tentacled One
Wow. This deck actually won a game. After building up energy with Rampaging Aetherhood and taking a beating, I managed to catch the table off-guard with a combo of Aethersquall Ancient + Aetheric Amplifier. No one had a way to stop me and I was free to finish my opponents off with a flying leviathan.
 

Oversoul

The Tentacled One
To my utter amazement, this deck won another game. Rampaging Aetherhood is a powerhouse if left unchecked. I was able to take an extra turn with Gonti's Aether Heart and then set up the activation of Aetherflux Conduit. This drew me into Lightning Runner, which let me kill two opponents. The third opponent used Obscuring Haze to stop me. He made what looked like a lethal attack, but between Chaos Warp on one attacker and Multiform Wonder burning through my remaining energy to absorb another, I was able to get the amount of trample damage hitting me below a lethal threshold. We realized pretty quickly that if he'd sequenced things differently, he definitely could have killed me. But he'd missed the right line and I was able to swing in for lethal with my 34/34 Rampaging Aetherhood.
 

Oversoul

The Tentacled One
Had another fun game with this deck. Ultimately, I was overwhelmed. But I did get to swing with some 5/5 tokens and such. Board wipes messed me up, though.
 
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