Nightstalkers Guild

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Nightstalkers

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Welcome all you followers...

Here is alittle reading on the Nightstalkers themselves:

NIGHTSTALKER

Nightstalkers are much like rouges using stealth, but also like sorcerers in casting arcane magic. Many Nightstalkers become professional assassins for hire, or as spies for kings or lords, or mercenaries for hire, some become street performer using there ability to control shadows. Many become like rouges and steal for living.

ADVENTURES
Nightstalkers adventure for any number of reasons, they were hired for a job, looking for treasure, or just enjoy traveling. Many though travel in search for the few guilds that exist to earn their bracers or to become part of the guild.

CHARACTERISTICS
Nightstalkers are serious when working they take jobs or quests or missions very seriously and will go to almost any length to complete one especially if it is to earn there bracers. Nightstalkers get their name from being well known to move at night when shadows are most common and when it’s easier to hide and not be seen. They don’t care much for head to head battle, but would much rather fight from a distance or sneak attack.

ALIGNMENT
Nightstalkers don’t have discipline or a code of honor and study for spells so they tend to be of a chaotic alignment, but because of their varied beliefs they can be good, neutral, or evil.

RELIGION
Nightstalkers don’t worship any particular deity. Most worship their racial deity, but some worship Olidammara, god of rouges.

BACKGROUND
Nightstalkers are mostly self trained but all have a mentor until they fell ready to go on their own. Many times this doesn’t happen until they go to receive their bracers, some leave sooner. Few Nightstalkers join the guilds that do exist, mostly because it’s so hard to find the guilds and the initiations are brutal. Nightstalkers will greet each other on friendly terms, because it happens so little.

RACES
Are as the same as rouges humans, elves, half-elves, gnomes, and halflings are well suited for their agility. Dwarfs and half-orcs or other bulky bodied races don’t have quit the agility, but make it by.

OTHERCLASSES
Nightstalkers love working with rouges because of their stealth. They enjoy working with sorcerers and bards almost as much because of their arcane magic. They love the power protection of barbarians, fighters, monks and wizards. They understand the devotion of a clerics, druids, or paladins to their church or deity.

ABILITIES
Dexterity is a high priority of Nightstalkers do to their light armors. Charisma and intelligence are also good because charisma effects the number of and the DC of the spells cast, the intelligence allows for more skill points.

ALIGNMENT
Any chaotic

HIT DIE
D6

CLASS SKILLS
Balance (dex), Bluff (cha), Climb (str), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Hide (dex), Jump (str), Knowledge Arcane (int), listen (wis), Move Silently (dex), Open Lock (dex), Perform (cha), Pick Pocket (dex), Read Lips (int), Search (int), Sense Motive (wis), Spell Craft (int), Spot (wis), Tumble (dex), Swim (str)

Skill Points at 1st level (8 + int modifier) x 4
Skill Points at each additional level 8 + int modifier

WEAPON AND ARMOUR PROFICIENCY
Nightstalkers are proficient with lighter weapons of stealth. All Nightstalkers are proficient bastard swords, bow (short or long composite or normal), cross bow (hand and light), dagger, dart, half-spear, javelin, kama, kukri, light mace, long sword, net, sap, scimitar, short sword, shuriken, sickle, and throwing axe. Nightstalkers were light armor because it’s easier to move undetected. Any armor heavier than leather causes armor penalties to these skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, Tumble, and Swim.

SPELLS
A Nightstalker receives and casts spells as a sorcerer of the same level.

SPIDER CLIMB
Nightstalkers retain the ability use as the spell cast by a 6th level sorcerer.

SUNDAMAGE
If a Nightstalker is not in contact with a shadow, other than his own, for more than a minute he takes 1d4 points of damage. For each additional minute he takes 1d4 points these points return to him at the same rate as if he were to heal regularly.

For nay other abilities refer to Assassin and Shadow dancer in a Dungeon Master’s Guide or Rouge in a Player’s Hand Book.
Level FS RS WS SPECIAL
1 0 0 2 1 SNEAK ATTACK +1D6, DEATH ATTACK, HIDE IN PLAIN SIGHT, SUNDAMAGE
2 1 0 3 1 DAMAGE REDUCTION 1/-, SPIDER CLIMB 1/DAY, UNCANNY DODGE (DEX BONUS TO AC)
3 2 1 3 2 SNEAK ATTACK +2D6, SHADOW ILLUSION, EVASION
4 3 1 4 2 SPIDER CLIMB 2/DAY, SHADOW JUMP 20’
5 3 1 4 2 SNEAK ATTACK +3D6, SLIPPRY MIND
6 4 2 5 3 DAMAGE REDUCTION 2/-, SPIDER CLIMB 3/DAY, UNCANNY DODGE (CAN’T BE FLANKED)
7 5 2 5 3 SNEAK ATTACK +4D6, DEFENSIVE ROLL
8 6/1 3 6 4 SPIDER CLIMB 4/DAY, SHADOW JUMP 40’
9 6/1 3 6 4 SNEAK ATTACK +5D6, QUICK DRAW
10 7/2 3 7 4 DAMAGE REDUCTION 3/-, SPIDER CLIMB 5/DAY
11 8/3 4 7 5 SNEAK ATTACK +6D6, UNCANNY DODGE (+1 VS. TRAPS)
12 9/4 4 8 5 SPIDER CLIMB 6/DAY, SHADOW JUMP 80’
13 9/4 5 8 6 SNEAK ATTACK +7D6
14 10/5 5 9 6 DAMAGE REDUCTION 4/-, SPIDER CLIMB 7/DAY, UNCANNY DODGE (+2 VS. TRAPS)
15 11/6/1 5 9 6 SNEAK ATTACK +8D6
16 12/7/2 6 10 7 SPIDER CLIMB 8/DAY, SHADOW JUMP 160’
17 12/7/2 6 10 7 SNEAK ATTACK +9D6, UNCANNY DODGE (+3 VS. TRAPS)
18 13/8/3 7 11 8 DAMAGE REDUCTION 5/-, SPIDER CLIMB 9/DAY, SUMMON SHADOW
19 14/9/4 7 11 8 SNEAK ATTACK +10D6,IMPROVED EVASION
20 15/10/5 7 12 8 SPIDER CLIMB 10/DAY, SHADOW JUMP 320’, UNCANNY DODGE (+ 4 VS. TRAPS)

LEVEL SPELLS KNOWN SPELLS/DAY
1 2 3 4 5 6 1 2 3 4 5 6
1 2 1 - - - - 2 1 - - - -
2 2 1 - - - - 3 2 - - - -
3 3 2 - - - - 4 2 - - - -
4 3 2 1 - - - 4 3 1 - - -
5 4 3 2 - - - 5 3 2 - - -
6 4 3 2 - - - 5 4 2 - - -
7 5 4 3 1 - - 5 4 3 1 - -
8 5 4 3 1 - - 6 5 3 2 - -
9 5 4 3 2 - - 6 5 4 2 - -
10 6 4 3 2 - - 6 5 4 3 - -
11 6 5 4 3 - - 6 6 5 3 - -
12 6 5 4 3 - - 6 6 5 4 - -
13 6 5 4 3 - - 6 6 5 4 - -
14 7 6 5 4 1 - 6 6 6 5 1 -
15 7 6 5 4 1 - 6 6 6 5 2 -
16 7 6 5 4 2 1 6 6 6 5 3 1
17 7 6 5 4 2 1 6 6 6 6 4 2
18 7 6 6 5 3 2 6 6 6 6 5 3
19 8 6 6 5 3 2 6 6 6 6 6 4
20 8 6 6 5 4 3 6 6 6 6 6 5


LEVEL 1
CAT’S GRACE
CHAGE SELF
CURE LIGHT WOUNDS
DAZE
GHOST SOUND
GREASE
INVISIBILITY
JUMP
RAY OF FROST
SLEEP
LEVEL 2
BURNING HANDS
CHILL METAL
DRAKNESS
DRAKVISION
HOLD PERSON
PASS WITH OUT TRACE
SCILENCE
SHOCKING GRASP
TASHA’S HIDEOUS LAUGHTER
TRUE STRKIE
LEVEL 3
BESTOW CURSE
CONE OF COLD
CURE SERIOUS WOUNDS
DEPPER DARKNESS
FEAR
FLAME ARROW
HASTE
INVISBILITY SPHERE
SLOW
WATER BREATHING
LEVEL 4
BLADE BARRIER
FIREBALL
GLYPH OF WARDING
IMPROVED INVISIBILTY
LIGHTNING BOLT
MISLEAD
NONDETECTION
SHOUT
LEVEL 5
CURE CRITICAL WOUNDS
FIRE STORM
ICE STORM
GREATER GLYPH OF WARDING
OTILOKE’S FREEZING SPHERE
VANISH
LEVEL 6
ENERGY DRAIN
SHADOW WALK
TIME STOP
WORD OF RECALL









Nightstalker Bracers

To receive a bracer a Nightstalker needs no money. He merle has to do a quest or task for the guild master of Nightstalker guild he can do this for his guild or another one depending on his situation. A Nightstalker can take a quest that is given when he reaches 7th level, the next quest for his other bracer can be taken at any time after 7th level. Quests can vary from assassinating a lord or king to retrieving an item from a dungeon or gathering information. All depends on the needs of the guild at the time.

All bracers are unique in design and size because they are designed by the soon to be owner. Each bracer is fitted to the individual who is going to were it so only he can use it. There are three basic types of bracers, wrist this looks just like a thick bracelet, arm strap this looks an arm guard for shooting a bow but its turned around, and full arm cover an image of this type can be found in a DMG on page 211. Designs vary in type and style from intricate swirls to a story or something telling of the owner’s history or something to represent their deity. For example half dragon/human may have a dragon on one and a then his story on the other. The bracers are made of mitheral but have shadow black color instead of silver. Craft check DC 15 to realize its mitheral. Do to the lightness of and size of the bracers they have arcane spell failure or check penalties. Weight for bracers doesn’t make a difference

All bracers have their basic abilities (listed below) and at least on special ability chosen by the soon to be owner, these abilities can range from granted feats to ability or skill bonuses to spell storing or spell casting to attack bonuses and more. To figure out how many bonus abilities per bracer take the challenge rating of the quest (DM discretion) add 2 divide by one round down but always at least one. Some specially incorporated abilities may take 2 bonus ability slots or maybe 3 (again DM discretion).

Bracers are given to a Nightstalker at separate times, a quest per bracer unless requested by the PC, in this case the number of bonus abilities is divided between the 2 in these cases though the guild master may give a multi task quest of great time. Upon completion of these types of quests the PC may be rewarded with other things as well like power in the guild treasure or a weapon of great power. It is very rare though that these types are given do to the danger involved. Additional quests maybe taken for more abilities. If a weapon effect is given owner is with it immediately, in doing this it does not take up feat to become proficient with it.

Standard abilities
These abilities are standard among Nightstalker Bracers

Left bracer
· + 5 AC
· + 2 charisma
· + 60’ darkvision this adds on to any existing darkvision.
· Shadow effect: this is described the Dungeon Master’s Guide in magic armor as shadow, it basically turns the metal a shadow black and gives a + 10 hiding.
· Darkness 2/day as spell cast by caster equal to Nightstalker level.
· Poison Arrow 1/day this spell is cast on a group of up to 10 arrows or bolts. This adds + 1d6 poison damage per Nightstalker level.
Right bracer
· + 5 AC
· + 2 Dexterity
· Shadow effect
· Sneak Attack + 2d6 this adds on to any existing sneak attack bonus.
· Spider climb 2/day as spell cast by caster equal to Nightstalker level.
· Flaming blade 1/day flame covers the chosen blade dealing + 1d6 per Nightstalker level. This lasts 2 rounds per Nightstalker level.

The following are the bonuses received when wearing a pair of bracers.

· + 10 AC
· + 3 charisma
· + 3 dexterity
· + 60’ darkvision this adds on to any existing darkvision.
· + 30’ blindsight this adds on to any existing blindsight.
· Shadow effect: this bonus doubles when wearing 2 bracers.
· Darkness and Spider Climb 3/day
· Flaming Blade and Poison Arrow 2/day
· + 2d6 sneak attack
· + 5 move silently
 
N

Nightstalkers

Guest
I'll kill that twerp after I change the password for the CPA.


Well, its out now...
 

Spiderman

Administrator
Staff member
Another admin moved it from Testing. I thought only this should be in here so I split the thread and sent the original thread before this part back to Testing.
 
J

Jigglypuff

Guest
You know Spidey, before Nightstalkers came along you were probably sitting around wondering, "Gee, will I ever have to use my modding powers?" :D

(- Steve -)
 
T

train

Guest
Spidey's going to turn into a buff mod by the time he's done working out with Nightstalkers and the mod functions...:D :cool:
 

TomB

Administrator
Staff member
Nightstalkers posted something I felt was inappropriate as the last entry to the thread, so I deleted it. Then, since, in my opinion, this thread was an almost entirely self-indulgent Nightstalker-ish monologue without true redeeming value, I closed it to try and avoid further "inappropriateness" on his/her/their part.

If you think the thread has some redeeming value and wish to re-open it go ahead, I guess, but please be aware of the, um, "inappropriateness hazard" thus presented...;)
 

Spiderman

Administrator
Staff member
No no, I trust ya ;) Unless I get a specific request with good reason to re-open it, I'll leave it as is...
 
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