Here's the setup:
Player A plays a red/blue deck with what little I could see Suq'Ata Lancers, Kjeldoran Skyknights, and burn. He tends to be "retributive" in that he goes after people who "offend" him.
Player B plays a straight mono-green deck with elves, Scryb Sprites, and Forces of Nature with Giant Growths and Aspect of Wolves thrown in.
Player C plays the "best" interesting decks; one is a 5 color deck that gets out the Penumbra stuff (mainly the Wurm) and Haunting whatever that puts the card in the graveyard on the top of the library. Also has Crosis? one of the original Elder Dragon Legends. The second I think is just a white weenie deck.
So with that "metagame" in mind, here's what I came up with:
Creatures
4 Wall of Essence
2 Living Wall
Wall of Glare
4 Soul Warden
2 Wall of Resistance
3 Master Decoy
Soltari Visionary
Cloudchaser Eagle
Serra Angel
Mounted Archers
Spells
High Ground
3 Pacifism
Allay
Congregate
3 Swords to Plowshares
Meekstone
Sol Ring
Disenchant
Inheritance
Spirit Link
Cessation
Humble
Topple
Scars of the Veteran
Land
18 Plains
Strip Mine
Ruins of Trokair
Karoo
Ice Floe
I've noticed that there is very little enchantment removal and maybe a smidgen more of artifact removal (mainly because of the burn or regular creature removal). Alot of my creature removal or such is trying to get the Penumbra's out of the game or at least unable to attack to get themselves killed. I of course would like to get rid of that Haunting enchantment. And the Living Walls are especially for the Penumbra Wurm so trample doesn't get through.
Any suggestions or improvements? Card availability is roughly Revised to Urza's Saga.
Player A plays a red/blue deck with what little I could see Suq'Ata Lancers, Kjeldoran Skyknights, and burn. He tends to be "retributive" in that he goes after people who "offend" him.
Player B plays a straight mono-green deck with elves, Scryb Sprites, and Forces of Nature with Giant Growths and Aspect of Wolves thrown in.
Player C plays the "best" interesting decks; one is a 5 color deck that gets out the Penumbra stuff (mainly the Wurm) and Haunting whatever that puts the card in the graveyard on the top of the library. Also has Crosis? one of the original Elder Dragon Legends. The second I think is just a white weenie deck.
So with that "metagame" in mind, here's what I came up with:
Creatures
4 Wall of Essence
2 Living Wall
Wall of Glare
4 Soul Warden
2 Wall of Resistance
3 Master Decoy
Soltari Visionary
Cloudchaser Eagle
Serra Angel
Mounted Archers
Spells
High Ground
3 Pacifism
Allay
Congregate
3 Swords to Plowshares
Meekstone
Sol Ring
Disenchant
Inheritance
Spirit Link
Cessation
Humble
Topple
Scars of the Veteran
Land
18 Plains
Strip Mine
Ruins of Trokair
Karoo
Ice Floe
I've noticed that there is very little enchantment removal and maybe a smidgen more of artifact removal (mainly because of the burn or regular creature removal). Alot of my creature removal or such is trying to get the Penumbra's out of the game or at least unable to attack to get themselves killed. I of course would like to get rid of that Haunting enchantment. And the Living Walls are especially for the Penumbra Wurm so trample doesn't get through.
Any suggestions or improvements? Card availability is roughly Revised to Urza's Saga.