My Set Part 2

  • Thread starter Captain Caveman
  • Start date
C

Captain Caveman

Guest
I've been working on a few more cards for my set. I need to know
if these seem to powerful and/or are out of flavor.


Blue:
Card Title: Counsel of Scholars
Color: Blue
Type: Sorcery
Cost: 2UU
Pow/Tgh: N/A
Card Text: Draw a card for each blue permanent you control.


Card Title: Grand Illusion
Color:
Type: Sorcery
Cost: 3UU
Pow/Tgh: n/a
Card Text: Put an Illusion token creature into play. Treat this
token as a 4/4 blue creature with flying. Grand Illusion cost 1
less to play for each wizard you control.



Green:
Card Title: Slayig, the Impaler
Color: Green
Type: Creature-Basilisk Legend
Cost: 1GG
Pow/Tgh: 3/4
Card Text: Whenever Slag, the Impaler blocks or is blocked by
a non-Wall creature you may pay G. If you do, destroy that creature.


Card Title: Emanate Force
Color: Green
Type: Instant
Cost: GG
Pow/Tgh: n/a
Card Text: The next time an opponent would play a spell this
turn put an X/X green Elemental token creature into play.
Where X is equal to that spells converted mana cost.


Card Title: Druid folklore
Color: Green
Type: Sorcery
Cost: XG
Pow/Tgh: N/A
Card Text: Search your library for a creature card with a converted
mana cost no great that X. Reveal that card to each player. Then put
it into your hand. Shuffle your library.


Card Title: Fury of Nature
Color: Green
Type: Creature-Elemental
Cost: GG
Pow/Tgh: x/x
Card Text: Fury of Nature can not be the target of spells or abilities.
Fury of Nature's power and toughness are equal to the number of
untapped forest in play.



Card Title: Glyph of Renewal
Color: Green
Type: Sorcery
Cost: 1G
Pow/Tgh: N/A
Card Text: Search your library for X basic lands, where X is one
plus the number of Glyph of Renewal cards in all graveyards.
At the beginning of your upkeep, if Glyph of Renewal is in
your graveyard you may remove it from the game. If you do,
draw a card.


Red:
Card Title: Card Name, the Pillager.
Color: Red
Type: Creature-Barbarian Legend
Cost: 1RR
Pow/Tgh: 2/2
Card Text: When ~this~ deals combat damage to an opponent you
may pay RR. If you do, destroy target land that player controls.


Card Title: Glyph of Destruction
Color: Red
Type: Sorcery
Cost: 1RR
Pow/Tgh: N/A
Card Text: Destroy target land.
At the beginning of your upkeep, if Glyph of Destruction is in
your graveyard you may remove it from the game. If you do,
draw a card.


White:
Card Title: Spirit Collector
Color: White
Type: Creature-Spirit
Cost: 2WW
Pow/Tgh: 0/1
Card Text: When Spirit Collector comes into play gain one life
for each creature in play. Then put a +1 +1 spirit counter on
Spirit Collector for each life gained in this way.



Card Title: Redemption
Color: White
Type: Instant
Cost: 1WW
Pow/Tgh: N/A
Card Text: Destroy target creature that dealt damage to you this turn.



Card Title: Law and Order
Color: White
Type: Sorcery
Cost: W
Pow/Tgh: N/A
Card Text: Tap target creature. If you control a Legend or
Legendary permanent, destroy that creature instead.
 
T

train

Guest
Card Title: ?
Color: Green
Type: Creature-Elemental
Cost: GG
Pow/Tgh: x/x
Card Text: ~this~ can not be the target of spells or abilities.
~this~ power and toughness are equal to the number of untapped
forest in play.

Red:
Card Title: Card Name
Color: Red
Type: Creature-Barbarian Legend
Cost: 1RR
Pow/Tgh: 2/2
Card Text: When ~this~ deals combat damage to an opponent you
may pay RR. If you do, destroy target land that player controls.


What about "Fury, of Nature" for the first one...

and "Chaos, the Pillager" for the second...

And you may need to up Chaos' ability cost to RR1 or RRR... Sinkhole is the only 2-monocolored land destruct out there andthsi could be really nasty... but then the RR1 would go well with "Pillage"-r...

All around - pretty even and balanced...:D :cool:
 
C

Captain Caveman

Guest
Fury of Nature is a great name for the Elemental. Thanks, I'll
use that for sure.

Chaos, thats a pretty good name too. But what about Chaos
as a new mech. I need another one or a better name for the
one I'm working on.

Currently working on this:
Depoy 0 (If you control less permanents than an opponent
you may play this card for its Deploy cost.)


Card Title: Ivory Phoenix
Color: N/A
Type: Artifact
Cost: 3
Pow/Tgh: N/A
Card Text: Tap: add W to your mana pool.
1: add U or G to your mana pool.
Deploy 0 (If you control less permanents that an opponent
you may play this spell for its deploy cost.)


Picture a small statue not the Pheonix its self. Some spells have
different deploy cost of course.
 
C

Captain Caveman

Guest
One new card to add....

Card Title: Allegiance
Color: White
Type: Enchant World
Cost: 2W
Pow/Tgh: N/A
Card Text: W: Target creature can not attack you this turn.
2: Target creature can not block this turn.



...and a new mech, inspired my train.

(wording is aweful)
Chaos(If there are 3 or more players in this game, you may play this
spell for 2 less.)


or
Chaos(If there are 3 or more players in this game, you may put
and additional copy of this spell on the stack.
 
T

train

Guest
Red:
Card Title: Card Name, the Pillager.
Color: Red
Type: Creature-Barbarian Legend
Cost: 1RR
Pow/Tgh: 2/2
Card Text: When ~this~ deals combat damage to an opponent you
may pay RR. If you do, destroy target land that player controls.

"Sakk, The Pillager" ???...


I think the second version of Chaos would be more of the interesting way to go for multiplayer games... You can make spells cheaper to play using artifacts and enchantments, but a built in mirari ability seems kind of neat...
 
C

Captain Caveman

Guest
I like to second Chaos mech myself but does it create an
infinite loop the way I have it worded. I like the idea of having
a few cards that can be played one on one but become better
in a chaos(MP)game.



"Sakk, The Pillager" ???...

Maybe.....

Its pretty good

I'm sure about the Pillager part.
 
T

train

Guest
i guess Sakk is more of a pun on, say, vikings "sack-ing" some foreign land...
 
W

WickedBoy6

Guest
Either Chaos Ability seems viable, though I'm sure only a select few of power-gamers would abuse the second one. Another variant of the Chaos ability could be used to affect targeted spells, like this:

Lightning Storm - 1R
Sorcery
Lightning Storm deals 3 damage to target player.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Sengir's Edict - 2B
Sorcery
Target player sacrifices a creature.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Seems expensive for a normal one-on-one duel, but I think the Chaos balances it out, I'm not sure.
 
C

Captain Caveman

Guest
Your way seems like a pretty good idea. That would be a simple
way to work Chaos into good older cards that were best in
1 on 1 play.

I like it. I may try to come up with a few along these lines. Thanks.


Now what staple do we use?
 
W

WickedBoy6

Guest
That would be entirely up to you. A lot of the past "broken" cards would work well with the Chaos ability I proposed, like:

Ancestral Flashback - 2UU
Sorcery
Target player draws three cards.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Black Plague - BBB
Sorcery
Target player loses 1/3 of his life, then discards 1/3 of the cards in his or her hand, then sacrifices 1/3 of the creatures he or she controls, then sacrifices 1/3 of the land he or she controls. Round each loss up.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Nature's Way - 2G
Sorcery
Target player may bring a card from his or her graveyard into his or her hand.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Wheel of Fate - 1RR
Sorcery
Target player must discard his or her hand and draw seven new cards.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Reborn - 2WW
Sorcery
Target player may take a creature from his or her graveyard and put it directly into play. Treat his creature as if it were just summoned.
Chaos (If there are three or more players in this game, this spell affects all players instead.)

Okay, these are pretty basic, and probably quite lame, but this was off of the top of my head.
 
Top