C
Captain Caveman
Guest
I've been working on a few more cards for my set. I need to know
if these seem to powerful and/or are out of flavor.
Blue:
Card Title: Counsel of Scholars
Color: Blue
Type: Sorcery
Cost: 2UU
Pow/Tgh: N/A
Card Text: Draw a card for each blue permanent you control.
Card Title: Grand Illusion
Color:
Type: Sorcery
Cost: 3UU
Pow/Tgh: n/a
Card Text: Put an Illusion token creature into play. Treat this
token as a 4/4 blue creature with flying. Grand Illusion cost 1
less to play for each wizard you control.
Green:
Card Title: Slayig, the Impaler
Color: Green
Type: Creature-Basilisk Legend
Cost: 1GG
Pow/Tgh: 3/4
Card Text: Whenever Slag, the Impaler blocks or is blocked by
a non-Wall creature you may pay G. If you do, destroy that creature.
Card Title: Emanate Force
Color: Green
Type: Instant
Cost: GG
Pow/Tgh: n/a
Card Text: The next time an opponent would play a spell this
turn put an X/X green Elemental token creature into play.
Where X is equal to that spells converted mana cost.
Card Title: Druid folklore
Color: Green
Type: Sorcery
Cost: XG
Pow/Tgh: N/A
Card Text: Search your library for a creature card with a converted
mana cost no great that X. Reveal that card to each player. Then put
it into your hand. Shuffle your library.
Card Title: Fury of Nature
Color: Green
Type: Creature-Elemental
Cost: GG
Pow/Tgh: x/x
Card Text: Fury of Nature can not be the target of spells or abilities.
Fury of Nature's power and toughness are equal to the number of
untapped forest in play.
Card Title: Glyph of Renewal
Color: Green
Type: Sorcery
Cost: 1G
Pow/Tgh: N/A
Card Text: Search your library for X basic lands, where X is one
plus the number of Glyph of Renewal cards in all graveyards.
At the beginning of your upkeep, if Glyph of Renewal is in
your graveyard you may remove it from the game. If you do,
draw a card.
Red:
Card Title: Card Name, the Pillager.
Color: Red
Type: Creature-Barbarian Legend
Cost: 1RR
Pow/Tgh: 2/2
Card Text: When ~this~ deals combat damage to an opponent you
may pay RR. If you do, destroy target land that player controls.
Card Title: Glyph of Destruction
Color: Red
Type: Sorcery
Cost: 1RR
Pow/Tgh: N/A
Card Text: Destroy target land.
At the beginning of your upkeep, if Glyph of Destruction is in
your graveyard you may remove it from the game. If you do,
draw a card.
White:
Card Title: Spirit Collector
Color: White
Type: Creature-Spirit
Cost: 2WW
Pow/Tgh: 0/1
Card Text: When Spirit Collector comes into play gain one life
for each creature in play. Then put a +1 +1 spirit counter on
Spirit Collector for each life gained in this way.
Card Title: Redemption
Color: White
Type: Instant
Cost: 1WW
Pow/Tgh: N/A
Card Text: Destroy target creature that dealt damage to you this turn.
Card Title: Law and Order
Color: White
Type: Sorcery
Cost: W
Pow/Tgh: N/A
Card Text: Tap target creature. If you control a Legend or
Legendary permanent, destroy that creature instead.
if these seem to powerful and/or are out of flavor.
Blue:
Card Title: Counsel of Scholars
Color: Blue
Type: Sorcery
Cost: 2UU
Pow/Tgh: N/A
Card Text: Draw a card for each blue permanent you control.
Card Title: Grand Illusion
Color:
Type: Sorcery
Cost: 3UU
Pow/Tgh: n/a
Card Text: Put an Illusion token creature into play. Treat this
token as a 4/4 blue creature with flying. Grand Illusion cost 1
less to play for each wizard you control.
Green:
Card Title: Slayig, the Impaler
Color: Green
Type: Creature-Basilisk Legend
Cost: 1GG
Pow/Tgh: 3/4
Card Text: Whenever Slag, the Impaler blocks or is blocked by
a non-Wall creature you may pay G. If you do, destroy that creature.
Card Title: Emanate Force
Color: Green
Type: Instant
Cost: GG
Pow/Tgh: n/a
Card Text: The next time an opponent would play a spell this
turn put an X/X green Elemental token creature into play.
Where X is equal to that spells converted mana cost.
Card Title: Druid folklore
Color: Green
Type: Sorcery
Cost: XG
Pow/Tgh: N/A
Card Text: Search your library for a creature card with a converted
mana cost no great that X. Reveal that card to each player. Then put
it into your hand. Shuffle your library.
Card Title: Fury of Nature
Color: Green
Type: Creature-Elemental
Cost: GG
Pow/Tgh: x/x
Card Text: Fury of Nature can not be the target of spells or abilities.
Fury of Nature's power and toughness are equal to the number of
untapped forest in play.
Card Title: Glyph of Renewal
Color: Green
Type: Sorcery
Cost: 1G
Pow/Tgh: N/A
Card Text: Search your library for X basic lands, where X is one
plus the number of Glyph of Renewal cards in all graveyards.
At the beginning of your upkeep, if Glyph of Renewal is in
your graveyard you may remove it from the game. If you do,
draw a card.
Red:
Card Title: Card Name, the Pillager.
Color: Red
Type: Creature-Barbarian Legend
Cost: 1RR
Pow/Tgh: 2/2
Card Text: When ~this~ deals combat damage to an opponent you
may pay RR. If you do, destroy target land that player controls.
Card Title: Glyph of Destruction
Color: Red
Type: Sorcery
Cost: 1RR
Pow/Tgh: N/A
Card Text: Destroy target land.
At the beginning of your upkeep, if Glyph of Destruction is in
your graveyard you may remove it from the game. If you do,
draw a card.
White:
Card Title: Spirit Collector
Color: White
Type: Creature-Spirit
Cost: 2WW
Pow/Tgh: 0/1
Card Text: When Spirit Collector comes into play gain one life
for each creature in play. Then put a +1 +1 spirit counter on
Spirit Collector for each life gained in this way.
Card Title: Redemption
Color: White
Type: Instant
Cost: 1WW
Pow/Tgh: N/A
Card Text: Destroy target creature that dealt damage to you this turn.
Card Title: Law and Order
Color: White
Type: Sorcery
Cost: W
Pow/Tgh: N/A
Card Text: Tap target creature. If you control a Legend or
Legendary permanent, destroy that creature instead.