multiplayer G: Green Deck v.1

K

krichaiushii

Guest
I admit the name isn't that great. However, the deck itself is grand. It started as an exercise in generating fast mana without using the assorted mana elves, and what to do with said mana. I have other green decks based on other ideas, such as Stampeding Wildebeests and Titania's Chosen.

Creatures:
4 Llanowar Sentinel
4 Lone Wolf
3 Llanowar Druid
3 Yavimaya Elder
3 Silverglade Elemental
2 River Boa
2 Heartwood Giant
2 Yavimaya Scion
2 Scragnoth
2 Squallmonger
1 Elvish Lyrist
1 Uktabi Wildcats

Spells:
4 Blanchwood Armor
2 Gaea's Touch
2 Waiting in the Weeds
1 Skyshroud Claim
1 Constant Mists
1 Overrun
1 Mirri's Guile
1 Revive
1 Desert Twister
1 Creeping Mold

Land:
28 Forest

Yes, the land count is a tad excessive, but in the slower environment of multiplayer, I can get away with it. The Gaea's Touch works very well with the Yavimaya Elders and the may-yet-return Gaea's Bounty. Skyshroud Claim is a very nice card, indeed. A good portion of the other cards make use of the extra forests in play, through buyback or ability costs. And playing 4 Llanowar Sentinels on one turn is just fun... ;)

Opinions are welcome. Thanks.
 
A

arhar

Guest
Add:

4 Regrowth
3 Overrun
Hurricanes
Spidersilk Armor or Crossbow Ambush
Tranquil Grove
Power Matrix
Rancor

I would also advise on some beefier creatures - sometimes a 4/4 just doesn't cut it. Good common beef includes

Scaled Wurm, Yavimaya Wurm, Crash of Rhinos, Panther Warriors

Some of the costlier (rare) beef is

Kracklin, Ancient Silverback, Weatherseed Treefolk, and the best fattie ever: Verdant Force. The last one makes you a little bit too much of a target though.

Don't be afraid to go more than 60 cards, it's multiplayer.
 
M

Multani

Guest
Tag Guard

And Rushwood Elemental,
and Child of Gaea
and Thorn Elemental
and Maro
and Multani
and....

Well, you get the idea ;)
 
D

Duel

Guest
You're using specialised cards when more vesatile oens are out there. That's bad in multiplayer. I wouldn't make the deck green crusher, like they suggest, but there are changes to be made. This is 64 cards, but it's multiplayer, so no biggie. See if you like it.

Creatures:
4 Llanowar Sentinel
4 Yavimaya Elder
4 Silverglade Elemental
2 citanul heirophants

Spells:
2 primal rage or stampede driver
2 vitalizing winds
2 Gaea's Touch
4 Waiting in the Weeds (beautiful touch! I smell kill card)
4 Skyshroud Claim
2 Mirri's Guile
4 Revive
2 Desert Twister (if you have the mana, don't bother with creeping mold)
2 overrun
2 hurricane
Land:
20 Forest
4 treetop villages
 
K

krichaiushii

Guest
I have learned in the last five years that too much beef makes me a Fireball-rod (like a lightning rod, only bigger), while using medium-size creatures keeps me out of the limelight -- until its far too late to do anything about me. Besides, most of my green beef is in other decks or quickly traded for other cards.

The specialization of parts of my deck is due to a desire to want to cope with anything without using a sideboard. Blue and artifacts are the most bothersome card types in my area (minus mass creature removal) hence the Scragnoths and the Yavimaya Scion. And mock not the Heartwood Giants and the Uktabi Wildcats until you try them (in casual play as you will die quickly in a duel against a tourney deck using them).

Stampede Driver is not a bad idea, though, nor is more Skyshroud Claims and a fourth Yavimaya Elder. I have considered Spidersilk Armor before, but will look at it again, in light of the comments made.

Anyone else?
 
A

arhar

Guest
I don't really understand why having huge creatures would make you a target for Fireball, since when I have a Fireball (Kaervek's Torch, that is), I'm usually waiting for a blue player to tap out, but oh well, I guess the (hate to use this word) metagame in your area is different. Here, no one views green in a multi as a threat, because, well, frankly, green sucks. Every color has a way to deal with massive amounts of creatures, be it Wrath of God, Evacuation, Plague Wind, Living Death, Jokulhaups or Disk. But, I guess, every area is different.
 
K

krichaiushii

Guest
Those in my metagame generally view mass destruction as stalling tactics, resulting in the player using the mass destruction becoming the target for the rest of the current game, and generally the next few -- unless he switches decks.

As for why the green beef generates Fireballs, a turn sequence generally goes like this:

Me: I play a Rhox/Verdant Force/FoN/other big creature and am done.
Player 2: Oooh... that frightens me, Fireball you for 10.
Player 3: Well, I'm thirsty, so I will Fork the Fireball. Since you are now dead, could you get me a beer?
Players 4-6: We could use more beers, too. Thanks!

In my area, slower chaotic games are preferred. Nor is logic a large determinant in deck structure. Besides, most of us maintain between 10 and 40 decks, so the big global destruction cards are stretched rather thin, especially if you pack multiples in one deck to ensure you draw one. Fireballs, on the other hand, are as common as dirt...

As for green not being a threat in multiplayer games, as a monocolor deck, you are probably right. But it wreaks all kinds of havoc in dual-colored decks.
 
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