More kooky hi-jinks

I

Istanbul

Guest
Psychosis (R)
Enchant Creature
During your upkeep, flip a coin.
If the flip results in heads, put a +1/+0 counter on enchanted creature.
If the flip results in tails, put a -0/-1 counter on enchanted creature.
When Psychosis is put into a graveyard from play, lose 1 life and draw a card.

Spontaneous Mutation (XG)
Sorcery
Remove X creature cards in your library from the game.
Put X 1/1 green Saproling tokens into play.

Impact Crater
Land
T: Add 1 to your mana pool.
2R, T: Impact Crater deals 1 damage to target creature or player.

Unprepared Infantry (2W)
Creature - Soldier
If Unprepared Infantry is blocked by any creature with first strike, flying or trample, destroy Unprepared Infantry at the end of combat.
3/3

Startle (U)
Instant
Counter target spell.
That spell's caster may draw a card.

Toxic Waste (BB)
Sorcery
As an additional cost to playing Toxic Waste, sacrifice a creature.
Destroy target land.

Shallow Waters (1RG)
Enchantment
Whenever an island is tapped for mana, you may choose to tap target island.

Overpopulation (1WW)
Sorcery
All players count the number of lands they control; then, they count the number of creatures they control. For each creature a player controls in excess of the number of land they control, they must sacrifice a creature.

Bag of Many Things (4)
Artifact
2, T: Flip a coin three times. Count the number of times the flip comes up heads.
If the flip comes up heads zero times, sacrifice Bag of Many Things.
If the flip comes up heads one time, gain 2 life.
If the flip comes up heads twice, put a 1/1 colorless Gremlin token into play.
If the flip comes up heads three times, draw a card and untap Bag of Many Things.

Unpopularity (BB)
Enchant Creature
Enchanted creature gets -1/-1 for each other creature its controller controls.
 
F

FoundationOfRancor

Guest
Spontaneous Mutation
I like it. I like it alot. It might be plasible to make it an instant. Compare to Kraklin.

Impact Crater
Shivan Forge?

Unprepared Infantry
Looks great!

Startle
One of those playtest cards, I dont think it's possible to predict if this would be an awesome card or crap.

Toxic Waste
Ok.

Shallow Waters
I like this card! Am I right when I think that this wont work when someone taps all his lands at the same time to cast palinchron? Im not siure on the rules.

Overpopulation
Looks ok.

Unpopularity
Maybe you should change it to 2B and have it count all creatures. I really dont see it getting played at all the way it is.
 
I

Istanbul

Guest
No one has any opinion about Psychosis or Bag of Many Things?
 
F

FoundationOfRancor

Guest
I dont really care for coin tossing, sorry.

Did you read my post?
 
I

Istanbul

Guest
Spontaneous Mutation is strong enough as a sorcery.

I never liked Shivan Forge (actually, I think you mean Shivan Gorge). Impact Crater is better. It's not legendary, and it can hit creatures.

That's the whole idea behind Startle. You're not sure if what your opponent draws is going to be better or worse than what you just countered, but if you just *can't* afford to let that spell go through, you can Startle. Also good as a first-turn counterspell in Type 1, where Force Spike often won't do the job.

Players have to tap an Island for every Island they tap for mana, but they can tap in response. So yes, you can't actually stop them from using all of their mana...but they have to. Palinchron is one way to get around this effect, but it's one of the ONLY ways. Suddenly, casting Counterspell taps four Islands, so does Impulse, etc.

I think Unpopularity is fine as it is. It's meant to be used against weenie decks...goblins, white weenie, elves, stuff like that. I've actually changed the casting cost to 1B...in some cases, it'll be directly inferior to Terror. In some, it'll be superior.
 
I

Istanbul

Guest
Originally posted by Istanbul
Players have to tap an Island for every Island they tap for mana, but they can tap in response. So yes, you can't actually stop them from using all of their mana...but they have to. Palinchron is one way to get around this effect, but it's one of the ONLY ways. Suddenly, casting Counterspell taps four Islands, so does Impulse, etc.
I almost forgot...

'Safely' casting Morphling becomes a *lot* harder. :D
 
F

FoundationOfRancor

Guest
Spontaneous Mutation
Compare to Goblin Offensive. It was cc'ed at RRX. If you think one less mana equals alot of decking....ok.

Impact Crater
Its so obviously better than alot of cards printed...but then again, most of those cards suck.

Unpopularity
Unpopularity is going to be inferior to terror alot.
This card gives advantage to your opponent having alot of creatures, and cards like that usually suck.
 
I

Istanbul

Guest
Hmmm. I guess you're right. Spontaneous Mutation is inferior to Goblin Offensive.
Impact Crater IS better than a lot of sucky cards out there. This would be the point.
Unpopularity is going to be harsh vs. weenie decks. That's what it was made for.
 
M

Mikeymike

Guest
Psychosis
It needs a better advantage to justify playing it. Creature enchantment are bad enough as it is and this one kills the creature it enchants.
How about this:
If you win the flip the creature gets a +2/+0 counter
The lose flip stays the same
When enchanted creature goes to the graveyard it deals damage to its controller equal to its power. Return Psychosis to your hand.

Spontaneous Mutation
I think it needs to be an instant (or not remove creatures from your library) when compared to cards like Spontaneous Generation, Deranged Hermit and Saproling Burst, which are just superior. I do think green does need an X spell saproling maker though.

Impact Crater
This is really good, but it should probably come into play tapped.

Unprepared Infantry
This guy is neat, I'd definitely give him a go.

Startle
Wow, this card is mean. Its a 1 mana no restriction counterspell, who cares about the drawback. Maybe the drawback should even be steeper.

Toxic Waste
Interesting, but I don't think its secondary cost fits the nature of the card. This is an LD spell you want to cast on turn 2, and its restriction means you not only have to waste the tempo advantage you gained on turn 1, but you need multiple 1-drops in the deck to support it.
How about:
Destroy target land, sacrifice a land other than a swamp (this way you can play Badlands)
or
Pay 3 life: destroy target land.

Shallow Waters
Underpowered, I'd play Choke or Scald first and they are both easier to cast. Should be whenever an Island is tapped for mana tap all islands. It really hurts Mono-blue but not splash blue.

Overpopulation
Really only hurts Stompy, token, and maybe WW players. Rarely do I ever see this killing anything. It does combo with Armageddon, but for an extra mana you can just Wrath of God.

Bag of Many Tricks
This thing is cool, but it shold only cost 3 (maybe 2) mana to cast. Its not powerful enough to warrant a 4 CC. I'd try it out though.

Unpopularity
Too limited in its scope and doesn't do enough. For this to make a creature -2/-2 your opponent needs to have a total of 3 creatures in play. That means 2 things, 1) you're probably getting swarmed 2) you're probably on turn 4 and you could have just cast Massacre. Its a limited play card.

All in all you've got some cool stuff going on in here, designing cards isn't easy to do.
 
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