Untap, upkeep, plains, Combat Medic, done.
Spidey: 20
Hand: 9
In Play:
(T) Plains
(T,T) Island x2
(T) Forest
(U) Icatian Javelineers (1/1, ~ CIP with a javelin ctr, T, remove a javelin ctr from ~: ~ deals 1 dmg to target creature or player)
(U) Icatian Infantry (1/1, 1: ~ gains banding ueot, 1: ~ gains first strike ueot)
(U) Seasinger (1/1, When I control no Islands, sac ~. I may choose not to untap ~ during my untap step. T: Gain control of target creature whose controller controls an Island as long as I control ~ and as long as ~ remains tapped)
(S) Homarid (1/1 due to tide ctr, At the beginning of my upkeep, put a tide ctr on ~. As long as there is exactly 1 tide ctr on ~, it gets -1/-1. As long as there are exactly 3 tide ctrs on ~, it gets +1/+1) *1 tide ctr*
(S) Icatian Priest (1/1, 1WW: Target creature gets +1/+1 ueot)
Graveyard: Elvish Scout, Dwarven Soldier
RFG:
DF: 20
Hand: 12
In Play:
(U) Mountain
(T,T) Swamp
(T) Plains
Enchant: Thrull Retainer (target critter gets +1/+1. Sac ~this~ to regenerate that critter)
(S) Goblin Chirugeon (1/3 due to retainer), sac a goblin to regenerate target critter)*Retained*
(S) Combat Medic (0/2, 1W: prevent the next 1 damage that would be dealt to target creature or player)
Graveyard: Hymn to Tourach
RFG: