R
Rooser
Guest
First of all, I want to thank anybody who gives me feedback in advance.
I'm being a nerd just like Shiro and making my own block with MSE. Anyway, one of the themes of the block is your library. I'm sort of looking to do for the library what Odyssey block did for the graveyard, in other words, making the library a functional place for cards to be. There will be a lot of placing cards on top of the library and a lot of shuffling things into the library.
Well, that actually has little to do with this mechanic idea, but I wanted you to know all that before suggesting anything. I want the opinions of others to help me balance the rules for this mechanic so it won't result in any restrictive design ideas for cards that use it. You'll see what I mean once I explain the mechanic...
The mechanic idea in question is to be called "Memory" and it will work kind of like Buyback. Here is what I got so far. Read it carefully, it's nuanced.
Whenever a card with memory is put into the graveyard from anywhere and its owner has at least one card in hand, its owner must shuffle a card in hand into owner's library* and return the card with memory to their hand**.
Okay, first I'd like to point out that activating this ability isn't optional. Obviously the recursive potential is alluring, but it becomes a drawback as the card eats away your hand; it can be very hard to get rid of, (It'll only ever stay in the graveyard once your hand is empty).
It triggers on going to the graveyard from anywhere, so if it gets destroyed, discarded, milled away, entombed, countered, or if it simply resolves, (Assuming the card in question is an instant or sorcery), the ability will trigger. If you play with too many memory cards, you'll soon find that that's all you can keep in your hand.
Anyway, here's what I want your help with:
*Instead of shuffling a card away, should it be placed on top of the library instead? Both have their strategic ramifications. Also, should the player have the ability to choose which card they lose, or should it be random? Remember that the drawback of randomness is lessened if the card is simply put on top of the library instead of shuffled away.
** Also, I've been wondering if it would be better for the memory card to go to the top of the library instead of back to the hand. Again, each option has its strategic ramifications.
What I ultimately decide on will have a huge effect on how I design the cards.
To summarize, here are the three questions I want answered, which will result in one of 8 possible combinations.
1. How the card is lost: Either shuffled into library, or placed on top of library.
2. How the lost card is chosen: Randomly or not?
3. Where the memory card goes: Hand or on top of library?
Give me your thoughts please, and feel free to think outside the box I've carefully constructed for you.
I'm being a nerd just like Shiro and making my own block with MSE. Anyway, one of the themes of the block is your library. I'm sort of looking to do for the library what Odyssey block did for the graveyard, in other words, making the library a functional place for cards to be. There will be a lot of placing cards on top of the library and a lot of shuffling things into the library.
Well, that actually has little to do with this mechanic idea, but I wanted you to know all that before suggesting anything. I want the opinions of others to help me balance the rules for this mechanic so it won't result in any restrictive design ideas for cards that use it. You'll see what I mean once I explain the mechanic...
The mechanic idea in question is to be called "Memory" and it will work kind of like Buyback. Here is what I got so far. Read it carefully, it's nuanced.
Whenever a card with memory is put into the graveyard from anywhere and its owner has at least one card in hand, its owner must shuffle a card in hand into owner's library* and return the card with memory to their hand**.
Okay, first I'd like to point out that activating this ability isn't optional. Obviously the recursive potential is alluring, but it becomes a drawback as the card eats away your hand; it can be very hard to get rid of, (It'll only ever stay in the graveyard once your hand is empty).
It triggers on going to the graveyard from anywhere, so if it gets destroyed, discarded, milled away, entombed, countered, or if it simply resolves, (Assuming the card in question is an instant or sorcery), the ability will trigger. If you play with too many memory cards, you'll soon find that that's all you can keep in your hand.
Anyway, here's what I want your help with:
*Instead of shuffling a card away, should it be placed on top of the library instead? Both have their strategic ramifications. Also, should the player have the ability to choose which card they lose, or should it be random? Remember that the drawback of randomness is lessened if the card is simply put on top of the library instead of shuffled away.
** Also, I've been wondering if it would be better for the memory card to go to the top of the library instead of back to the hand. Again, each option has its strategic ramifications.
What I ultimately decide on will have a huge effect on how I design the cards.
To summarize, here are the three questions I want answered, which will result in one of 8 possible combinations.
1. How the card is lost: Either shuffled into library, or placed on top of library.
2. How the lost card is chosen: Randomly or not?
3. Where the memory card goes: Hand or on top of library?
Give me your thoughts please, and feel free to think outside the box I've carefully constructed for you.