hos type 2 tap out red sound?

P

plaguelord2000

Guest
hi i built a T2 tap out red deck its fun and almost 99% of the time cosistent with the last game. well first i want to tell you this the flowstone overseers are there becouse i dont have masticore, they both do almost the same thing there bothe creature killers but the overseer cant regenerate, owell
its fun becouse it almost always beats squirles red burn, and suicide black. so people say pilage is better than shatter, i disagree. i dont want to destroy land that only helps my opponent, and shatter is cheaper, the walls and raggers are my main tap out creatures besides the chimeric idiol. please tell me what you can im playing this deck friday at a tourny and i want to good, i want to gain a little respect for T2, also some help with the sideboard could be nice. well until later fellow magic players

creatures 18
3 raging goblin
3 keldon berserker
2 scoria cats
2 flowstone overseer
4 flowstone wall
4 ridgeline radgers

other 22
4 citadel of pain
4 shock
3 arc lightning
3 chimeric idiol
3 shatter
2 rhystic lightning
3 tremor

lands 20
2 ghitu encampment
18 mountains
 
R

rkoelsch

Guest
Once again I am going out of color though red is more comfortable to me than black. I just don't understand the walls. I would substitute Fault Riders. Red needs to be aggressive. I also think most people feel Tremor is a bad card sub cave-ins and earthquakes.
 
D

Duel

Guest
You already posted this, and didn't take any advice... WHat do you expect us to do?
 
P

plaguelord2000

Guest
i did try some things you suggested to me. it didnt work to well, i did take into consider, that some one did suggest that i put in flow stone overseers, i did and there amazing tap out cards and almost a masticore. im sorry i didnt take in any other considerations. to the person who told me tremmor is back, i have to disagree with you its a fun card to play and a very least expected card unlike cave-in. also its only one mana cost. once agein im sorry about the thing about not lisening to the comments. one thing i would like for the people who read this is to think of the mana curve and what its cappable of. when i get to 3 mana i go off, is amazing. also i would like more people to comment on the deck, it would help. well until later fellow magic player.
 
D

Duel

Guest
If tremor were an instant, it's be good.

how about ring of gix, to render their stuff less effective. Or well of life or knowledge.
 
P

plaguelord2000

Guest
ok thats good stuff, first whats rig of gix do, im not shur about the wells, the deck realy doesnt need to draw card. i might consider the well of life, but i have 2 cards that are artifacts from Mecardian Masgue that come out for 2 and help me tap out. tell me why the well of life is so good for the deck and ill keep thinking. thanks for the help ill try the wells and try so rings of gix. well until later fellow magic players
 
P

plaguelord2000

Guest
hey duel, what do you think about using crash instead of the shatters. im thinking crash becouse of its alternative payiny cost and i can play it on turn 1 if i have to
 
N

nanokill

Guest
ring of gix
three colorless mana
echo
pay 1 tap:tap target artifact, creature or land


well of life lets you gain two life if you are tapped out at end of turn.
well of discovery lets you draw a card if tapped out at end of turn. both are prophecy, the first is an uncommon, the latter a rare.
all three would be good in a deck

does this help clear thing up plaguelord2000
 
D

Duel

Guest
Well, I think it's a good move, because it is alternate, and you don't need all the land (citadel)
BUT, on the other hand, your three-mana slot if full, and two mana slot is almost empty. And, you can spend your mana other ways.
The bottom line: it's an iffy change at best. I need you to answer this: is mana really that much of a problem in your deck? If not, I don't think shatter should go.
 
P

plaguelord2000

Guest
hey guys thanks for the help, i was trying the well idea and the well of life is so good in this deck. i tryed the crashs i like those beter than the shatters, just becouse i can playthem if im tapped out.i tryed a changed in the deck here it is

creatures 21
3 chimeric idiol
3 flowstone wall
3 kris mage
2 ridgeilne radger
2 whip sergeant
3 wild jhovall
2 fault riders
3 spur grappler put these in for the berserker becouse
there fast and stay a 4/2 while tappedout
unlike the berserker
other 19
4 citadel of pain
4 rhystic lightning
2 arc lightnings
3 well of life
4 shock
2 tremor
3 crash

lands 20
2 ghitu encampment
18 mountains

when urzas moves out of T2 im going to go TAP OUT RED/ SEARCH FOR SERVIVORS. i think there both strong decks and the avator of fury for 3 and a tap out abuility is strong, and it flies.
thanks agien for the help tell me what you think of this deck and if it could work for T2.well until later fellow magic players
 
Top