Flying Earthquake

R

rkoelsch

Guest
the purpose of this deck is to use flying creatures to kill along with earthquake for ground control

4-Soulcatcher
4-Helionaut
4-Haunted Angel
2-Voice of All
2-Lightning Angel
2-Rakavolver

4-Earthquake
2-Prophetic Bolt
2-Urza's Rage
2-Ghitu Fire
2-Orim's Thunder
4-Fire/Ice
2-Order/Chaos
2-Fact or Fiction
4-Counterspell
2-Absorb

3-Battlefield Forge
3-Adarkar Wastes
3-Shivan Reef
4-Mountains
5-Islands
6-Plains

the Helionauts are supposed to help with mana. I hope the Rakavolvers and absorbs will keep me from killing myself
 
R

rkoelsch

Guest
I am going to modify this so I can play it next week. I am also going to take out the counters and try and make it more aggressive.

4-Stormscape Familiar
4-Haunted Angel
4-Voice of All
2-Lightning Angel
2-Rakavolver
2-Serra Angel

4-Earthquake
2-Urza's Rage
2-Ghitu Fire
2-Orim's Thunder
3-Fire/Ice
2-Order/Chaos
2-Fact or Fiction

4-Battlefield Forge
4-Adarkar Wastes
2-Shivan Reef
3-Mountains
4-Islands
6-Plains

Sideboard
3-Dismantling Blows
3-Wrath of God
2-Obliterate
3-Glorious Anthem
2-Ghitu Fire
2-Flametongue Kavu

LMK what you think
 
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