G
Gizmo
Guest
This is a run-off from the first thread from Isty, we basically agreed to disagree about what would work best, and after playing my version on App I`ve tweaked it up a bit.
4 Llanowar Elf
4 Quirion Elf
4 Nomadic Elf
4 Elvish Archers
4 Kavu Titan
4 Chimeric Idol
3 Elvish Champion
4 Wax/Wane
3 Giant Growth
3 Canopy Surge
3 Tangle Wire
4 Rishadan Port
4 Brushland
12 Forest
It`s hopefully a little faster than Istanbul`s version - the Quirion Sentinel is always welcome and you can drop another 2cc creature off him. Typically the game opens in one of three ways, all efficient but they are arranged here in best to worst order.
A)
Forest, Llanowar
Forest, Sentinel, a 2cc monster
B)
Forest
Forest, a 2cc monster
Forest, Sentinel, a 2cc monster
C)
Forest
Port (activate Port)
Forest, Sentinel, a 2cc monster
Elves! The deck is, as you may have noticed, a little Elf-heavy. Mainly to use the Sentinel and Champion better I have chosen marginal (but not bad) Elves over other better 2cc creatures. Just as you would choose bad Goblins over better monsters to use Goblin King. Forestwalk is very powerful against Fires.
No River Boas? It was Kavu Titan or River Boa, and I am so concentrated at 2cc monsters anyway that I wanted the flexibility to make a 5/5 trampling beast when the matchup or topdeck demanded it.
Chimeric Idol is a perfect card vs Wrath, Sorcery removal in general, Story Circles, Moats etc... Far too good and WAYYY better than any comparable 3/3 for 3cc creature.
The four Brushlands and four Nomadics mean you usually have the W for Wax/Wane when you need it. Wax/Wane gives you better flexibility against commonly played powerhouse spells like Story Circle, Teferi`s Moat, Saproling Burst, Parallax Wave, Crusade...
Canopy Surge is a good non-creature source of damage and the cheapest way of killing Air Elementals, Troublesome Spirits, and Blinding Angels. The difference between Hurricane and Surge is minimal, but in a 20-land deck I`d rather make it so that I can kill an Angel with only 4 land as opposed to gambling that I will have 5 land in play when he taps out for Angel with the added bonus of dealing extra damage for 6 land or more. Canopy Surge does 90% of what you will ever want Hurricane to do, and it does it cheaper.
Tange Wire is the latest addition, mainly here because it has synergy in the deck - using Quirion Sentinel I am already playing permanents at an accelerated rate, and I don`t really need mana in any great amounts so can afford to tap. But I am willing to lose them as I am trying to find a card that will help against Rebels, who I think will be my hardest matchup.
4 Llanowar Elf
4 Quirion Elf
4 Nomadic Elf
4 Elvish Archers
4 Kavu Titan
4 Chimeric Idol
3 Elvish Champion
4 Wax/Wane
3 Giant Growth
3 Canopy Surge
3 Tangle Wire
4 Rishadan Port
4 Brushland
12 Forest
It`s hopefully a little faster than Istanbul`s version - the Quirion Sentinel is always welcome and you can drop another 2cc creature off him. Typically the game opens in one of three ways, all efficient but they are arranged here in best to worst order.
A)
Forest, Llanowar
Forest, Sentinel, a 2cc monster
B)
Forest
Forest, a 2cc monster
Forest, Sentinel, a 2cc monster
C)
Forest
Port (activate Port)
Forest, Sentinel, a 2cc monster
Elves! The deck is, as you may have noticed, a little Elf-heavy. Mainly to use the Sentinel and Champion better I have chosen marginal (but not bad) Elves over other better 2cc creatures. Just as you would choose bad Goblins over better monsters to use Goblin King. Forestwalk is very powerful against Fires.
No River Boas? It was Kavu Titan or River Boa, and I am so concentrated at 2cc monsters anyway that I wanted the flexibility to make a 5/5 trampling beast when the matchup or topdeck demanded it.
Chimeric Idol is a perfect card vs Wrath, Sorcery removal in general, Story Circles, Moats etc... Far too good and WAYYY better than any comparable 3/3 for 3cc creature.
The four Brushlands and four Nomadics mean you usually have the W for Wax/Wane when you need it. Wax/Wane gives you better flexibility against commonly played powerhouse spells like Story Circle, Teferi`s Moat, Saproling Burst, Parallax Wave, Crusade...
Canopy Surge is a good non-creature source of damage and the cheapest way of killing Air Elementals, Troublesome Spirits, and Blinding Angels. The difference between Hurricane and Surge is minimal, but in a 20-land deck I`d rather make it so that I can kill an Angel with only 4 land as opposed to gambling that I will have 5 land in play when he taps out for Angel with the added bonus of dealing extra damage for 6 land or more. Canopy Surge does 90% of what you will ever want Hurricane to do, and it does it cheaper.
Tange Wire is the latest addition, mainly here because it has synergy in the deck - using Quirion Sentinel I am already playing permanents at an accelerated rate, and I don`t really need mana in any great amounts so can afford to tap. But I am willing to lose them as I am trying to find a card that will help against Rebels, who I think will be my hardest matchup.