Dwarven Pony

Oversoul

The Tentacled One
I finally finished it. It's based on my old Academy decks, minus the countermagic to make room from the combo, and with an altered land-base and Time Spirals added in.

Setup for the combo:

4 Accumulated Knowledge
3 Intuition
3 Time Spiral
2 Windfall
2 Braingeyser
4 Stroke of Genius
4 Mind over Matter
4 Mana Vault
2 Ornithopter
2 Phyrexian Walker
2 Shield Sphere
4 Sol Ring
4 Tolarian Academy
1 Soldevi Digger

The combo:

1 Sliver Queen
1 Intruder Alarm
1 Argothian Elder (when I built it on Appr., but I didn't have any, so it's a Ley Druid now, but the difference is irrelevant for this deck)
1 Fervor
1 Toymaker
1 Capsize
1 Echo Chamber
1 Ring of Ma'ruf
1 Donate

Non-Academy combo mana base:

4 Thawing Glaciers
1 Plains
2 Island
1 Swamp
1 Mountain
1 Forest

Typically the deck gets out and Academy and a Thawing Glaciers, goes off with the Academy/MoMa combo and recurs it using Soldevi Digger, allowing it to Glaciers in all five basic lands and use those to cast the combo components and produce an unnecessarily large number of Ring of Ma'ruf tokens, then fetches a Mnemonic Sliver with an Accumulated Knowledge or just Strokes in as many cards as possible.

In some cases, it won't appear to be too much of a target until it goes off, but in others the Academiness of the build is apparent for a few turns before it gets a combo. I won't have time to play it in some nice, big group games for a while, but this should be great fun...
 
T

train

Guest
Why the name?...

Is that the card you go get - a Dwarven Pony...

I like it overall... Just make sure you maruf for the dream halls!...
 

Oversoul

The Tentacled One
The name is because I wanted to name it after a bad card, and use that card as the kill.

And I can Ma'ruf for all four of my Dream Halls, and play them. I probably will, just for fun...
 

Oversoul

The Tentacled One
I decided to streamline it a little. Even though the whole combo is cool, I can subsitute a lot of what I had in there with simply more use of MoMa and the like...

Setup for the combo:

4 Accumulated Knowledge
3 Intuition
3 Time Spiral
2 Windfall
2 Braingeyser
4 Stroke of Genius
4 Mind over Matter
4 Mana Vault
2 Ornithopter
2 Phyrexian Walker
3 Shield Sphere
4 Sol Ring
4 Tolarian Academy
1 Soldevi Digger

The combo:

1 Sliver Queen
1 Intruder Alarm
1 Mana Prism
1 Fervor
1 Toymaker
1 Capsize
1 Echo Chamber
1 Ring of Ma'ruf
1 Donate

Non-Academy combo mana base:

9 Island

The Argothian Elder and the basic lands have been removed in favor of a single Mana Prism, untapped as necessary via Mind over Matter (refilling hand with Soldevi Digger and Stroke of Genius). Previously, the idea was to Thawing Glaciers the maindeck basic lands in and use them to play the Fervor, Sliver Queen, and Argothian Elder parts of the combo. Thawing Glaciers could also double as a way to play all of my lands (I traded away all of my Fastbonds, but I was going to Thawing Glaciers in all my basic lands in my collection after putting them in my library and then Crop Rotation in the nonbasics). But Summer Bloom used over and over can do the job just as well, so I just went with the Mana Prism, which increases the number of artifacts. I also threw in a Shield Sphere because I had another open slot, but I might replace some of the artifacts with more card drawing if it will make things faster...


Edit: Okay, I've gone even further with it, but I'll probably reduce the artifact count for something else after testing. The only qualm I have with my newest version is that I need to find a Karn's Touch. Well, a Karn would work too, but I have neither...

1 Soldevi Digger
3 Phyrexian Walker
3 Shield Sphere
3 Ornithopter
4 Mana Vault
4 Sol Ring
1 Donate
1 Ring of Ma'Ruf
1 Echo Chamber
1 Karn's Touch
1 Capsize
2 Windfall
4 Accumulated Knowledge
3 Intuition
4 Braingeyser
4 Stroke of Genius
3 Time Spiral
4 Mind over Matter
4 Tolarian Academy
9 Island (7 Korean, 2 Japanese, just for fun)

Now I'm bipassing the original combo and simply using the Academy/MoMa/Digger/Stroke combo for all of the mana and untapping (since it really can give me as much as I want of any of those). The Karn's Touch will make Ring a creature. The Capsize will incapacitate an opponent. The Donate give that opponent my Ring. The Echo Chamber makes more Rings, which don't have summoning sickness, so I can use them to Ring in my other combo components. Currently I don't have this version, on account of not having the Karn's Touch, but it should be better than my version above.
 
T

train

Guest
remind me what karn's touch is in... legacy?...

I may have some if so...
 

Oversoul

The Tentacled One
Originally posted by train
remind me what karn's touch is in... legacy?...

I may have some if so...
It's from Masques. I'll probably just put Karn in, as I my younger brother used to have one somewhere, and might still...
 
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