Classic Red Burn: Fix for Modern/Extended/Standard, please?

W

WickedBoy6

Guest
I found the list for the Red Burn deck I used to use back in high school, anywhere from 12 to 15 years ago. O.O I know that there's no way in hell this would be viable in today's run, but since I'm getting back into it, I'd like some opinion on how to make this currently-viable, yet still keep the spirit of what I was achieving:

2 Eron The Relentless
2 Volcanic Dragon
4 Ball Lightning
4 Lightning Elemental

2 Inferno
2 Lava Axe
2 Pyrotechnics
2 Rolling Thunder
4 Incinerate
4 Lightning Blast
4 Lightning Bolt
4 Kindle
4 Shock

1 Mana Flare

1 Red Mana Battery

2 Dwarven Hold
16 Mountains

As you can see, it used quick burn (Bolt, Incinerate, Shock) for board control and damage as I build up the mana supply (Holds & Battery) for the big Rolling Thunder kill. I use creatures with high attack and haste as threats, and Inferno is my reset button/alt kill card, useful with good direct damage use beforehand for life advantage before the big kill.
 
T

train

Guest
I think a mix of the Red Deck Wins and the 3-0 red would be good... namely with the goblin grenades... You need a handy dandy sideboard though... and no need to worry about X spells - you're going for quick, dirty W's... ;-)

18 Mountains
4 - teetering peaks

4 - burst lightning
4 - lightning bolt
4 - goblin grenades
4 - forked bolt

4 - Goblin fireslinger
4 - goblin Arsonist
4 - grim lavamancer
4 - kiln fiend
3 - goblin Chieftain
3 - kargan dragonlord
 
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