M
Mikeymike
Guest
A few (1 person maybe
) of you might have noticed that I've taken quite the hiatus from the boards recently. Hopefully I'm back for awhile. A night job and real work during the day had stolen my free time.
Onto the deck (No planeshift influence YET).
Creatures 11
4 Varchild's War-Riders (key #1)
3 Avatar of Woe (Almost always pay the ACC)
1 Plague Spitter
1 Blazing Spectre
2 Cinder Shade (last minute replacement for Black Market)
Permanents 11
4 Dingus Staff (key #2)
4 Pestilence (key #3)
2 Aeither Flash (key #4)
1 Zuran Orb
Spells 10
2 Mogg Infestation (Kicks booty in here)
2 Dregs of Sorrow (so does this)
2 Rolling Thunder
2 Soul Burn
1 Demonic Tutor
1 Wheel of Fortune
Mana 28
4 Dark Ritual
1 Sol Ring
1 Grim Monolith
3 Urborg Volcano
2 Sulfurous Springs
1 Reflecting Pool
1 Strip Mine
2 Volrath's Stronghold
7 Swamps
6 Mountains
This is my new favorite deck to play. It holds its own in 1 vs 1 but was built for Multi-player. Its faster than it looks, a 3/4 Trampler+Rampage for 1R is nothing to laugh at and almost always does 6-12 points of damage. It also is a great support deck until it gets the Dingus Staff out.
Things I'd like to change in the deck:
Lower mana curve, even if its just a little
"X" Spells. They were originally in here to abuse Black Market but as fun as the market was its way to unreliable (and mana burn sucks every turn).
Better creature base:
Cards I'm thinking about:
Thran's lens
Terminate, hey it kicks butt
Earthquake
Good card-drawing??
Any and all comments welcome.
Onto the deck (No planeshift influence YET).
Creatures 11
4 Varchild's War-Riders (key #1)
3 Avatar of Woe (Almost always pay the ACC)
1 Plague Spitter
1 Blazing Spectre
2 Cinder Shade (last minute replacement for Black Market)
Permanents 11
4 Dingus Staff (key #2)
4 Pestilence (key #3)
2 Aeither Flash (key #4)
1 Zuran Orb
Spells 10
2 Mogg Infestation (Kicks booty in here)
2 Dregs of Sorrow (so does this)
2 Rolling Thunder
2 Soul Burn
1 Demonic Tutor
1 Wheel of Fortune
Mana 28
4 Dark Ritual
1 Sol Ring
1 Grim Monolith
3 Urborg Volcano
2 Sulfurous Springs
1 Reflecting Pool
1 Strip Mine
2 Volrath's Stronghold
7 Swamps
6 Mountains
This is my new favorite deck to play. It holds its own in 1 vs 1 but was built for Multi-player. Its faster than it looks, a 3/4 Trampler+Rampage for 1R is nothing to laugh at and almost always does 6-12 points of damage. It also is a great support deck until it gets the Dingus Staff out.
Things I'd like to change in the deck:
Lower mana curve, even if its just a little
"X" Spells. They were originally in here to abuse Black Market but as fun as the market was its way to unreliable (and mana burn sucks every turn).
Better creature base:
Cards I'm thinking about:
Thran's lens
Terminate, hey it kicks butt
Earthquake
Good card-drawing??
Any and all comments welcome.