F
Force of Will Smith
Guest
Aww man.. I thought tabernacle could also be tapped for U.
ah well.. still good
Here's all the legendary lands. I was looking at a couple lands.. Theres got to be a way to break them.
Petrified Field
T: Add one colorless mana to your mana pool.
T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Deserted Temple
T: Add one colorless mana to your mana pool
1, T: Untap target land.
----------------------------
Boseiju, Who Shelters All
Comes into play tapped. Pay 2 life, T: Add 1 to
your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Eiganjo Castle
T: Add W to your mana pool. W, T: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Hall of the Bandit Lord
Comes into play tapped. T, pay 3 life: Add 1 to your mana pool.
If that mana is spent on a creature spell, that creature
has haste.
Minamo, School at Water's Edge
T: Add U to your mana pool. U, Tap: Untap target Legendary permanent.
Okina, Temple
T: Add G to your mana pool. G,T: Target Legendary creature gets
+1/+1 until end of turn.
Shinka, the Bloodsoaked Keep
T: Add R to your mana pool. R,T: Target Legendary creature gains
first stike until end of turn.
Shizo, Death's Storehouse
T: add B B,T: Target Legendary Creature gains Fear until end of
turn.
Untaidake, the Cloud Keeper
Comes into play tapped. T, pay 2 life: Add 2 to your mana pool. Spend this mana only to play Legendary spells.
Yavimaya Hollow
T: Add one colorless mana to your mana pool.
G, T: Regenerate target creature.
The Tabernacle at Pendrell Vale
All creatures gain "At the beginning of your upkeep, destroy this creature unless you pay 1."
Hammerheim
T: Add R to your mana pool.
T: Target creature loses all landwalk abilities until end of turn.
Karakas
T: Add W to your mana pool.
T: Return target Legend to its owner's hand.
Pendelhaven
T: Add G to your mana pool.
T: Target 1/1 creature gets +1/+2 until end of turn.
Tolaria
T: Add U to your mana pool.
T: Target creature loses banding or bands with other until end of turn. Play this ability only during upkeep.
Urborg
T: Add B to your mana pool.
T: Target creature loses first strike or swampwalk until end of turn.
Teferi's Isle
Phasing, Teferi's Isle comes into play tapped.
T: Add UU to your mana pool.
Volrath's Stronghold
T: Add one colorless mana to your mana pool.
1B, T: Put target creature card from your graveyard on top of your library.
Gaea's Cradle
T: Add G to your mana pool for each creature you control.
Phyrexian Tower
T: Add one colorless mana to your mana pool.
T, Sacrifice a creature: Add BB to your mana pool.
Living metal encasing dying flesh.
Serra's Sanctum
T: Add W to your mana pool for each enchantment you control.
Shivan Gorge
T: Add one colorless mana to your mana pool.
2R, T: Shivan Gorge deals 1 damage to each opponent.
Tolarian Academy
T: Add U to your mana pool for each artifact you control.
Kor Haven
T: Add one colorless mana to your mana pool.
1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn.
Rath's Edge
T: Add one colorless mana to your mana pool.
4, T, Sacrifice a land: Rath?s Edge deals 1 damage to target creature or player.
Keldon Necropolis
T: Add one colorless mana to your mana pool.
4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
ah well.. still good
Here's all the legendary lands. I was looking at a couple lands.. Theres got to be a way to break them.
Petrified Field
T: Add one colorless mana to your mana pool.
T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Deserted Temple
T: Add one colorless mana to your mana pool
1, T: Untap target land.
----------------------------
Boseiju, Who Shelters All
Comes into play tapped. Pay 2 life, T: Add 1 to
your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Eiganjo Castle
T: Add W to your mana pool. W, T: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Hall of the Bandit Lord
Comes into play tapped. T, pay 3 life: Add 1 to your mana pool.
If that mana is spent on a creature spell, that creature
has haste.
Minamo, School at Water's Edge
T: Add U to your mana pool. U, Tap: Untap target Legendary permanent.
Okina, Temple
T: Add G to your mana pool. G,T: Target Legendary creature gets
+1/+1 until end of turn.
Shinka, the Bloodsoaked Keep
T: Add R to your mana pool. R,T: Target Legendary creature gains
first stike until end of turn.
Shizo, Death's Storehouse
T: add B B,T: Target Legendary Creature gains Fear until end of
turn.
Untaidake, the Cloud Keeper
Comes into play tapped. T, pay 2 life: Add 2 to your mana pool. Spend this mana only to play Legendary spells.
Yavimaya Hollow
T: Add one colorless mana to your mana pool.
G, T: Regenerate target creature.
The Tabernacle at Pendrell Vale
All creatures gain "At the beginning of your upkeep, destroy this creature unless you pay 1."
Hammerheim
T: Add R to your mana pool.
T: Target creature loses all landwalk abilities until end of turn.
Karakas
T: Add W to your mana pool.
T: Return target Legend to its owner's hand.
Pendelhaven
T: Add G to your mana pool.
T: Target 1/1 creature gets +1/+2 until end of turn.
Tolaria
T: Add U to your mana pool.
T: Target creature loses banding or bands with other until end of turn. Play this ability only during upkeep.
Urborg
T: Add B to your mana pool.
T: Target creature loses first strike or swampwalk until end of turn.
Teferi's Isle
Phasing, Teferi's Isle comes into play tapped.
T: Add UU to your mana pool.
Volrath's Stronghold
T: Add one colorless mana to your mana pool.
1B, T: Put target creature card from your graveyard on top of your library.
Gaea's Cradle
T: Add G to your mana pool for each creature you control.
Phyrexian Tower
T: Add one colorless mana to your mana pool.
T, Sacrifice a creature: Add BB to your mana pool.
Living metal encasing dying flesh.
Serra's Sanctum
T: Add W to your mana pool for each enchantment you control.
Shivan Gorge
T: Add one colorless mana to your mana pool.
2R, T: Shivan Gorge deals 1 damage to each opponent.
Tolarian Academy
T: Add U to your mana pool for each artifact you control.
Kor Haven
T: Add one colorless mana to your mana pool.
1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn.
Rath's Edge
T: Add one colorless mana to your mana pool.
4, T, Sacrifice a land: Rath?s Edge deals 1 damage to target creature or player.
Keldon Necropolis
T: Add one colorless mana to your mana pool.
4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.