Black-Blue Millstone?

F

FoundationOfRancor

Guest
I see alot of potential for this decktype out there with odys and whatnot, but does anyone else see anything? Im throwing together a basic outline here:

Gold (6):
3 Lobotomy
3 Shadowmage Infiltrator

Blue (21)
1 Aboshan, Cephalid Emperor
4 Extract
4 Standstill
4 Syncopate
2 Traumatize
2 Rites of Refusal
4 Prohibit

Black (10)
2 Braids, Cabal Minion
2 Diabolic Tutor
2 Haunting Echoes
4 Innocent Blood

Artifact (3)
3 Millstone

Land (23)
4 Salt Marshes
4 Darkwater Catacombs
8 Island
7 Swamp

This decklist was made primarly from me just cruisin through the Odys. spoiler, but what do you guys think? What kind of changes should I make?
 
T

Turtlewax Joe

Guest
The archtype has potencial in my opinion. Control decks will take a few forms i believe:

UW Permission/Millstone
UB Millstone
B Arena
RB Arggo Control

But I don't know.......UW might dive face forward off the face of the earth, But arggo on the rise maybe Teferi's Moat will get the fame it's been laacking........who knows

T.J.
 
D

Duel

Guest
Gold (9):
4 Lobotomy
3 Shadowmage Infiltrator
2 Undermine

Blue (15)
4 Standstill
4 Syncopate
2 Traumatize
4 Counterspell
1 Fervent Denial

Black (8)
3 Braids, Cabal Minion
3 Diabolic Tutor
2 Haunting Echoes


Artifact (5)
3 Millstone
2 Steamclaw (you'll need it. Trust me)

Land (23)
4 Underground River
4 Darkwater Catacombs
8 Island
7 Swamp

And I like g/b aggro (wild mongrel Arena, anyone?) and u/g aggro-control
 
T

Turtlewax Joe

Guest
UG- Tempo control aims to be very big.
GB- I don't see this as control, I see it as as destroying something on turn2 and then creaming someone with a monger and a mongrel
WB- This is dead control wise for right now b/c the lack af Suff and Vendetta

T.J.
 
F

FoundationOfRancor

Guest
Why so many Tutors in your deck duel? And is fervent denial really worth it?
 
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