25/25 Token Creatures + 150 life - Still Lost

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ChasDen

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All White:

Creatures:
4- Soul Warden 1/1 (gain life)
3- Nomads en-Kor 1/1 (redirect damage)
3- Tethered Griffin (2/3 Flyer for a plains)
4- Icatian Moneychanger 0/2 (Gain Life)
3- Wall of Essence 0/4 (gain life from combat damage)
3- Wall of Nets 0/7 (removes from game creatures it blocks)
4- Trap Runner 2/3 (tap, unblocked attacker considered blocked)
1- Serra Avatar */* KEY CARD (power tough = Life total + reshuffles into library any time it goes to the graveyard)

Enchantments:
4- Fasting (for 5 turns you may skip your draw, if you do gain 2 life each time)
3- Castle (untapped creatures gain +0/+2) Rules note: In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking. Now if it is untapped it gets it.
3- Samite Blessing (tap creature, prevent all damage to any creature from one source)
1- Angelic Chorus (gain life = to your creatures toughness when it comes into play)
1- Wrath of God (Creature reset if things get out of control)
1- Worthy Cause (buyback – Gain life = of toughness if creature sacrificed)
1- Story Circle (name color 1 plains prevent damage from that color)
1- Limited resources (each player chooses 5 lands sac’s the rest. No more that 10 allowed in play)
1- Ivory Mask (you cant be the target of spells or abilities)
1- Peace of mind (plains – discard a card: gain 3 life)
1- Land tax (if opponent controls more land you may search for 3)

Artifacts:
4- Phyrexian Splicer (2,tap steals flying, first strike, trample or shadow till end of turn)
4- Mangara’s Tome KEY CARD (search your library for 5 cards and put them face down out of play. Pay 2 instead of drawing a card take top card from under tome and put it into your hand)
1- Jeweled Torque (choose a color, when a player plays a spell of that color you may pay (2) and gain 2 life)
1- Phyrexian Processor KEY CARD (when it comes into play pay any amount of life any 4, tap, put a black creature token into play with power/toughness = to life you paid.)

Land:
15 Plains
2- Kor Haven (plains &1 prevent combat damage by attacking creature)
1- Serra’s Sanctum (add a plains for each enchantment you control)
2- Forbidding Watchtower (add a white manna a plains and one it becomes a 1/5 creature until end of turn)

Well if you haven’t figured it out yet, Its all about life and creating huge token creatures (keep in mind they are black so they will be able to block all those with black blocking restrictions. Mulligan each draw until you get at lease 1 creature, 1 Mangara’s Tome and at lease 2 lands. If you get a couple walls and not the tome you choose depending on what you opponents are playing. A perfect draw would be: wall, soul warden, tome, fasting and the rest land. 5 land is the key, once you have 5 land, play the tome and choose what you need to compete, be careful though, if you opponent can destroy the tome you loose the cards under it. If you do not have another tome in your hand, pick another one as your 5 cards. That way you can search for 5 more cards. Be patient and consider all your options. Last week I played this deck, was creating 25/25 tokens with the processor, had a life total at one point over 150 and still LOST. Opponent had goblin welder and thopter squadron going and by the time it was over, he was attacking with 30 or so flying 3/3 tokens. He only won that one game because I forgot to pull the Wrath of god with the tome. I remembered the next time. In the list above you could substitute the single cards for whatever you need based on the playing style of your opponents, but the above gives you a nice selection to pick from.

Enjoy
 
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