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  1. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The staircase leads to Deep 2, which is treated as a new adventure. All Warriors start the new deep at full Wounds and all items and abilities with any "once per adventure" clause are reset, including Throg's Chalice of Night. Food items that have a chance to spoil at the end of an adventure...
  2. Oversoul

    New Magic: Commander game?

    Well, Kaalia looks pretty terrifying, but I was already doing Zur in the other thread and it's too similar for me. I think the coolest of these commanders is also my favorite of these color combinations and looks fun, so I choose Devour for Power.
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath sucessfully picks the lock, revealing a steep staircase that leads to a deeper dungeon.
  4. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The trap door appears not to live up to its name. Dorgath finds no traps. It is locked though.
  5. Oversoul

    New Magic: Commander game?

    How do we decide who plays which deck?
  6. Oversoul

    New Magic: Commander game?

    Where can I find the decklists?
  7. Oversoul

    Time to try a 5 color deck?

    Landfall could be a useful mechanic in a five-color green deck. Since you mentioned Gaea's Balance, that reminds me of a combo you might not be familiar with, but that can produce large amounts of mana in any colors you want fairly quickly: Squandered Resources and Natural Balance. Even using...
  8. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    There is a flash of light, and Dorgath is thrown back as he tries to open the door. The runes on the door glow, then fade after a few seconds. Dorgath takes 4 damage from the door.
  9. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath finds no traps on the door.
  10. Oversoul

    Tribal Games Version 1 administration

    Well, I do wish we could get some more players, but I'm up for it anyway.
  11. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    It appears to be some sort of leather. As for the skeleton, it's mostly intact and doesn't offer any clues as to what killed him (other than the fact that it was definitely not a crushed skull or the like).
  12. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Well, hopefully this is enough to facilitate our exit or sustain our progress until we can find more supplies. There are, after all, people living down here for whatever reason. Insane, hostile people. But we haven't seen any evidence that being down here was what drove them insane, so that's...
  13. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath doesn't find any secret doors. But the door door at the end of the corridor is highly unusual. It seems to be covered in some sort of skin that is branded with unidentifiable symbols.
  14. Oversoul

    Tribal Games Version 1 administration

    All cards banned in Vintage are banned in Legacy.
  15. Oversoul

    Tribal Games Version 1 administration

    Yeah, I was thinking of just switching over entirely. The cards that are restricted in Vintage but not banned in Legacy are, let's see, it looks like... Brainstorm Burning Wish Fact or Fiction Gifts Ungiven Lion's Eye Diamond Merchant Scroll Ponder Regrowth (LOL) Thirst for Knowledge...
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The ghost was no longer visible after the door opened, but searching the skeleton reveals 20 gold and a bloodstained scroll.
  17. Oversoul

    Tribal Games Version 1 administration

    Ah, I get now why you said what you said. Yes, I'm talking about banning cards. The cards that are restricted in Vintage are generally banned in Legacy, plus a few more like Earthcraft, Skullclamp, Oath, etc. I forget which cards that are restricted in Vintage are not banned in Legacy, but I...
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