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  1. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Kelgar's restorative powers mitigate the effects of the toxic gas. Dorgath, Throg, and Kelgar continue opening urns while Carrow watches in amusement... -Throg opens an urn. Plague gas: Throg suffers 3 damage. -Dorgath opens an urn, collecting 3 well-preserved provisions. -Kelgar opens an urn...
  2. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Since Pikachu's mysterious trainer is disappearing for the weekend, Sophia will try to use Ward's "king" status to persuade the vacant pokemon to move... Pikachu, move south.
  3. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Ward moves north three spaces. If I get promoted to queen, does that mean I must don women's clothing?
  4. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Ward moves west.
  5. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    -Dorgath opens an urn and finds for bandages. -Throg opens an urn. Plague gas: Throg suffers 1 damage. -Kelgar opens an urn and finds two potions. Kelgar looks at Throg as Throg coughs from the plague gas... "I can cure that. Should we keep going, though?"
  6. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    In that case, once Pikachu makes this move, if Ward is on the same space, Ward moves with Pikachu so as to conserve movement.
  7. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Ward moves northwest.
  8. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath finds ten tightly sealed urns.
  9. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Ward moves northwest. (and the map didn't display his previous move)
  10. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Ward moves north.
  11. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    We can distribute or entire party into some kind of trap most efficiently by making or initial moves with the entire party minus one of us. In other words, the entire party moves left (or west) except for Melkor's ghost. Then on our next turn, we all move up (or north) except for Pete. And so...
  12. Oversoul

    New game: Dominion

    I'm in. Not sure if this game will translate well on a message board, but it's worth a shot. Don't worry, I know the rules and played on like two occasions, but I'm still going to be even worse than Turgy.
  13. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    It's an HP. To be fair, the first set of problems were likely all caused by the motherboard flipping out and making tech support think that it was other parts that were defective, although I still think it says something that even after it was sent to their repair center, they still failed to...
  14. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Ward attempts to steer the dancing, udder-washing creatures in a northerly direction.
  15. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Haha, that happened. Well, kind of. Shortly after I spilled water on the keyboard, I was pretty sure that "W" and "F" weren't working, so I shut it down and tried to dry the keyboard out. But then I couldn't get the computer working again because the keyboard was messing with it, and I couldn't...
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    For those wondering why I still haven't updated this: I spilled water on my keyboard. I totally cannot afford this and was worried that something like this would happen. I will work out some sort of interim solution eventually...
  17. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    The rogue graphemes have been suppressed. On my return to the office, I must report the unusual preponderance of dissaranged text. No hurry. These things happen. We came here to settle the matter of escaped wildlife. Remember? I have not forgotten. Thank you, everyone, for your lexical...
  18. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Throg inspects the door. Solid wood in worn but not ruined condition. It doesn't appear to be locked or to have any traps. Nothing can be heard behind the door.
  19. Oversoul

    Crapstorm: A New Game: Because... Why Not?

    Feeling unsafe, Ward attempts to shield himself with his shotgun and bicycle wheel while hoping the others can mount a successful attack this turn.
  20. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    I don't think you missed anything. It was the only direction anyone had so much as suggested going and no one else was posting anything, so I wanted to move things along. If you'd rather go somewhere else, that's still a possibility. Basically all but the very last turn would have been necessary...
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