I`m going to get in here before anybody else tries to put out this fire with gasoline I think.
1) What Turtlewax said was out of line. Nothing is more dumb, and more likely to start a slanging match, than making comments about somebody`s background when you don`t have any relevant information.
I think Turtlewax just got HIS first CPA conduct lecture.
(the lesson is don`t give lectures because they only upset the subject, as no doubt you are feeling now)
2) But he did have a point. If a lot of people are giving the same advice then it is usually foolish to disregard it out of hand.
3) I think Draken should spend a little less time pressing Caps Lock and a little more time spellchecking. I`m fairly sure that English isn`t your first language, Draken, so I`m not expecting you to be grammar-perfect (hell, none of the rest of us are) but it could certainly do with a bit of a touch up. But thats a minor gripe.
Moving on to actual Magic things.
I think right now the deck is very slow. If you meet Fires you are almost entirely dependent on using your countermagic to stay alive - and there is no way that is going to provide a realistic answer to allt he threats, especially as it will take a long time to get enough land into play to make Dominate a serious anti-Fires weapon (say UU5 to take a Flametongue) and 23 land is simply far too few.
Last time I didn`t make any serious comments, this time I will.
-4 Memory Lapse
-1 Dominate
-1 Spite/Malice
-1 Fact Or Fiction or Treasure Trove
(I`d drop Trove, you`d probably drop FoF)
+4 Opt
+3 Repulse
Memory Lapse is relatively strong in the mirror matches, but weaker against other decks. Most heavy-blue control builds use Repulse in this role, to slow their offence while also gaining the card advantage, but in this case your +1 advantage is better than their -1 advantage (from Memory Lapse) as they are the side who is struggling to develop a tempo curve anyway. Repulse is also better topdecked - you can't expect to counter everything and without creatures it only takes a 2/2 creature to put a reasonable clock on you.
Opt is just great. In a deck like this it`s virtually a must.
Aladdins Ring seems slow. I would just say that in my opinion there is probably a reason why people use Nether Spirit. If you`ve only got one slot for a kill, however, you`d want the creature to be relatively hard to kill and to win fast - something of Fat Motti proportions. The logic of avoiding using creatures because it gives them redundant removal doesn`t really carry through as you are already dependent on creatures to kill, albeit your opponent`s creatures.