some of our multiplayer variants

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thrasykles

Guest
we are a play-group in a small town in switzerland and since we started playing mtg (with the release of ice age), we all preferred multiplayer games. so we developped our own variants, which are quiet different to the variants i found in the web. so here are some of the games we play most often:
what all our variants have in common is that we don't like spell ranges and attack limitations, so all of our games are basically free-for-alls. global effects affect all players and any player may attack any opponent.
the variant we enjoy most is called "kopfjagd" (headhunter). we play it with 4 to 7 players. at the beginning of the game each player's name is written on a card and each player picks one at random without showing the name to the others. if someone happens to have his/her own card, all cards are shuffled again and each player picks a new one. (this procedure sometimes can take a while, when there are 6 or 7 players...) when all players have a card with the name of an opponent, the game begins. all players may attack anyone and target anything. the goal is to kill the player, who's name is on the card you picked (the "prey"). when you did this, you show the card and won the game. but when someone else kills your prey, the road to victory becomes harder. now you are a "rogue" (a hunter without prey) and you can only win by killing all other players. this variant includes a lot of strategy and diplomacy, because you have to be careful not to hit your prey too hard too soon, to prevent others from killing it before you can do it (you may even find yourself rescueing your prey from another player's attack to make sure you can kill it yourself later...) and because you should watch out on hunters, who are about to kill their prey so you can kill it before they can.
another variant we like because it allows for rather short games is a team-duel we play with 4 or 6 players (and it should also work with 8 or 10 or ...). the teams are seated on each side of the table facing the other team. the point with this variant is, that all members of a team take their turns simultaneously. whenever a player is finished with a step, (s)he waits until all team-members are finished with it. when the whole team has finished their turn, the opponent team takes their turn. this variant gives rather short games, even with 6 players, and the possibilities to work together in the team are exuberant (especially the massive attack phase is great fun...). the game ends when all players of a team are down to 0 life points. until then any player stays in the game, even when he/she died, but dead players can no longer gain or pay life.
 

Killer Joe

New member
She wrote an article at Star City back in December that talked about an "Effects Deck" multi-player variant.
Here's how we've adapted it:
We put together a 60 card deck with powerful creatures, enchantments and artifacts that we put up for bidding before the begging of the "Effects Deck"'s controller's turn (we pre-select who that is before we start the game).
It's neat and can be very interesting.
 
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thrasykles

Guest
well how exactly do you bid?

we often play something similar with a deck we call the "karma deck" (because it often hits you in the back) full of powerful spells. each round the top card is revealed and, if a fast-effect, resolved immediately or, if a permanent, in play and affecting all players until the next card is revealed. to avoid that one player is constantly the first to cope with the effect the next card is always revealed after the turn of the player who had the last card revealed before his last turn.
 

Killer Joe

New member
1 life or 1 discard or 1 Sacrifice a permanant (all are equal in value and mostly everyone should be able to bid). Priority in the bid starts with the Deck Master (the person controlling the "Effects Deck"). Then it proceeds around clockwise again and again until the top bid is called. You may play the card as though it were in your hand and, without paying it's casting cost but only during your turn.
Some folks bid for a card that might 'wreck' them so that no one else can get it. It's funny :).
 
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