D
DÛke
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I don't usually post decks unless they were for special reasons.
This deck, which I created was special. The reason why it was special is that it got so many replies back at MTGnews; if you know those boards, than you'd know that you either get flamed for a deck, get a simple "good deck", or you'd be ignored, however, this deck, for some reason, struck fast and hard, people started copying it and calling it 'their own'; younger kids created a similar version, played it, and posted at MTGnews, but mine was the first and the ONLY one of it's kind, it was simple, and fun. Here's the 2 different decklists, one is MM Block and one is T2:
MM Block:
Creatures
4x Avatar of Woe
4x Molting Harpy
4x Whipstiched Zombie
4x Spitful Bully
4x Wall of Vipers
Spells
4x Snuff Out
4x Vendetta
4x Dark Ritual
4x Parallax Nexus
3x Rath's Edge
21x Swamps
T2:
Creatures
4x Avatar of Woe
4x Molting Harpy
4x Bone Shredder
4x Ticking Gnomes
4x Whipstiched Zombie
Spells
4x Snuff Out
4x Vendetta
4x Dark Riutal
4x Duress
3x Rath's Edge
21x Swamps
MM Block - If you have noticed, all the creatures can somehow destory themselves: Molting Harpy, Spitful Bully, Whipstiched Zombie, Wall of Vipers, and even Avatar of Woe. This is because the deck is designed to bring the creatures early, since they're mostly cheap, block and/or attack with them, and then get rid of them anyway you can. It shouldn't be a big of a deal since each one of these creatures can get rid of themselves in a snap.
This self-sacrifice mechanic in this deck enables me to play Avatar of Woe as early as turn 5 and 4, for sure though, you will be able to play atleast 1 Avatar by turn 6, which isn't bad. To survive, play defensively. Play a Harpy or Bully to 'fog' you opponent for a turn, this will most likely put a creature in your graveyard and your opponent's. Hey, one turn could be all you need to play an Avatar. The deck can win without the Avatar, but it's not designed that way, so play carefully. Snuff-Out and Vendetta only add up to the pain; both cards serve two purposes: destorying a creature, and making playing an ACC Avatar more likely.
T2 - This deck is much more aggressive, with Duress and Bone Shredder. Bone Shredder not only destroys a creature, but also adds a creature to your graveyard; the same thing goes for the Ticking Gnomes, in which most cases you'll be playing it and sacrificing it before you pay the Echo cost, but after your opponent's attack step. The rest functions just the same.
Other versions not listed - There's another version, a Mercenary version. This version 'actually' recruits the Molting Harpy and the Spitful Bully inorder to instantly provide a defender and adding to the creatures in the graveyard. I find this version to be the most constant, but the least effective, since the Mercs that I use to recruit don't have a built in 'sacrifice' mechanic, therefore, leaving me with creatures in play instead of the graveyard.
Extended - This version is still under construction, since there are plenty of options, from Buried Alive to Nekkratal and the like. This deck will only get better over time.
What do you think?
This deck, which I created was special. The reason why it was special is that it got so many replies back at MTGnews; if you know those boards, than you'd know that you either get flamed for a deck, get a simple "good deck", or you'd be ignored, however, this deck, for some reason, struck fast and hard, people started copying it and calling it 'their own'; younger kids created a similar version, played it, and posted at MTGnews, but mine was the first and the ONLY one of it's kind, it was simple, and fun. Here's the 2 different decklists, one is MM Block and one is T2:
MM Block:
Creatures
4x Avatar of Woe
4x Molting Harpy
4x Whipstiched Zombie
4x Spitful Bully
4x Wall of Vipers
Spells
4x Snuff Out
4x Vendetta
4x Dark Ritual
4x Parallax Nexus
3x Rath's Edge
21x Swamps
T2:
Creatures
4x Avatar of Woe
4x Molting Harpy
4x Bone Shredder
4x Ticking Gnomes
4x Whipstiched Zombie
Spells
4x Snuff Out
4x Vendetta
4x Dark Riutal
4x Duress
3x Rath's Edge
21x Swamps
MM Block - If you have noticed, all the creatures can somehow destory themselves: Molting Harpy, Spitful Bully, Whipstiched Zombie, Wall of Vipers, and even Avatar of Woe. This is because the deck is designed to bring the creatures early, since they're mostly cheap, block and/or attack with them, and then get rid of them anyway you can. It shouldn't be a big of a deal since each one of these creatures can get rid of themselves in a snap.
This self-sacrifice mechanic in this deck enables me to play Avatar of Woe as early as turn 5 and 4, for sure though, you will be able to play atleast 1 Avatar by turn 6, which isn't bad. To survive, play defensively. Play a Harpy or Bully to 'fog' you opponent for a turn, this will most likely put a creature in your graveyard and your opponent's. Hey, one turn could be all you need to play an Avatar. The deck can win without the Avatar, but it's not designed that way, so play carefully. Snuff-Out and Vendetta only add up to the pain; both cards serve two purposes: destorying a creature, and making playing an ACC Avatar more likely.
T2 - This deck is much more aggressive, with Duress and Bone Shredder. Bone Shredder not only destroys a creature, but also adds a creature to your graveyard; the same thing goes for the Ticking Gnomes, in which most cases you'll be playing it and sacrificing it before you pay the Echo cost, but after your opponent's attack step. The rest functions just the same.
Other versions not listed - There's another version, a Mercenary version. This version 'actually' recruits the Molting Harpy and the Spitful Bully inorder to instantly provide a defender and adding to the creatures in the graveyard. I find this version to be the most constant, but the least effective, since the Mercs that I use to recruit don't have a built in 'sacrifice' mechanic, therefore, leaving me with creatures in play instead of the graveyard.
Extended - This version is still under construction, since there are plenty of options, from Buried Alive to Nekkratal and the like. This deck will only get better over time.
What do you think?