Casual Sligh

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Spuky

Guest
Here´s the list of a casual Sligh deck that i build a few days ago:
4 - Jackal Pup
4 - Goblin Cadet
4 - Mogg Fanatic
4 - Slith Firewalker
4 - Ank fo Mishra
4 - Lightning Bolt
4 - Chain Lightning
3 - Reckless Charge
4 - Magma Jet
3 - Fireblast
2 - Sulfuric Vortex
1 - Cursed Scroll
4 - Barbarian Ring
1 - Strip Mine
14 - Mountains


i like how it owrks, but sometimes it jus rolls over some oponents(mostly combo), thats why i put two sulfuric vortex, because every time someone gained lives i could not win(especially when they use Sun Droplet, its hard to beat that thing just racing)
so i want your opinion, maybe there are cards that are good but im missing, and maybe theres a way to win faster with this deck(it usually wins by turn 4-5, but if the game extends too much, then its almost imposible to win, except for some really big Firewalkers)
 

Oversoul

The Tentacled One
Sligh is never going to have a good matchup against combo. If sideboards are involved you can improve your chances with things like Red Elemental Blast/Pyroblast.

Lifegain strategies like Sun Droplet aren't very potent (with a few exceptions), even in casual. Pyrostatic Pillar seems like a waste as it is too slow against pretty much everything except lifegain decks. Something like Spellshock would be better against real combo decks...

Highly defensive decks with stuff like Sun Droplet ( or Scars of the Veteran, yikes!) would be understandably good against this type of deck, but would have horrible chances against combo, control, aggro-control, prison, and just about any other strategy except for aggro...

Anyway, if this is a Vintage legal deck and all, why no Black Vise?
 
S

Spuky

Guest
Black vise sounds good, ill try at least for a few games
 
T

train

Guest
I think Spark Elemental would be very beneficial in here - another 3 dmg. for 1 red mana... and then there's browbeat - take 5 or draw 3... you usually end up drawing...;)
 
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Ephraim

Guest
I definitely don't think that Spark Elemental's a good choice. It's proven suboptimal in just about every situation. Shock would be better, just by merit of being more versatile. If you could stand moving up the mana curve, Arc Lightning is really, really good. If you're willing to pitch a card, Pyrokinesis is pure awesome.
 
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jorael

Guest
Spark elemental is only good when you can put a ****load of equipment on it, so it deals more than 3 damage and is harder to block: grafted wargear, bonesplitter, skullclamp (hehe, 1R: draw 2 cards).
 
J

jorael

Guest
Originally posted by Oversoul
Well Skullclamp does get banned in multiple formats for a reason...
True , true.

In our multiplayer group anything goes, but I feel dirty when using skullclamp because it is just too good.

Damn it. They should print a more reasonable version! Something like "+1/+0 when it is put into the graveyard from playdraw a card". That way a decent casual player can abuse the equipment without shame of using such broken cards.... ;)
 
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