Would these cards be broken...

N

NeuroDeus

Guest
Soul Generator
2
Artifact
0,Pay X life, Tap target creature you control : Add X mana of any color to your mana pool. Not more than 5 life can be paid ever turn.

Amulet of War
4
Artifact
All creatures gain +1/+1 and trample. All creature loose flying and first strike. Creatures you control gain an extra +X/+0 where X is the number of cards in opponent's hand. Creatures opponent control gain an extra +0/+X wher X is the number of cards in your hand.
 
C

Cateran Emperor

Guest
Hmm, offhand I'd say Soul Generator isn't that broken, and Amulet of War borders on broken as it's exceptionally easy to manipulate.
 
D

Darsh

Guest
Soul Generator not broken? Ok, lets see.
Turn 1:Forest, Elf
Turn 2:Forest, Soul Generator, pay 5 life, Blastoderm, Skyshroud Ridgeback
How now?
 
C

Cateran Emperor

Guest
Chummmmmmmmmmmp! Go Urborg Skeleton! Soul Generator is only good for a few uses. Up the mana cost to 4 and it's fine I say.
 
N

NeuroDeus

Guest
I arranged the cards a bit.

Soul Generator
3
Artifact
0,Pay X life, Tap target creature you control : Add X mana of any color to your mana pool. Not more than 5 life can be paid ever turn.

Amulet of War
4
Artifact
Creatures you control gain an extra +X/+0 where X is the number of cards in opponent's hand. Creatures opponent control gain an extra +0/+X wher X is the number of cards in your hand.

some extra cards :-

Kjeldor Infantry
W
Creature - Soldier
1/1
If you control at least two Kjeldor Infantry then all Kjeldor Infantry get +1/+0.
If you control at least three Kjeldor Infantry then all Kjeldor Infantry gain +0/+1 and first strike.
If you control at least four Kjeldor Infantry then all Kjeldor Infantry get +3/+3 and may block as though they had flying.
 
C

Cateran Emperor

Guest
Hmm, so 4 Kjeldoran Infantry would be:

Kjeldoran Infantry
W
Creature - Soldier
First Strike, may block as though it has flying.
5/5

That's a rather cool idea actually, sort of like Slivers! Tone down the last bonus to +2/+2 and make the initial toughness 2 and it's cool. Here's some other ones:

Imp Regiment
BB
Creature - Vampire
If you control 2 or more Imp Regiments, all Imp Regiments gain Flying and +1/+0.
If you control 3 or more Imp Regiments, all Imp Regiments gain First Strike and +0/+1.
If you control 4 or more Imp Regiments, all Imp Regiments gain +2/+2 and Trample.
1/2
"There's too many of them!"

Orc Regiment
R
Creature - Orc
If you control 2 or more Orc Regiments, all Orc Regiments gain +1/+0 and Haste.
If you control 3 or more Orc Regiments, all Orc Regiments gain +0/+1 and First Strike.
If you control 4 or more Orc Regiments, all Orc Regiments gain +2/+2 and "Sacrifice Orc Regiment: Orc Regiment deals 3 damage to target creature or player".
1/2
 
K

K9Archmage

Guest
Would this card be broken?

This Card Is Broken 1
summon broken card

cannot be countered
protection from all colours
cannot be blocked by non-wall creatures
trample
flying
1: +1/+1
1:+1/-1
1:-1/+1
first strike
shadow
cannot be assigned to block creatures with power greater than 1
haste

999999/9999999


Hoipa
 
N

NeuroDeus

Guest
Kjeldor Infantry
W
Creature - Soldier
1/2
If you control at least two Kjeldor Infantry then all Kjeldor Infantry get +1/+0.
If you control at least three Kjeldor Infantry then all Kjeldor Infantry gain +0/+1 and first strike.
If you control at least four Kjeldor Infantry then all Kjeldor Infantry get +2/+2 and may block as though they had flying.

Not bad - if you control 4 that would be...

Kjeldor Infantry
W
Creature Soldier
4/5
First Strike, may block as though it had flying.

And a new card to be added to my set...

Noble Golem
4
Artifact Creature
1/6
2,T, Put a -1/-1 counter on Noble Golem: Target creature gets +2/+3 until end of turn.
4,T, Sacrifice Noble Golem: Creatures you control get +4/+6 until end of turn. At the end of your turn destroy three creatures you control and you lose 7 life.
 
G

Griffion2000

Guest
Noble Golem is sooo broken.
It should be like this:
Noble Golem
6
Artifact Creature
3/3
3,T, Put a -1/-1 counter on Noble Golem: Target creature gets +3/+3 until end of turn.
6,T, Sacrifice Noble Golem: Creatures you control get +3/+3 until end of turn. At the end of your turn destroy three creatures you control and you lose 6 life.
 
L

Landkiller

Guest
Imp Regiment is very broken.(same for others with the Gang mechanic)

Alright, if you have four Imp Regiments in play, each Imp Regiment uses all its abilities.

If you control two Regiments, each is :
3/2
Flying
If you control three Regiments, each is :
4/5
Flying, First Strike
If you control four Regiments each is :
13/14
Flying, Trample, First Strike

What happens that makes it extremely sick is the 3-4 levels.

Abilities need to be rewritten in a stabler form.
 
K

K9Archmage

Guest
it should be: for each regiment in play, it costs x more to play a regiment where x is the number of regiments in play

Hoipa
 
N

NeuroDeus

Guest
New Cards - !!!

Rise of the Infidels
1BBBBB
Sorcery
Play only before you combat step. All creatures you control gain +5/+0 until end of turn. All other creatures get -1/-1. Target opponent gains control of all your creatures at the end of your turn.

Book of the Chosen
4
Artifact
Put a Chosen counter on all lands, artifacts, creatures and enchantments. During your upkeep put a Time counter on the Book of the Chosen. If there are 3 Time counters on Book of the Chosen destroy all lands, artifacts, creatures and enchantments with a Chosen counter.
 
N

NeuroDeus

Guest
About the Gang ability...

it will read like this :

Kjeldoran Regiment
1W
Creature - Soldier
1/2
Gang (Two - +1/+0, Three - +0/+1 and first strike, Four - +2/+2 and may block as though they had flying)

That makes the text shorter... Only the Regiments you control get the bonus and only count those you control.

About my Noble Golem, I changed him a bit

Noble Golem
6
Artifact Creature
2/6
3,T, Put a -1/-1 counter on Noble Golem: Target creature gets +2/+3 until end of turn.
5,T, Sacrifice Noble Golem: Creatures you control get +4/+6 until end of turn. At the end of your turn destroy three creatures you control and you lose 2 life.
 
C

Cateran Emperor

Guest
Oops, I wrote it wrong Landkiller. Using Neuro's new text it should read:

Imp Regiment
BB
Creature - Imp
Gang (1 - +1/+0 and Flying, 2 - +0/+1 and First Strike, 3 - +2/+2 and Trample)
1/2
"There's too many of them!"

And it should be Creatrure - Imp. It was originally a Vampire Regiment, but Vamps wouldn't be that small, so I forgot to change it back.

[Edited by Cateran Emperor on 11-28-00 at 06:53 PM]
 
N

NeuroDeus

Guest
Somebody is mixing it up. If you control at least X Regiments all regiments get Bonus according to the X once and not Bonus multiplied by how many regiments in play.

Control Two - Two 2/2 Kjeldoran Regs
Control Three - Three 2/3 first strike Kjeldoran Regs
Control Four - Four 4/5 first strike, may block as though it had flying Kjeldoran Regs

Get it in mind that to control four at the same time is very rare. Two is the most usual and thus for 2WW you get two 2/2 creature. Three a bit uncommon you get for 3WWW three 2/3 first strike creatures... etc. etc.

Gang Mechanic (C) Copyright 2000-20xx :)
 
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