What would have been the best deck

Discussion in 'Casual Decks/Variants/Etc' started by rkoelsch, Feb 7, 2001.

  1. rkoelsch Angel Boy

    That I could get from this draft.
    White
    Heroic Defiance
    Honorable Scout
    Pollen Remedy
    Samite Pilgrim

    Blue
    Escape Routes
    Sea Snidd
    Sisay's Ingenuity
    Sleeping Potion
    Gainsay

    Black
    2-Bog Down
    2-Maggot Carrier
    Morgue Toad
    2-Nightscape Familiar
    Phyrexian Bloodstock
    Shriek of Dread
    2-Volcano Imp
    Exotic Disease
    Planeswalker Scorn

    Red
    2-Keldon Mantle
    Mire Kavu
    2-Singe
    Flametongue Kavu

    Green
    2-Falling Timber

    Gold
    Daring Leap
    2-Cavern Harpy
    4-Lava Zombie
    Malicious Advice
    Terminate
    Rith's Charm
    Crosis's Charm
    Ertai the Corrupted

    Artifact
    Mana Cyclix
    Star Compass(foil)

    Land
    Crosis's Catacombs
  2. Istanbul Sucker MCs call me sire.

    2x Maggot Carrier
    2x Nightscape Familiar
    Morgue Toad
    2x Volcano Imp
    Phyrexian Bloodstock
    Planeswalker's Scorn
    - 9 Black

    Mire Kavu
    Flametongue Kavu
    2x Singe
    2x Keldon Mantle
    - 6 Red

    Sea Snidd
    Sisay's Ingenuity
    - 2 Blue

    3x Lava Zombie
    Terminate
    2x Cavern Harpy
    - 6 Gold

    9x Swamp
    7x Mountain
    3x Island
    1x Crosis' Catacombs
    - 20 Land

    23 non-land, 20 land.

    That's the best I could do. You had a pretty crappy creature draft.
  3. olwen New Member

    Blue
    Sea Snidd

    Black
    2-Maggot Carrier
    2-Nightscape Familiar
    Morgue Toad
    Planeswalker Scorn
    2-Bog Down
    2-Volcano Imp
    Phyrexian Bloodstock

    Red
    2-Singe
    Mire Kavu
    Flametongue Kavu

    Gold
    1-Cavern Harpy
    Terminate
    Malicious Advice
    Crosis's Charm
    2-Lava Zombie

    Artifact
    Mana Cyclix

    Land
    Crosis's Catacombs
    4 Island
    5 Mountain
    7 Swamp

    I think 17 lands is sufficient. If you're facing white, then Escape Routes come in to combo with the Phyrexian Bloodstock.

    Enjoy!
  4. Duel Has Less Posts Than Spiderman

    Wow! I wish I'd opened this!

    2 maggot carrier
    2 nightscape familiar
    1 morgue toad
    1 Phyrexian Bloodstock
    2 Volcano imp
    2 cavern harpy
    4 Lava Zombie
    1 Flametongue Kavu
    1 Mire Kavu

    2 Bog Down
    1 Plansewalker's Scorn
    1 Croisus' charm
    1 Terminate
    2 Singe

    1 Croisus' catacombs
    4 Islands
    7 Swamps
    6 Mountains
  5. rkoelsch Angel Boy

    or the morgue toad and I was left with gating creatures. I would have hands were I would have 2 lava zombies and a cavern Harpy and no creatures in play. Definitely don't want to play with 2 many gaters.
  6. Zadok001 CPA Founder, Greater Good

    4x Lava Zombie

    That's a No-No, folks. Bad Things(tm). You'll end up drawing two or more, and that's all she wrote, because you'll lose so much tempo it won't even be funny.

    First of all, the bastards are mana hogs. I mean, 2 mana to pump? God. You'll spend all your mana on one, no questions asked. A second in play is often dead weight (4/3 dead weight, but still dead weight). You've got a few cards that interact well with the Zombies (Familiars, Flametongue, Mire), but not too many - And the one-drop slot has only Carriers. Two drops are... Uh... Cavern Harpy doesn't count, so the Familiars. That's pretty bad, I hear.

    I would drop one of the Zombies, no matter what. And I _would_ play the Harpies, but probably as my only blue cards. Well, no, I'd mix in the Charm too, since it's broken. :) (J?K on the broken part< of course!)

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