D
depolarization
Guest
OK, I bet this may have been asked before, but I'm new and I'm tired to staring at Excel all morning.
I started back when revised was released.
I remember my first starter and a few packs I bought...boy was I ignorant then.
My two money cards were Shivan Dragon, and Tundra. Wow was the art on Tundra boring, but a freaking dragon, SWEET!
So I built a reddish deck without regards to consequence that still managed to do pretty well but I can't remember the ratios.
It had the dragon, fireballs, lightning bolts, disintigrate, kird apes, craw wurms, dragon welp, juggernauts, Black Vise and hell if I know what else anymore. All I remember is that I had no clue to what I was doing other than burning things. Green/red is still strong and doesn't seem to have changed much these 10 years. Glad to see the ape is back.
As time went on I found black to be very effective, and that singles could increase deck consistency. Probably my favorite deck way-back-when, before the days of multi-play was this:
4 sinkholes
4 hymn to tourach
4 icy manipulator
4 hypnotic specter
4 dark ritual
1 nightmare
2 black knights
4 terrors
1 black vise (restricted then but it made people weep 1st turn
1 demonic hordes
1 sol ring
4 drain life
4 Order of the Ebon Hand
2 Nevinnyral's Disk (just in case I need a reset)
1 Zuran Orb (was restricted)
4 strip mines
15 Swamps
1 Maze of Ith
(back when you can play 20 land in a deck...)
I know I know I'm killing their hand at the same time I'm playing black vise...I was still young. The land destruction kept their hand fat enough though.
Necropotence still owned me many a time but I could win here and there. I beat most decks that didn't field time-twister control combos. Those moxes were lightning fast and I didn't care for their price tag either. This was my first tourney deck that underwent some tweaking until I understood what I was doing. Unfortunately about that time Homelands came around and I was pissed at wizards for such a crappy deck and keeping the tournament scene stagnant for more than a year. (anybody remember the Dugout in Ellicott City?)
Damn I wanted Juzams then...but they were $150 a pop...no way!
Now all of that's been sold about 5 times over (I seem to sell my collection every 2 years for some income and I get tired of R&D's bad choices and tourney scene).
I've found white to be a more comforting companion than black. Every once in a while I'll get the urge to go back to my first love...but as many of us know...it almost never works out like in the chick-flicks
I started back when revised was released.
I remember my first starter and a few packs I bought...boy was I ignorant then.
My two money cards were Shivan Dragon, and Tundra. Wow was the art on Tundra boring, but a freaking dragon, SWEET!
So I built a reddish deck without regards to consequence that still managed to do pretty well but I can't remember the ratios.
It had the dragon, fireballs, lightning bolts, disintigrate, kird apes, craw wurms, dragon welp, juggernauts, Black Vise and hell if I know what else anymore. All I remember is that I had no clue to what I was doing other than burning things. Green/red is still strong and doesn't seem to have changed much these 10 years. Glad to see the ape is back.
As time went on I found black to be very effective, and that singles could increase deck consistency. Probably my favorite deck way-back-when, before the days of multi-play was this:
4 sinkholes
4 hymn to tourach
4 icy manipulator
4 hypnotic specter
4 dark ritual
1 nightmare
2 black knights
4 terrors
1 black vise (restricted then but it made people weep 1st turn
1 demonic hordes
1 sol ring
4 drain life
4 Order of the Ebon Hand
2 Nevinnyral's Disk (just in case I need a reset)
1 Zuran Orb (was restricted)
4 strip mines
15 Swamps
1 Maze of Ith
(back when you can play 20 land in a deck...)
I know I know I'm killing their hand at the same time I'm playing black vise...I was still young. The land destruction kept their hand fat enough though.
Necropotence still owned me many a time but I could win here and there. I beat most decks that didn't field time-twister control combos. Those moxes were lightning fast and I didn't care for their price tag either. This was my first tourney deck that underwent some tweaking until I understood what I was doing. Unfortunately about that time Homelands came around and I was pissed at wizards for such a crappy deck and keeping the tournament scene stagnant for more than a year. (anybody remember the Dugout in Ellicott City?)
Damn I wanted Juzams then...but they were $150 a pop...no way!
Now all of that's been sold about 5 times over (I seem to sell my collection every 2 years for some income and I get tired of R&D's bad choices and tourney scene).
I've found white to be a more comforting companion than black. Every once in a while I'll get the urge to go back to my first love...but as many of us know...it almost never works out like in the chick-flicks