M
Madbutcher
Guest
Land 23
4 Forest
4 Island
2 Plains
3 Adakar Wastes
2 City of Brass
1 Coastal Tower
1 Flooded Strand
1 Windswept Heath
1 Kor Haven
Enchantment 26
4 Attunement
3 Sterling Grove
4 Opalescence
3 Compulsion
2 Teferi's Moat
2 Words of Wind
2 Karma
1 Enchantress's Presence
1 Mass Hysteria
4 Mirari's Wake
4 Tariff
4 Replenish
4 Wrath of God
2 Decree of Justice
Oki.. it's an easey deck to play
Once you got 3 lands in play.. cast Attunement
Then draw as many cards as you can.. trow youre big Enchant's in the graveyard.
Then keep playing the Attunment til you got all the good enchants in the graveyard then play Replenish and bring them all into play as big fat creatures
Opalescence makes the enchant's to creatures Mirari's wake make's the enchantments/creatueres bigger, Mass Hysteria give's them all haste. so you can runn youre opponent all over.
The inportant Enchant's to get in the graveyard:
Opalescence = Creatures
Mirari's Wake = More mana - +1+1
Mass Hysteria = Haste
Sterling Grove = Protection
Teferi's Moat = More protection
And just for funn (Or if u need somthing against flying) i run 2 Decree of Justice
4 Forest
4 Island
2 Plains
3 Adakar Wastes
2 City of Brass
1 Coastal Tower
1 Flooded Strand
1 Windswept Heath
1 Kor Haven
Enchantment 26
4 Attunement
3 Sterling Grove
4 Opalescence
3 Compulsion
2 Teferi's Moat
2 Words of Wind
2 Karma
1 Enchantress's Presence
1 Mass Hysteria
4 Mirari's Wake
4 Tariff
4 Replenish
4 Wrath of God
2 Decree of Justice
Oki.. it's an easey deck to play
Once you got 3 lands in play.. cast Attunement
Then draw as many cards as you can.. trow youre big Enchant's in the graveyard.
Then keep playing the Attunment til you got all the good enchants in the graveyard then play Replenish and bring them all into play as big fat creatures
Opalescence makes the enchant's to creatures Mirari's wake make's the enchantments/creatueres bigger, Mass Hysteria give's them all haste. so you can runn youre opponent all over.
The inportant Enchant's to get in the graveyard:
Opalescence = Creatures
Mirari's Wake = More mana - +1+1
Mass Hysteria = Haste
Sterling Grove = Protection
Teferi's Moat = More protection
And just for funn (Or if u need somthing against flying) i run 2 Decree of Justice